mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
more cc renaming; BuildingID get level index and upgrades; Creatures renaming
This commit is contained in:
@@ -70,7 +70,7 @@ void DangerHitMapAnalyzer::updateHitMap()
|
||||
hitMapUpToDate = true;
|
||||
auto start = std::chrono::high_resolution_clock::now();
|
||||
|
||||
auto cb = aiNk->cc.get();
|
||||
auto cc = aiNk->cc.get();
|
||||
auto mapSize = aiNk->cc->getMapSize();
|
||||
|
||||
if(hitMap.shape()[0] != mapSize.x || hitMap.shape()[1] != mapSize.y || hitMap.shape()[2] != mapSize.z)
|
||||
@@ -98,7 +98,7 @@ void DangerHitMapAnalyzer::updateHitMap()
|
||||
}
|
||||
}
|
||||
|
||||
auto ourTowns = cb->getTownsInfo();
|
||||
auto ourTowns = cc->getTownsInfo();
|
||||
|
||||
for(auto town : ourTowns)
|
||||
{
|
||||
@@ -158,7 +158,7 @@ void DangerHitMapAnalyzer::updateHitMap()
|
||||
node.fastestDanger = newThreat;
|
||||
}
|
||||
|
||||
auto objects = cb->getVisitableObjs(pos, false);
|
||||
auto objects = cc->getVisitableObjs(pos, false);
|
||||
|
||||
for(auto obj : objects)
|
||||
{
|
||||
@@ -183,7 +183,7 @@ void DangerHitMapAnalyzer::updateHitMap()
|
||||
|
||||
if(newThreat.turn == 0)
|
||||
{
|
||||
if(cb->getPlayerRelations(obj->tempOwner, aiNk->playerID) != PlayerRelations::ENEMIES)
|
||||
if(cc->getPlayerRelations(obj->tempOwner, aiNk->playerID) != PlayerRelations::ENEMIES)
|
||||
enemyHeroAccessibleObjects.emplace_back(path.targetHero, obj);
|
||||
}
|
||||
}
|
||||
@@ -203,7 +203,7 @@ void DangerHitMapAnalyzer::calculateTileOwners()
|
||||
|
||||
tileOwnersUpToDate = true;
|
||||
|
||||
auto cb = aiNk->cc.get();
|
||||
auto * cc = aiNk->cc.get();
|
||||
auto mapSize = aiNk->cc->getMapSize();
|
||||
|
||||
if(hitMap.shape()[0] != mapSize.x || hitMap.shape()[1] != mapSize.y || hitMap.shape()[2] != mapSize.z)
|
||||
@@ -215,7 +215,7 @@ void DangerHitMapAnalyzer::calculateTileOwners()
|
||||
|
||||
auto addTownHero = [&](const CGTownInstance * town)
|
||||
{
|
||||
auto townHero = temporaryHeroes.emplace_back(std::make_unique<CGHeroInstance>(town->cb)).get();
|
||||
auto *townHero = temporaryHeroes.emplace_back(std::make_unique<CGHeroInstance>(town->cb)).get();
|
||||
GameRandomizer randomizer(*town->cb);
|
||||
auto visitablePos = town->visitablePos();
|
||||
|
||||
@@ -229,7 +229,7 @@ void DangerHitMapAnalyzer::calculateTileOwners()
|
||||
townHeroes[townHero] = HeroRole::MAIN;
|
||||
};
|
||||
|
||||
for(auto obj : aiNk->memory->visitableObjs)
|
||||
for(const auto *obj : aiNk->memory->visitableObjs)
|
||||
{
|
||||
if(obj && obj->ID == Obj::TOWN)
|
||||
{
|
||||
@@ -237,7 +237,7 @@ void DangerHitMapAnalyzer::calculateTileOwners()
|
||||
}
|
||||
}
|
||||
|
||||
for(auto town : cb->getTownsInfo())
|
||||
for(const auto *town : cc->getTownsInfo())
|
||||
{
|
||||
addTownHero(town);
|
||||
}
|
||||
@@ -259,7 +259,7 @@ void DangerHitMapAnalyzer::calculateTileOwners()
|
||||
if(!path.targetHero || path.getFirstBlockedAction())
|
||||
continue;
|
||||
|
||||
auto town = heroTownMap[path.targetHero];
|
||||
const auto *town = heroTownMap[path.targetHero];
|
||||
|
||||
if(town->getOwner() == aiNk->playerID)
|
||||
{
|
||||
@@ -305,7 +305,7 @@ const std::vector<HitMapInfo> & DangerHitMapAnalyzer::getTownThreats(const CGTow
|
||||
|
||||
PlayerColor DangerHitMapAnalyzer::getTileOwner(const int3 & tile) const
|
||||
{
|
||||
auto town = hitMap[tile.x][tile.y][tile.z].closestTown;
|
||||
const auto *town = hitMap[tile.x][tile.y][tile.z].closestTown;
|
||||
|
||||
return town ? town->getOwner() : PlayerColor::NEUTRAL;
|
||||
}
|
||||
@@ -342,7 +342,7 @@ std::set<const CGObjectInstance *> DangerHitMapAnalyzer::getOneTurnAccessibleObj
|
||||
{
|
||||
std::set<const CGObjectInstance *> result;
|
||||
|
||||
for(auto & obj : enemyHeroAccessibleObjects)
|
||||
for(const auto & obj : enemyHeroAccessibleObjects)
|
||||
{
|
||||
if(obj.hero == enemy)
|
||||
result.insert(obj.obj);
|
||||
|
||||
Reference in New Issue
Block a user