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Code style: remove default value hints in definitions (#342)

Some are outdated and this is something IDE are useful for.
This commit is contained in:
ArseniyShestakov
2017-07-15 14:08:20 +03:00
committed by GitHub
parent 0cb6515ae8
commit a4c0ad94b1
58 changed files with 172 additions and 172 deletions

View File

@@ -515,7 +515,7 @@ void CGameHandler::changePrimSkill(const CGHeroInstance * hero, PrimarySkill::Pr
}
}
void CGameHandler::changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs/*=false*/)
void CGameHandler::changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs)
{
if(!hero)
{
@@ -2025,7 +2025,7 @@ void CGameHandler::setAmount(ObjectInstanceID objid, ui32 val)
sendAndApply(&sop);
}
bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit, PlayerColor asker /*= 255*/)
bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit, PlayerColor asker)
{
const CGHeroInstance *h = getHero(hid);
// not turn of that hero or player can't simply teleport hero (at least not with this function)
@@ -2211,7 +2211,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
}
}
bool CGameHandler::teleportHero(ObjectInstanceID hid, ObjectInstanceID dstid, ui8 source, PlayerColor asker/* = 255*/)
bool CGameHandler::teleportHero(ObjectInstanceID hid, ObjectInstanceID dstid, ui8 source, PlayerColor asker)
{
const CGHeroInstance *h = getHero(hid);
const CGTownInstance *t = getTown(dstid);
@@ -2870,7 +2870,7 @@ bool CGameHandler::disbandCreature(ObjectInstanceID id, SlotID pos)
return true;
}
bool CGameHandler::buildStructure(ObjectInstanceID tid, BuildingID requestedID, bool force /*=false*/)
bool CGameHandler::buildStructure(ObjectInstanceID tid, BuildingID requestedID, bool force)
{
const CGTownInstance * t = getTown(tid);
if (!t)
@@ -5493,7 +5493,7 @@ bool CGameHandler::insertNewStack(const StackLocation &sl, const CCreature *c, T
return true;
}
bool CGameHandler::eraseStack(const StackLocation &sl, bool forceRemoval/* = false*/)
bool CGameHandler::eraseStack(const StackLocation &sl, bool forceRemoval)
{
if (!sl.army->hasStackAtSlot(sl.slot))
COMPLAIN_RET("Cannot find a stack to erase");
@@ -5511,7 +5511,7 @@ bool CGameHandler::eraseStack(const StackLocation &sl, bool forceRemoval/* = fal
return true;
}
bool CGameHandler::changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue /*= false*/)
bool CGameHandler::changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue)
{
TQuantity currentCount = sl.army->getStackCount(sl.slot);
if ((absoluteValue && count < 0)