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Bumped version to 0.73d, restored AI.
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@ -816,7 +816,6 @@ void CGeniusAI::yourTurn()
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static boost::mutex mutex;
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boost::mutex::scoped_lock lock(mutex);
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m_cb->waitTillRealize = true;
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m_cb->endTurn();
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static int seed = rand();
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srand(seed);
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if(m_cb->getDate()==1)
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@ -844,6 +843,7 @@ void CGeniusAI::yourTurn()
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objective->fulfill(*this,trueGameState);
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seed = rand();
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m_cb->endTurn();
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m_cb->waitTillRealize = false;
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}
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