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Add save compatibility
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@@ -2912,7 +2912,7 @@ bool CGameHandler::assembleArtifacts(ObjectInstanceID heroID, ArtifactPosition a
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AssembledArtifact aa;
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aa.al = dstLoc;
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aa.artId = assembleTo->getId();
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aa.artId = assembleTo;
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sendAndApply(aa);
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}
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else
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