diff --git a/mapHandler.cpp b/mapHandler.cpp index cc6fba142..18babf488 100644 --- a/mapHandler.cpp +++ b/mapHandler.cpp @@ -531,6 +531,9 @@ void CMapHandler::init() SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect, int moveX, int moveY, bool smooth) { int srx, sry; + + // Temporarily disable smoothing as it is source of crashes + smooth = false; if(!otherHeroAnim) heroAnim = anim; //the same, as it should be