mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Cache visible tiles within SectorMap for quicker access.
This commit is contained in:
parent
904a66764c
commit
a3ce1521e5
@ -2906,7 +2906,7 @@ SectorMap::SectorMap(HeroPtr h)
|
||||
makeParentBFS(h->visitablePos());
|
||||
}
|
||||
|
||||
bool markIfBlocked(ui8 &sec, crint3 pos, const TerrainTile *t)
|
||||
bool SectorMap::markIfBlocked(ui8 &sec, crint3 pos, const TerrainTile *t)
|
||||
{
|
||||
if(t->blocked && !t->visitable)
|
||||
{
|
||||
@ -2917,13 +2917,15 @@ bool markIfBlocked(ui8 &sec, crint3 pos, const TerrainTile *t)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool markIfBlocked(ui8 &sec, crint3 pos)
|
||||
bool SectorMap::markIfBlocked(ui8 &sec, crint3 pos)
|
||||
{
|
||||
return markIfBlocked(sec, pos, cb->getTile(pos));
|
||||
return markIfBlocked(sec, pos, getTile(pos));
|
||||
}
|
||||
|
||||
void SectorMap::update()
|
||||
{
|
||||
visibleTiles = std::move(cb->getAllVisibleTiles());
|
||||
|
||||
clear();
|
||||
int curSector = 3; //0 is invisible, 1 is not explored
|
||||
|
||||
@ -2949,7 +2951,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp)
|
||||
{
|
||||
Sector &s = infoOnSectors[num];
|
||||
s.id = num;
|
||||
s.water = cbp->getTile(pos)->isWater();
|
||||
s.water = getTile(pos)->isWater();
|
||||
|
||||
std::queue<int3> toVisit;
|
||||
toVisit.push(pos);
|
||||
@ -2960,7 +2962,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp)
|
||||
ui8 &sec = retreiveTile(curPos);
|
||||
if(sec == NOT_CHECKED)
|
||||
{
|
||||
const TerrainTile *t = cbp->getTile(curPos);
|
||||
const TerrainTile *t = getTile(curPos);
|
||||
if(!markIfBlocked(sec, curPos, t))
|
||||
{
|
||||
if(t->isWater() == s.water) //sector is only-water or only-land
|
||||
@ -2974,7 +2976,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp)
|
||||
toVisit.push(neighPos);
|
||||
//parent[neighPos] = curPos;
|
||||
}
|
||||
const TerrainTile *nt = cbp->getTile(neighPos, false);
|
||||
const TerrainTile *nt = getTile(neighPos);
|
||||
if(nt && nt->isWater() != s.water && canBeEmbarkmentPoint(nt, s.water))
|
||||
{
|
||||
s.embarkmentPoints.push_back(neighPos);
|
||||
@ -3406,3 +3408,9 @@ unsigned char & SectorMap::retreiveTile(crint3 pos)
|
||||
return retreiveTileN(sector, pos);
|
||||
}
|
||||
|
||||
TerrainTile* SectorMap::getTile(crint3 pos) const
|
||||
{
|
||||
//out of bounds access should be handled by boost::multi_array
|
||||
//still we cached this array to avoid any checks
|
||||
return visibleTiles->operator[](pos.x)[pos.y][pos.z];
|
||||
}
|
||||
|
@ -95,6 +95,7 @@ struct SectorMap
|
||||
//std::vector<std::vector<std::vector<unsigned char>>> pathfinderSector;
|
||||
|
||||
std::map<int, Sector> infoOnSectors;
|
||||
unique_ptr<boost::multi_array<TerrainTile*, 3>> visibleTiles;
|
||||
|
||||
SectorMap();
|
||||
SectorMap(HeroPtr h);
|
||||
@ -103,7 +104,10 @@ struct SectorMap
|
||||
void exploreNewSector(crint3 pos, int num, CCallback * cbp);
|
||||
void write(crstring fname);
|
||||
|
||||
bool markIfBlocked(ui8 &sec, crint3 pos, const TerrainTile *t);
|
||||
bool markIfBlocked(ui8 &sec, crint3 pos);
|
||||
unsigned char &retreiveTile(crint3 pos);
|
||||
TerrainTile* getTile(crint3 pos) const;
|
||||
|
||||
void makeParentBFS(crint3 source);
|
||||
|
||||
|
1
Global.h
1
Global.h
@ -157,6 +157,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
|
||||
#include <boost/thread.hpp>
|
||||
#include <boost/variant.hpp>
|
||||
#include <boost/math/special_functions/round.hpp>
|
||||
#include <boost/multi_array.hpp>
|
||||
|
||||
#ifndef M_PI
|
||||
# define M_PI 3.14159265358979323846
|
||||
|
@ -464,6 +464,31 @@ const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
|
||||
return &gs->map->getTile(tile);
|
||||
}
|
||||
|
||||
//TODO: typedef?
|
||||
unique_ptr<boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::getAllVisibleTiles() const
|
||||
{
|
||||
assert(player.is_initialized());
|
||||
auto team = getPlayerTeam(player.get());
|
||||
|
||||
size_t width = gs->map->width;
|
||||
size_t height = gs->map->height;
|
||||
size_t levels = (gs->map->twoLevel ? 2 : 1);
|
||||
|
||||
|
||||
boost::multi_array<TerrainTile*, 3> tileArray(boost::extents[width][height][levels]);
|
||||
|
||||
for (size_t x = 0; x < width; x++)
|
||||
for (size_t y = 0; y < height; y++)
|
||||
for (size_t z = 0; z < levels; z++)
|
||||
{
|
||||
if (team->fogOfWarMap[x][y][z])
|
||||
tileArray[x][y][z] = &gs->map->getTile(int3(x, y, z));
|
||||
else
|
||||
tileArray[x][y][z] = nullptr;
|
||||
}
|
||||
return make_unique<boost::multi_array<TerrainTile*, 3>>(tileArray);
|
||||
}
|
||||
|
||||
EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
|
||||
{
|
||||
ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
|
||||
|
@ -91,6 +91,7 @@ public:
|
||||
const CMapHeader * getMapHeader()const;
|
||||
int3 getMapSize() const; //returns size of map - z is 1 for one - level map and 2 for two level map
|
||||
const TerrainTile * getTile(int3 tile, bool verbose = true) const;
|
||||
unique_ptr<boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::getAllVisibleTiles() const;
|
||||
bool isInTheMap(const int3 &pos) const;
|
||||
|
||||
//town
|
||||
|
Loading…
Reference in New Issue
Block a user