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Merge pull request #2327 from IvanSavenko/bugfixing_from_stream

Fix accumulated minor bugs
This commit is contained in:
Ivan Savenko
2023-07-15 21:55:19 +03:00
committed by GitHub
41 changed files with 383 additions and 162 deletions

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@ -1124,7 +1124,16 @@ void RemoveObject::applyGs(CGameState *gs)
PlayerState * p = gs->getPlayerState(beatenHero->tempOwner);
gs->map->heroesOnMap -= beatenHero;
p->heroes -= beatenHero;
beatenHero->detachFrom(*beatenHero->whereShouldBeAttachedOnSiege(gs));
auto * siegeNode = beatenHero->whereShouldBeAttachedOnSiege(gs);
// FIXME: workaround:
// hero should be attached to siegeNode after battle
// however this code might also be called on dismissing hero while in town
if (siegeNode && vstd::contains(beatenHero->getParentNodes(), siegeNode))
beatenHero->detachFrom(*siegeNode);
beatenHero->tempOwner = PlayerColor::NEUTRAL; //no one owns beaten hero
vstd::erase_if(beatenHero->artifactsInBackpack, [](const ArtSlotInfo& asi)
{