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correctly register them

This commit is contained in:
Laserlicht
2025-09-19 14:48:17 +02:00
parent 6320fd8ab0
commit a4b09f8310
4 changed files with 10 additions and 1 deletions

View File

@@ -160,6 +160,7 @@ std::shared_ptr<CIntObject> AdventureMapWidget::buildMapButton(const JsonNode &
auto assetGenerator = ENGINE->renderHandler().getAssetGenerator();
auto layout = assetGenerator->createAdventureMapButton(ImagePath::fromJson(input["generateFromBaseImage"]), small);
assetGenerator->addAnimationFile(AnimationPath::builtin("SPRITES/" + input["image"].String()), layout);
ENGINE->renderHandler().updateGeneratedAssets();
}
auto button = std::make_shared<CButton>(position.topLeft(), image, help, 0, EShortcut::NONE, playerColored);