mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
This commit is contained in:
@ -395,14 +395,14 @@ si32 CStack::magicResistance() const
|
||||
return magicResistance;
|
||||
}
|
||||
|
||||
bool CStack::willMove(int turn /*= 0*/) const
|
||||
bool CStack::willMove(int turn) const
|
||||
{
|
||||
return (turn ? true : !vstd::contains(state, EBattleStackState::DEFENDING))
|
||||
&& !moved(turn)
|
||||
&& canMove(turn);
|
||||
}
|
||||
|
||||
bool CStack::canMove(int turn /*= 0*/) const
|
||||
bool CStack::canMove(int turn) const
|
||||
{
|
||||
return alive()
|
||||
&& !hasBonus(Selector::type(Bonus::NOT_ACTIVE).And(Selector::turns(turn))); //eg. Ammo Cart or blinded creature
|
||||
@ -428,7 +428,7 @@ bool CStack::isShooter() const
|
||||
return shots.total() > 0 && hasBonusOfType(Bonus::SHOOTER);
|
||||
}
|
||||
|
||||
bool CStack::moved(int turn /*= 0*/) const
|
||||
bool CStack::moved(int turn) const
|
||||
{
|
||||
if(!turn)
|
||||
return vstd::contains(state, EBattleStackState::MOVED);
|
||||
@ -436,7 +436,7 @@ bool CStack::moved(int turn /*= 0*/) const
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CStack::waited(int turn /*= 0*/) const
|
||||
bool CStack::waited(int turn) const
|
||||
{
|
||||
if(!turn)
|
||||
return vstd::contains(state, EBattleStackState::WAITING);
|
||||
@ -702,7 +702,7 @@ void CStack::prepareAttacked(BattleStackAttacked & bsa, CRandomGenerator & rand,
|
||||
}
|
||||
}
|
||||
|
||||
bool CStack::isMeleeAttackPossible(const CStack * attacker, const CStack * defender, BattleHex attackerPos /*= BattleHex::INVALID*/, BattleHex defenderPos /*= BattleHex::INVALID*/)
|
||||
bool CStack::isMeleeAttackPossible(const CStack * attacker, const CStack * defender, BattleHex attackerPos, BattleHex defenderPos)
|
||||
{
|
||||
if(!attackerPos.isValid())
|
||||
attackerPos = attacker->position;
|
||||
@ -734,7 +734,7 @@ std::string CStack::getName() const
|
||||
return (health.getCount() == 1) ? type->nameSing : type->namePl; //War machines can't use base
|
||||
}
|
||||
|
||||
bool CStack::isValidTarget(bool allowDead/* = false*/) const
|
||||
bool CStack::isValidTarget(bool allowDead) const
|
||||
{
|
||||
return (alive() || (allowDead && isDead())) && position.isValid() && !isTurret();
|
||||
}
|
||||
|
Reference in New Issue
Block a user