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* partial handling r-clicks on adv map
* minor fixes
This commit is contained in:
@ -435,6 +435,47 @@ endchkpt:
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}
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}
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void CTerrainRect::clickRight(tribool down)
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void CTerrainRect::clickRight(tribool down)
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{
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{
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int3 mp = whichTileIsIt();
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if ((mp.x<0)
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|| (mp.y<0)
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|| down != true
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)
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{
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LOCPLINT->adventureInt->handleRightClick("",down,this);
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return;
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}
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std::vector < const CGObjectInstance * > objs = LOCPLINT->cb->getBlockingObjs(mp);
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if(!objs.size())
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return;
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const CGObjectInstance * obj = objs[objs.size()-1];
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switch(obj->ID)
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{
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case 34:
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{
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CInfoPopup * ip = new CInfoPopup(graphics->heroWins[obj->subID],
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LOCPLINT->current->motion.x-graphics->heroWins[obj->subID]->w,
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LOCPLINT->current->motion.y-graphics->heroWins[obj->subID]->h,false
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);
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ip->activate();
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break;
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}
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case 98:
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{
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CInfoPopup * ip = new CInfoPopup(graphics->townWins[obj->id],
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LOCPLINT->current->motion.x-graphics->townWins[obj->id]->w,
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LOCPLINT->current->motion.y-graphics->townWins[obj->id]->h,false
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);
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ip->activate();
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break;
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}
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default:
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{
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LOCPLINT->adventureInt->handleRightClick(obj->getHoverText(),down,this);
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break;
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}
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}
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}
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}
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void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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{
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{
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@ -10,6 +10,7 @@ ADVENTURE INTERFACE:
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* smooth map scrolling on hero movement
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* smooth map scrolling on hero movement
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* added water animation
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* added water animation
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* speed of scrolling map and hero movement can be adjusted in the System Options Window
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* speed of scrolling map and hero movement can be adjusted in the System Options Window
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* partial handling r-clicks on adventure map
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TOWN INTERFACE:
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TOWN INTERFACE:
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* the scroll tab won't remain hanged to our mouse position if we move the mouse away from the scroll bar
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* the scroll tab won't remain hanged to our mouse position if we move the mouse away from the scroll bar
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@ -1552,10 +1552,10 @@ CMapHandler::~CMapHandler()
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delete map->defy[i];
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delete map->defy[i];
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for(int i=0; i < roadDefs.size(); i++)
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for(int i=0; i < roadDefs.size(); i++)
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delete delete roadDefs[i];
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delete roadDefs[i];
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for(int i=0; i < staticRiverDefs.size(); i++)
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for(int i=0; i < staticRiverDefs.size(); i++)
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delete delete staticRiverDefs[i];
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delete staticRiverDefs[i];
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//TODO: delete border graphics
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//TODO: delete border graphics
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}
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}
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