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movementPointsAfterEmbark: get max move points from TurnInfo
Missed that when originally implemented TurnInfo. Not pretties code, but boost performance a lot.
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@ -1169,8 +1169,10 @@ int CGHeroInstance::movementPointsAfterEmbark(int MPsBefore, int basicCost, bool
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if(!ti)
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if(!ti)
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ti = new TurnInfo(this);
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ti = new TurnInfo(this);
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int mp1 = ti->getMaxMovePoints(disembark ? EPathfindingLayer::LAND : EPathfindingLayer::SAIL);
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int mp2 = ti->getMaxMovePoints(disembark ? EPathfindingLayer::SAIL : EPathfindingLayer::LAND);
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if(ti->hasBonusOfType(Bonus::FREE_SHIP_BOARDING))
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if(ti->hasBonusOfType(Bonus::FREE_SHIP_BOARDING))
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return (MPsBefore - basicCost) * static_cast<double>(maxMovePoints(disembark)) / maxMovePoints(!disembark);
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return (MPsBefore - basicCost) * static_cast<double>(mp1) / mp2;
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return 0; //take all MPs otherwise
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return 0; //take all MPs otherwise
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}
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}
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