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https://github.com/vcmi/vcmi.git
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fix includes in client subdirectories
This commit is contained in:
parent
0163190ac5
commit
a320af837d
@ -10,10 +10,11 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "CAnimation.h"
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#include "CAnimation.h"
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#include "SDL_Extensions.h"
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#include "SDL_Pixels.h"
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#include "../CBitmapHandler.h"
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#include "../CBitmapHandler.h"
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#include "../Graphics.h"
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#include "../Graphics.h"
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#include "../gui/SDL_Extensions.h"
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#include "../gui/SDL_Pixels.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/ISimpleResourceLoader.h"
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#include "../lib/filesystem/ISimpleResourceLoader.h"
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@ -9,9 +9,10 @@
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*/
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*/
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#include "StdInc.h"
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#include "StdInc.h"
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#include "../mainmenu/CMainMenu.h"
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#include "CCampaignScreen.h"
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#include "CCampaignScreen.h"
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#include "CMainMenu.h"
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#include "../CGameInfo.h"
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../CMessage.h"
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#include "../CBitmapHandler.h"
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#include "../CBitmapHandler.h"
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@ -9,6 +9,8 @@
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*/
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*/
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#pragma once
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#pragma once
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#include "../windows/CWindowObject.h"
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class CLabel;
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class CLabel;
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class CPicture;
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class CPicture;
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class CButton;
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class CButton;
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@ -9,9 +9,10 @@
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*/
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*/
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#include "StdInc.h"
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#include "StdInc.h"
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#include "CreditsScreen.h"
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#include "CreditsScreen.h"
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#include "../mainmenu/CMainMenu.h"
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#include "CMainMenu.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/ObjectLists.h"
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@ -14,6 +14,7 @@
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#include "MiscWidgets.h"
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#include "MiscWidgets.h"
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#include "CComponent.h"
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#include "CComponent.h"
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#include "Images.h"
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#include "../CGameInfo.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CMusicHandler.h"
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@ -26,8 +27,6 @@
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#include "../gui/SDL_Pixels.h"
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#include "../gui/SDL_Pixels.h"
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#include "../gui/SDL_Compat.h"
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#include "../gui/SDL_Compat.h"
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#include "../widgets/Images.h"
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#include "../windows/InfoWindows.h"
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#include "../windows/InfoWindows.h"
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#include "../windows/CAdvmapInterface.h"
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#include "../windows/CAdvmapInterface.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/GUIClasses.h"
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@ -10,6 +10,9 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "CComponent.h"
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#include "CComponent.h"
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#include "CArtifactHolder.h"
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#include "Images.h"
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#include <vcmi/spells/Service.h>
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#include <vcmi/spells/Service.h>
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#include <vcmi/spells/Spell.h>
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#include <vcmi/spells/Spell.h>
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@ -18,8 +21,6 @@
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#include "../CMessage.h"
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#include "../CMessage.h"
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#include "../CGameInfo.h"
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#include "../CGameInfo.h"
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#include "../widgets/Images.h"
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#include "../widgets/CArtifactHolder.h"
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#include "../windows/CAdvmapInterface.h"
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#include "../windows/CAdvmapInterface.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CArtHandler.h"
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@ -10,12 +10,13 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "CGarrisonInt.h"
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#include "CGarrisonInt.h"
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#include "Buttons.h"
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#include "TextControls.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../CGameInfo.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../CPlayerInterface.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/TextControls.h"
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#include "../windows/CCreatureWindow.h"
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#include "../windows/CCreatureWindow.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/GUIClasses.h"
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@ -14,8 +14,9 @@
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#include "CHeroWindow.h"
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#include "CHeroWindow.h"
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#include "CKingdomInterface.h"
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#include "CKingdomInterface.h"
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#include "CSpellWindow.h"
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#include "CSpellWindow.h"
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#include "GUIClasses.h"
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#include "CTradeWindow.h"
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#include "CTradeWindow.h"
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#include "GUIClasses.h"
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#include "InfoWindows.h"
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#include "../CBitmapHandler.h"
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#include "../CBitmapHandler.h"
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#include "../CGameInfo.h"
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#include "../CGameInfo.h"
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@ -35,7 +36,6 @@
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#include "../gui/CGuiHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/SDL_Extensions.h"
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#include "../gui/SDL_Extensions.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/MiscWidgets.h"
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#include "../windows/InfoWindows.h"
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#include "../../CCallback.h"
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#include "../../CCallback.h"
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@ -13,6 +13,7 @@
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#include "CAdvmapInterface.h"
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#include "CAdvmapInterface.h"
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#include "CHeroWindow.h"
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#include "CHeroWindow.h"
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#include "CTradeWindow.h"
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#include "CTradeWindow.h"
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#include "InfoWindows.h"
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#include "GUIClasses.h"
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#include "GUIClasses.h"
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#include "QuickRecruitmentWindow.h"
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#include "QuickRecruitmentWindow.h"
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@ -24,7 +25,6 @@
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#include "../Graphics.h"
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#include "../Graphics.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/SDL_Extensions.h"
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#include "../gui/SDL_Extensions.h"
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#include "../windows/InfoWindows.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/CComponent.h"
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@ -12,6 +12,7 @@
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#include "CAdvmapInterface.h"
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#include "CAdvmapInterface.h"
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#include "CCastleInterface.h"
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#include "CCastleInterface.h"
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#include "InfoWindows.h"
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#include "../CGameInfo.h"
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#include "../CGameInfo.h"
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#include "../CMT.h"
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#include "../CMT.h"
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@ -19,7 +20,6 @@
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#include "../gui/CGuiHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/MiscWidgets.h"
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#include "../windows/InfoWindows.h"
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#include "../../CCallback.h"
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#include "../../CCallback.h"
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@ -10,6 +10,8 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "CWindowObject.h"
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#include "CWindowObject.h"
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#include "CAdvmapInterface.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/MiscWidgets.h"
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#include "../gui/SDL_Pixels.h"
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#include "../gui/SDL_Pixels.h"
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@ -26,7 +28,6 @@
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#include "../CPlayerInterface.h"
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#include "../CPlayerInterface.h"
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#include "../CMessage.h"
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#include "../CMessage.h"
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#include "../CMusicHandler.h"
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#include "../CMusicHandler.h"
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#include "../windows/CAdvmapInterface.h"
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#include "../../CCallback.h"
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#include "../../CCallback.h"
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@ -251,4 +252,4 @@ void CStatusbarWindow::activate()
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{
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{
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CIntObject::activate();
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CIntObject::activate();
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GH.statusbar = statusbar;
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GH.statusbar = statusbar;
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}
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}
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@ -15,6 +15,7 @@
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#include "CCreatureWindow.h"
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#include "CCreatureWindow.h"
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#include "CHeroWindow.h"
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#include "CHeroWindow.h"
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#include "CreatureCostBox.h"
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#include "CreatureCostBox.h"
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#include "InfoWindows.h"
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#include "../CBitmapHandler.h"
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#include "../CBitmapHandler.h"
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#include "../CGameInfo.h"
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#include "../CGameInfo.h"
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@ -36,7 +37,6 @@
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#include "../widgets/CComponent.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/MiscWidgets.h"
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#include "../windows/InfoWindows.h"
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#include "../lobby/CSavingScreen.h"
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#include "../lobby/CSavingScreen.h"
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@ -9,13 +9,13 @@
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*/
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*/
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#pragma once
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#pragma once
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#include "CWindowObject.h"
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#include "../lib/GameConstants.h"
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#include "../lib/GameConstants.h"
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#include "../lib/ResourceSet.h"
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#include "../lib/ResourceSet.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "../widgets/CArtifactHolder.h"
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#include "../widgets/CArtifactHolder.h"
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#include "../widgets/CGarrisonInt.h"
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#include "../widgets/CGarrisonInt.h"
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#include "../widgets/Images.h"
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#include "../widgets/Images.h"
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#include "../windows/CWindowObject.h"
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class CGDwelling;
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class CGDwelling;
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class CreatureCostBox;
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class CreatureCostBox;
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@ -10,6 +10,8 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "InfoWindows.h"
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#include "InfoWindows.h"
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#include "CAdvmapInterface.h"
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#include "../CBitmapHandler.h"
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#include "../CBitmapHandler.h"
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#include "../Graphics.h"
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#include "../Graphics.h"
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#include "../CGameInfo.h"
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#include "../CGameInfo.h"
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@ -17,7 +19,6 @@
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#include "../CMessage.h"
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#include "../CMessage.h"
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#include "../CMusicHandler.h"
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#include "../CMusicHandler.h"
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#include "../windows/CAdvmapInterface.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/MiscWidgets.h"
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@ -156,7 +156,7 @@ ISimpleResourceLoader * CResourceHandler::createInitial()
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void CResourceHandler::initialize()
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void CResourceHandler::initialize()
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{
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{
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// Create tree-loke structure that looks like this:
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// Create tree-like structure that looks like this:
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// root
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// root
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// |
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// |
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// |- initial
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// |- initial
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