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* Updated RPM spec(see mantis #1142) * Updated linux readme
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README.linux
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README.linux
@ -42,25 +42,18 @@ You can get latest sources with subversion:
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cd trunk
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cd trunk
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svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk src
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svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk src
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III. Compilation
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III. Compilation
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On linux distributions like Fedora Mp3 support isn't given for the time being.
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There is a mantis call here: http://bugs.vcmi.eu/view.php?id=933.
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(Fedora-only?)
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Create a directory that will contain the shared libraries. (default is usually /usr/local/lib64/vcmi)
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Run configure:
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Run configure:
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cd trunk/build
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mkdir build && cd build
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cmake ../src
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cmake ../src -DCMAKE_BUILD_TYPE=Debug (to enable debugging)
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Notice:
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Notice:
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The ../src/ is not a typo, it will place makefile scripts into the build dir
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The ../src/ is not a typo, it will place makefile scripts into the build dir
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as the build dir is your working dir when calling CMake.
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as the build dir is your working dir when calling CMake.
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Then build vcmi:
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Then build vcmi:
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make
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make -j2 (j2 = compile with 2 cpu cores, you can specifiy any value)
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That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
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That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
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@ -1,18 +1,18 @@
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Summary: VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities.
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Summary: VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities.
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Name: vcmi
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Name: vcmi
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Version: 0.9
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Version: 0.9
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Release: 1%{?dist}
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Release: 2%{?dist}
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License: GPLv2+
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License: GPLv2+
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Group: Amusements/Games
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Group: Amusements/Games
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# The source for this package was pulled from upstream's vcs. Use the
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# The source for this package was pulled from upstream's vcs. Use the
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# following commands to generate the tarball:
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# following commands to generate the tarball:
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# svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.9 vcmi-0.9-1
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# svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.9 vcmi-0.9-2
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# tar -cJf vcmi-0.9-1.tar.xz vcmi-0.9-1
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# tar -cJf vcmi-0.9-2.tar.xz vcmi-0.9-2
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Source: vcmi-0.9-1.tar.xz
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Source: vcmi-0.9-2.tar.xz
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URL: http://forum.vcmi.eu/portal.php
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URL: http://forum.vcmi.eu/portal.php
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BuildRequires: gcc-c++
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BuildRequires: gcc-c++ >= 4.7.2
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BuildRequires: SDL-devel
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BuildRequires: SDL-devel
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BuildRequires: SDL_image-devel
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BuildRequires: SDL_image-devel
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BuildRequires: SDL_ttf-devel
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BuildRequires: SDL_ttf-devel
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@ -36,7 +36,7 @@ VCMI is fan-made open-source project in progress. We already allow support for m
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As yet VCMI is not standalone program, it uses Wake of Gods files and graphics. You need to install WoG before running VCMI.
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As yet VCMI is not standalone program, it uses Wake of Gods files and graphics. You need to install WoG before running VCMI.
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%prep
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%prep
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%setup -q -n %{name}-%{version}-1
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%setup -q -n %{name}-%{version}-2
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%build
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%build
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cmake -DCMAKE_INSTALL_PREFIX=/usr ./
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cmake -DCMAKE_INSTALL_PREFIX=/usr ./
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@ -57,6 +57,9 @@ make DESTDIR=%{buildroot} install
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%{_datadir}/icons/*
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%{_datadir}/icons/*
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%changelog
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%changelog
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* Sun Oct 21 2012 VCMI - 0.9-2
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- Second release of 0.9, Fixed battles crash
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* Sat Oct 06 2012 VCMI - 0.9-1
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* Sat Oct 06 2012 VCMI - 0.9-1
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- New upstream release
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- New upstream release
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