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Update Nullkiller.cpp
No more map-hack on 3rd difficulty-level. Only starting from the fourth.
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@ -62,7 +62,7 @@ bool canUseOpenMap(std::shared_ptr<CCallback> cb, PlayerColor playerID)
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return false;
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}
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return true;
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return cb->getStartInfo()->difficulty >= 3;
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}
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void Nullkiller::init(std::shared_ptr<CCallback> cb, AIGateway * gateway)
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