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#610 / minor
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@ -986,7 +986,13 @@ bool CShootingAnim::init()
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spi.step = 0;
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spi.frameNum = 0;
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spi.spin = CGI->creh->idToProjectileSpin.find(spi.creID)->second;
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if(vstd::contains(CGI->creh->idToProjectileSpin, spi.creID))
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spi.spin = CGI->creh->idToProjectileSpin[spi.creID];
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else
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{
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tlog2 << "Warning - no projectile spin for spi.creID " << spi.creID << std::endl;
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spi.spin = false;
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}
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Point xycoord = CBattleHex::getXYUnitAnim(shooter->position, true, shooter, owner);
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Point destcoord;
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@ -485,10 +485,13 @@ CCastleInterface::~CCastleInterface()
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void CCastleInterface::close()
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{
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if(town->visitingHero)
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adventureInt->select(town->visitingHero);
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else
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adventureInt->select(town);
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if(town->tempOwner == LOCPLINT->playerID) //we may have opened window for an allied town
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{
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if(town->visitingHero)
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adventureInt->select(town->visitingHero);
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else
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adventureInt->select(town);
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}
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LOCPLINT->castleInt = NULL;
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GH.popIntTotally(this);
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CGI->musich->stopMusic(5000);
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@ -3079,6 +3079,14 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstan
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else
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printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
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}
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else if(mode == RESOURCE_ARTIFACT || mode == ARTIFACT_RESOURCE)
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{
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const std::string &title = market->o->ID == TOWNI_TYPE
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? CGI->buildh->buildings[market->o->subID][17]->Name()
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: market->o->getHoverText();
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printAtMiddle(title, 300, 27, FONT_BIG, tytulowy, *bg); //title
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}
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else
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{
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printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //marketplace
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@ -3261,7 +3269,7 @@ void CMarketplaceWindow::selectionChanged(bool side)
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bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
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{
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return market->allowsTrade(M) && M != mode && (hero || mode != CREATURE_RESOURCE && mode != RESOURCE_ARTIFACT && mode != ARTIFACT_RESOURCE);
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return market->allowsTrade(M) && M != mode && (hero || M != CREATURE_RESOURCE && M != RESOURCE_ARTIFACT && M != ARTIFACT_RESOURCE);
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}
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void CMarketplaceWindow::garrisonChanged()
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@ -4927,6 +4935,8 @@ void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
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void CArtifactsOfHero::dispose()
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{
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delNull(curHero);
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unmarkSlots(false);
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CGI->curh->dragAndDropCursor(NULL);
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}
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void CArtifactsOfHero::scrollBackpack(int dir)
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@ -5010,7 +5020,7 @@ void CArtifactsOfHero::markPossibleSlots (const CArtifact* art)
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/**
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* Unamarks all slots.
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*/
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void CArtifactsOfHero::unmarkSlots ()
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void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
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{
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for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
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it != commonInfo->participants.end();
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@ -5022,7 +5032,8 @@ void CArtifactsOfHero::unmarkSlots ()
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}
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}
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safeRedraw();
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if(withRedraw)
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safeRedraw();
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}
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/**
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@ -947,7 +947,7 @@ public:
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void safeRedraw();
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void markPossibleSlots (const CArtifact* art);
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void unmarkSlots ();
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void unmarkSlots(bool withRedraw = true);
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void setSlotData (CArtPlace* artPlace, int slotID);
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void eraseSlotData (CArtPlace* artPlace, int slotID);
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