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synced 2025-11-29 23:07:48 +02:00
Remove some deprecated fields from CSpell
* now only new SpellScholl API is used (!) untested
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@@ -107,15 +107,11 @@ CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPl
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Uint8 *sitesPerOurTab = s.combatSpell ? sitesPerTabBattle : sitesPerTabAdv;
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++sitesPerOurTab[4];
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if(s.air)
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++sitesPerOurTab[0];
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if(s.fire)
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++sitesPerOurTab[1];
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if(s.water)
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++sitesPerOurTab[2];
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if(s.earth)
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++sitesPerOurTab[3];
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s.forEachSchool([&sitesPerOurTab](const SpellSchoolInfo & school, bool & stop)
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{
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++sitesPerOurTab[(ui8)school.id];
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});
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}
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if(sitesPerTabAdv[4] % 12 == 0)
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sitesPerTabAdv[4]/=12;
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@@ -382,23 +378,17 @@ public:
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if(A.level<B.level)
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return true;
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if(A.level>B.level)
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return false;
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if(A.air && !B.air)
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return true;
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if(!A.air && B.air)
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return false;
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if(A.fire && !B.fire)
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return true;
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if(!A.fire && B.fire)
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return false;
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if(A.water && !B.water)
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return true;
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if(!A.water && B.water)
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return false;
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if(A.earth && !B.earth)
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return true;
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if(!A.earth && B.earth)
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return false;
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return false;
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for(ui8 schoolId = 0; schoolId < 4; schoolId++)
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{
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if(A.school.at((ESpellSchool)schoolId) && !B.school.at((ESpellSchool)schoolId))
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return true;
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if(!A.school.at((ESpellSchool)schoolId) && B.school.at((ESpellSchool)schoolId))
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return false;
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}
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return A.name < B.name;
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}
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} spellsorter;
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@@ -406,17 +396,15 @@ public:
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void CSpellWindow::computeSpellsPerArea()
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{
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std::vector<SpellID> spellsCurSite;
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for(auto it = mySpells.cbegin(); it != mySpells.cend(); ++it)
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for(const SpellID & spellID : mySpells)
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{
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if(CGI->spellh->objects[*it]->combatSpell ^ !battleSpellsOnly
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&& ((CGI->spellh->objects[*it]->air && selectedTab == 0) ||
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(CGI->spellh->objects[*it]->fire && selectedTab == 1) ||
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(CGI->spellh->objects[*it]->water && selectedTab == 2) ||
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(CGI->spellh->objects[*it]->earth && selectedTab == 3) ||
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selectedTab == 4 )
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CSpell * s = spellID.toSpell();
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if(s->combatSpell ^ !battleSpellsOnly
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&& ((selectedTab == 4) || (s->school[(ESpellSchool)selectedTab]))
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)
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{
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spellsCurSite.push_back(*it);
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spellsCurSite.push_back(spellID);
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}
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}
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std::sort(spellsCurSite.begin(), spellsCurSite.end(), spellsorter);
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@@ -653,9 +641,8 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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{
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case ESpellCastProblem::OK:
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{
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int spell = mySpell;
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owner->fexitb();
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owner->myInt->battleInt->castThisSpell(spell);
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owner->myInt->battleInt->castThisSpell(mySpell);
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}
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break;
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case ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED:
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