1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-17 00:07:41 +02:00

Slightly better thread names

This commit is contained in:
Ivan Savenko
2023-08-21 00:55:11 +03:00
parent 0613756abc
commit a44c08a847
3 changed files with 9 additions and 4 deletions

View File

@ -574,6 +574,8 @@ void CServerHandler::startMapAfterConnection(std::shared_ptr<CMapInfo> to)
void CServerHandler::startGameplay(VCMI_LIB_WRAP_NAMESPACE(CGameState) * gameState)
{
setThreadName("startGameplay");
if(CMM)
CMM->disable();
client = new CClient();
@ -816,7 +818,7 @@ public:
void CServerHandler::threadHandleConnection()
{
setThreadName("threadHandleConnection");
setThreadName("handleConnection");
c->enterLobbyConnectionMode();
try
@ -897,7 +899,7 @@ void CServerHandler::visitForClient(CPackForClient & clientPack)
void CServerHandler::threadRunServer()
{
#if !defined(VCMI_MOBILE)
setThreadName("threadRunServer");
setThreadName("runServer");
const std::string logName = (VCMIDirs::get().userLogsPath() / "server_log.txt").string();
std::string comm = VCMIDirs::get().serverPath().string()
+ " --port=" + std::to_string(getHostPort())