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Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
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@ -484,7 +484,7 @@ CGPreGame::~CGPreGame()
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GH.curInt = nullptr;
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}
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void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EGameMode gameMode /*= CMenuScreen::SINGLE_PLAYER*/)
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void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EGameMode gameMode)
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{
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GH.pushInt(new CSelectionScreen(screenType, gameMode));
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}
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@ -558,7 +558,7 @@ void CGPreGame::removeFromGui()
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GH.popInt(GH.topInt()); //remove background
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}
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CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EGameMode GameMode /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const ui16 Port)
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CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EGameMode GameMode, const std::map<ui8, std::string> * Names, const std::string & Address, const ui16 Port)
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: ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
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serv(nullptr), ongoingClosing(false), myNameID(255)
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{
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@ -1201,7 +1201,7 @@ void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
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}
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}
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SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EGameMode GameMode /*= CMenuScreen::SINGLE_PLAYER*/)
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SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EGameMode GameMode)
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:bg(nullptr), onSelect(OnSelect)
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{
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OBJ_CONSTRUCTION;
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@ -3809,7 +3809,7 @@ void CBonusSelection::decreaseDifficulty()
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startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
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}
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void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
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void CBonusSelection::updateStartButtonState(int selected)
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{
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if(selected == -1)
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{
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@ -3920,7 +3920,7 @@ CSavingScreen::~CSavingScreen()
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}
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ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
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ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> * Names)
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{
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gameMode = CMenuScreen::SINGLE_PLAYER;
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screenType = CMenuScreen::mainMenu;
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