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more cc renaming; BuildingID get level index and upgrades; Creatures renaming
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@@ -2088,8 +2088,8 @@ bool CGameHandler::buildStructure(ObjectInstanceID tid, BuildingID requestedID,
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{
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if(buildingID.isDwelling())
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{
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int level = BuildingID::getLevelFromDwelling(buildingID);
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int upgradeNumber = BuildingID::getUpgradedFromDwelling(buildingID);
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int level = BuildingID::getLevelIndexFromDwelling(buildingID);
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int upgradeNumber = BuildingID::getUpgradeNoFromDwelling(buildingID);
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if(upgradeNumber >= t->getTown()->creatures.at(level).size())
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{
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