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https://github.com/vcmi/vcmi.git
synced 2025-03-25 21:38:59 +02:00
Removed isActive(int) method since its usages were redundant or wrong
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c77f8482e3
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@ -194,12 +194,6 @@ void ClientCommandManager::handleNotDialogCommand()
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LOCPLINT->showingDialog->setn(false);
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}
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void ClientCommandManager::handleGuiCommand()
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{
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for(const auto & child : GH.windows().findWindows<CIntObject>())
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printInfoAboutInterfaceObject(child.get(), 0);
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}
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void ClientCommandManager::handleConvertTextCommand()
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{
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logGlobal->info("Searching for available maps");
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@ -487,36 +481,6 @@ void ClientCommandManager::printCommandMessage(const std::string &commandMessage
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}
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}
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void ClientCommandManager::printInfoAboutInterfaceObject(const CIntObject *obj, int level)
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{
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std::stringstream sbuffer;
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sbuffer << std::string(level, '\t');
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sbuffer << typeid(*obj).name() << " *** ";
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if (obj->isActive())
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{
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#define PRINT(check, text) if (obj->isActive(CIntObject::check)) sbuffer << text
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PRINT(LCLICK, 'L');
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PRINT(RCLICK, 'R');
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PRINT(HOVER, 'H');
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PRINT(MOVE, 'M');
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PRINT(KEYBOARD, 'K');
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PRINT(TIME, 'T');
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PRINT(GENERAL, 'A');
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PRINT(WHEEL, 'W');
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PRINT(DOUBLECLICK, 'D');
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#undef PRINT
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}
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else
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sbuffer << "inactive";
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sbuffer << " at " << obj->pos.x <<"x"<< obj->pos.y;
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sbuffer << " (" << obj->pos.w <<"x"<< obj->pos.h << ")";
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printCommandMessage(sbuffer.str(), ELogLevel::INFO);
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for(const CIntObject *child : obj->children)
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printInfoAboutInterfaceObject(child, level+1);
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}
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void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier)
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{
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YourTurn yt;
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@ -569,9 +533,6 @@ void ClientCommandManager::processCommand(const std::string & message, bool call
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else if(commandName == "not dialog")
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handleNotDialogCommand();
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else if(commandName == "gui")
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handleGuiCommand();
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else if(message=="convert txt")
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handleConvertTextCommand();
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@ -51,9 +51,6 @@ class ClientCommandManager //take mantis #2292 issue about account if thinking a
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// Set the state indicating if dialog box is active to "no"
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void handleNotDialogCommand();
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// Displays tree view of currently present VCMI common GUI elements
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void handleGuiCommand();
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// Dumps all game text, maps text and campaign maps text into Client log between BEGIN TEXT EXPORT and END TEXT EXPORT
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void handleConvertTextCommand();
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@ -92,7 +89,6 @@ class ClientCommandManager //take mantis #2292 issue about account if thinking a
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// Prints in Chat the given message
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void printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType = ELogLevel::NOT_SET);
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void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
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void giveTurn(const PlayerColor &color);
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public:
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@ -31,11 +31,6 @@ bool AEventsReceiver::isActive() const
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return activeState;
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}
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bool AEventsReceiver::isActive(int flags) const
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{
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return activeState & flags;
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}
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bool AEventsReceiver::isMouseButtonPressed(MouseButton btn) const
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{
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return currentMouseState.count(btn) ? currentMouseState.at(btn) : false;
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@ -72,9 +72,6 @@ public:
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/// Returns true if element is currently active and may receive events
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bool isActive() const;
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/// Returns true if particular event(s) is active for this element
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bool isActive(int flags) const;
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/// Returns true if particular mouse button was pressed when inside this element
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bool isMouseButtonPressed(MouseButton btn) const;
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};
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@ -557,8 +557,7 @@ void CVolumeSlider::wheelScrolled(bool down, bool in)
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void CSlider::sliderClicked()
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{
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if(!isActive(MOVE))
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addUsedEvents(MOVE);
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addUsedEvents(MOVE);
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}
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void CSlider::mouseMoved (const Point & cursorPosition)
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@ -699,8 +698,7 @@ void CSlider::clickLeft(tribool down, bool previousState)
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moveTo((int)(rw * positions + 0.5));
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return;
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}
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if(isActive(MOVE))
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removeUsedEvents(MOVE);
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removeUsedEvents(MOVE);
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}
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CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, CSlider::EStyle style)
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@ -115,13 +115,11 @@ void CBuildingRect::hover(bool on)
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{
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if(on)
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{
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if(!isActive(MOVE))
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addUsedEvents(MOVE);
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addUsedEvents(MOVE);
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}
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else
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{
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if(isActive(MOVE))
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removeUsedEvents(MOVE);
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removeUsedEvents(MOVE);
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if(parent->selectedBuilding == this)
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{
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