mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
This commit is contained in:
parent
0cb6515ae8
commit
a4c0ad94b1
@ -10,7 +10,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "PotentialTargets.h"
|
||||
|
||||
PotentialTargets::PotentialTargets(const CStack *attacker, const HypotheticChangesToBattleState &state /*= HypotheticChangesToBattleState()*/)
|
||||
PotentialTargets::PotentialTargets(const CStack * attacker, const HypotheticChangesToBattleState & state)
|
||||
{
|
||||
auto dists = getCbc()->battleGetDistances(attacker);
|
||||
auto avHexes = getCbc()->battleGetAvailableHexes(attacker, false);
|
||||
|
@ -13,7 +13,7 @@
|
||||
|
||||
|
||||
const TBonusListPtr StackWithBonuses::getAllBonuses(const CSelector &selector, const CSelector &limit,
|
||||
const CBonusSystemNode *root /*= nullptr*/, const std::string &cachingStr /*= ""*/) const
|
||||
const CBonusSystemNode * root, const std::string & cachingStr) const
|
||||
{
|
||||
TBonusListPtr ret = std::make_shared<BonusList>();
|
||||
const TBonusListPtr originalList = stack->getAllBonuses(selector, limit, root, cachingStr);
|
||||
|
@ -85,7 +85,7 @@ bool HeroPtr::operator<(const HeroPtr &rhs) const
|
||||
return hid < rhs.hid;
|
||||
}
|
||||
|
||||
const CGHeroInstance * HeroPtr::get(bool doWeExpectNull /*= false*/) const
|
||||
const CGHeroInstance * HeroPtr::get(bool doWeExpectNull) const
|
||||
{
|
||||
//TODO? check if these all assertions every time we get info about hero affect efficiency
|
||||
//
|
||||
|
@ -275,7 +275,7 @@ void VCAI::heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visi
|
||||
status.heroVisit(visitedObj, start);
|
||||
}
|
||||
|
||||
void VCAI::availableArtifactsChanged(const CGBlackMarket *bm /*= nullptr*/)
|
||||
void VCAI::availableArtifactsChanged(const CGBlackMarket * bm)
|
||||
{
|
||||
LOG_TRACE(logAi);
|
||||
NET_EVENT_HANDLER;
|
||||
@ -1784,7 +1784,7 @@ void VCAI::validateVisitableObjs()
|
||||
vstd::erase_if(alreadyVisited, shouldBeErased);
|
||||
}
|
||||
|
||||
void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned /*= false*/) const
|
||||
void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned) const
|
||||
{
|
||||
foreach_tile_pos([&](const int3 &pos)
|
||||
{
|
||||
@ -1875,7 +1875,7 @@ const CGObjectInstance * VCAI::getUnvisitedObj(const std::function<bool(const CG
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool VCAI::isAccessibleForHero(const int3 & pos, HeroPtr h, bool includeAllies /*= false*/) const
|
||||
bool VCAI::isAccessibleForHero(const int3 & pos, HeroPtr h, bool includeAllies) const
|
||||
{
|
||||
if (!includeAllies)
|
||||
{ //don't visit tile occupied by allied hero
|
||||
|
@ -64,7 +64,7 @@ int CCallback::sendQueryReply(const JsonNode & reply, QueryID queryID)
|
||||
return sendRequest(&pack);
|
||||
}
|
||||
|
||||
void CCallback::recruitCreatures(const CGDwelling *obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level/*=-1*/)
|
||||
void CCallback::recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level)
|
||||
{
|
||||
// TODO exception for neutral dwellings shouldn't be hardcoded
|
||||
if(player != obj->tempOwner && obj->ID != Obj::WAR_MACHINE_FACTORY && obj->ID != Obj::REFUGEE_CAMP)
|
||||
@ -212,7 +212,7 @@ void CCallback::buyArtifact(const CGHeroInstance *hero, ArtifactID aid)
|
||||
sendRequest(&pack);
|
||||
}
|
||||
|
||||
void CCallback::trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, int id1, int id2, int val1, const CGHeroInstance *hero/* = nullptr*/)
|
||||
void CCallback::trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, int id1, int id2, int val1, const CGHeroInstance *hero)
|
||||
{
|
||||
TradeOnMarketplace pack;
|
||||
pack.market = market;
|
||||
|
@ -1314,7 +1314,7 @@ static void mainLoop()
|
||||
}
|
||||
}
|
||||
|
||||
void startGame(StartInfo * options, CConnection *serv/* = nullptr*/)
|
||||
void startGame(StartInfo * options, CConnection *serv)
|
||||
{
|
||||
if(!settings["session"]["donotstartserver"].Bool())
|
||||
{
|
||||
@ -1366,7 +1366,7 @@ void endGame()
|
||||
vstd::clear_pointer(client);
|
||||
}
|
||||
|
||||
void handleQuit(bool ask/* = true*/)
|
||||
void handleQuit(bool ask)
|
||||
{
|
||||
auto quitApplication = []()
|
||||
{
|
||||
|
@ -1588,7 +1588,7 @@ void CPlayerInterface::showRecruitmentDialog(const CGDwelling *dwelling, const C
|
||||
GH.pushInt(cr);
|
||||
}
|
||||
|
||||
void CPlayerInterface::waitWhileDialog(bool unlockPim /*= true*/)
|
||||
void CPlayerInterface::waitWhileDialog(bool unlockPim)
|
||||
{
|
||||
if (GH.amIGuiThread())
|
||||
{
|
||||
@ -2281,7 +2281,7 @@ void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellI
|
||||
CCS->soundh->playSound(castSoundPath);
|
||||
}
|
||||
|
||||
void CPlayerInterface::eraseCurrentPathOf( const CGHeroInstance * ho, bool checkForExistanceOfPath /*= true */ )
|
||||
void CPlayerInterface::eraseCurrentPathOf(const CGHeroInstance * ho, bool checkForExistanceOfPath)
|
||||
{
|
||||
if (checkForExistanceOfPath)
|
||||
{
|
||||
@ -2495,7 +2495,7 @@ void CPlayerInterface::showHillFortWindow(const CGObjectInstance *object, const
|
||||
GH.pushInt(chfw);
|
||||
}
|
||||
|
||||
void CPlayerInterface::availableArtifactsChanged(const CGBlackMarket *bm /*= nullptr*/)
|
||||
void CPlayerInterface::availableArtifactsChanged(const CGBlackMarket * bm)
|
||||
{
|
||||
EVENT_HANDLER_CALLED_BY_CLIENT;
|
||||
if (CMarketplaceWindow *cmw = dynamic_cast<CMarketplaceWindow*>(GH.topInt()))
|
||||
@ -2693,7 +2693,7 @@ void CPlayerInterface::playerStartsTurn(PlayerColor player)
|
||||
}
|
||||
}
|
||||
|
||||
void CPlayerInterface::waitForAllDialogs(bool unlockPim /*= true*/)
|
||||
void CPlayerInterface::waitForAllDialogs(bool unlockPim)
|
||||
{
|
||||
while(!dialogs.empty())
|
||||
{
|
||||
|
@ -484,7 +484,7 @@ CGPreGame::~CGPreGame()
|
||||
GH.curInt = nullptr;
|
||||
}
|
||||
|
||||
void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EGameMode gameMode /*= CMenuScreen::SINGLE_PLAYER*/)
|
||||
void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EGameMode gameMode)
|
||||
{
|
||||
GH.pushInt(new CSelectionScreen(screenType, gameMode));
|
||||
}
|
||||
@ -558,7 +558,7 @@ void CGPreGame::removeFromGui()
|
||||
GH.popInt(GH.topInt()); //remove background
|
||||
}
|
||||
|
||||
CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EGameMode GameMode /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const ui16 Port)
|
||||
CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EGameMode GameMode, const std::map<ui8, std::string> * Names, const std::string & Address, const ui16 Port)
|
||||
: ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
|
||||
serv(nullptr), ongoingClosing(false), myNameID(255)
|
||||
{
|
||||
@ -1201,7 +1201,7 @@ void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
|
||||
}
|
||||
}
|
||||
|
||||
SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EGameMode GameMode /*= CMenuScreen::SINGLE_PLAYER*/)
|
||||
SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EGameMode GameMode)
|
||||
:bg(nullptr), onSelect(OnSelect)
|
||||
{
|
||||
OBJ_CONSTRUCTION;
|
||||
@ -3809,7 +3809,7 @@ void CBonusSelection::decreaseDifficulty()
|
||||
startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
|
||||
}
|
||||
|
||||
void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
|
||||
void CBonusSelection::updateStartButtonState(int selected)
|
||||
{
|
||||
if(selected == -1)
|
||||
{
|
||||
@ -3920,7 +3920,7 @@ CSavingScreen::~CSavingScreen()
|
||||
|
||||
}
|
||||
|
||||
ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
|
||||
ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> * Names)
|
||||
{
|
||||
gameMode = CMenuScreen::SINGLE_PLAYER;
|
||||
screenType = CMenuScreen::mainMenu;
|
||||
|
@ -79,14 +79,14 @@ CVideoPlayer::CVideoPlayer()
|
||||
av_register_all();
|
||||
}
|
||||
|
||||
bool CVideoPlayer::open(std::string fname, bool scale/* = false*/)
|
||||
bool CVideoPlayer::open(std::string fname, bool scale)
|
||||
{
|
||||
return open(fname, true, false);
|
||||
}
|
||||
|
||||
// loop = to loop through the video
|
||||
// useOverlay = directly write to the screen.
|
||||
bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay, bool scale /*= false*/)
|
||||
bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay, bool scale)
|
||||
{
|
||||
close();
|
||||
|
||||
@ -423,7 +423,7 @@ bool CVideoPlayer::playVideo(int x, int y, SDL_Surface *dst, bool stopOnKey)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CVideoPlayer::openAndPlayVideo(std::string name, int x, int y, SDL_Surface *dst, bool stopOnKey, bool scale/* = false*/)
|
||||
bool CVideoPlayer::openAndPlayVideo(std::string name, int x, int y, SDL_Surface *dst, bool stopOnKey, bool scale)
|
||||
{
|
||||
open(name, false, true, scale);
|
||||
bool ret = playVideo(x, y, dst, stopOnKey);
|
||||
|
@ -210,7 +210,7 @@ void CClient::save(const std::string & fname)
|
||||
sendRequest((CPackForClient*)&save_game, PlayerColor::NEUTRAL);
|
||||
}
|
||||
|
||||
void CClient::endGame(bool closeConnection /*= true*/)
|
||||
void CClient::endGame(bool closeConnection)
|
||||
{
|
||||
//suggest interfaces to finish their stuff (AI should interrupt any bg working threads)
|
||||
for (auto& i : playerint)
|
||||
@ -927,7 +927,7 @@ void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInte
|
||||
installNewBattleInterface(gameInterface, color, battlecb);
|
||||
}
|
||||
|
||||
void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, boost::optional<PlayerColor> color, bool needCallback /*= true*/)
|
||||
void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, boost::optional<PlayerColor> color, bool needCallback)
|
||||
{
|
||||
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
|
||||
PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
|
||||
@ -1047,7 +1047,7 @@ std::string CServerHandler::getDefaultPortStr()
|
||||
return boost::lexical_cast<std::string>(getDefaultPort());
|
||||
}
|
||||
|
||||
CServerHandler::CServerHandler(bool runServer /*= false*/)
|
||||
CServerHandler::CServerHandler(bool runServer)
|
||||
{
|
||||
serverThread = nullptr;
|
||||
shared = nullptr;
|
||||
|
@ -1974,7 +1974,7 @@ static bool immobile(const CStack *s)
|
||||
return !s->Speed(0, true); //should bound stacks be immobile?
|
||||
}
|
||||
|
||||
void CBattleInterface::bTacticNextStack(const CStack *current /*= nullptr*/)
|
||||
void CBattleInterface::bTacticNextStack(const CStack * current)
|
||||
{
|
||||
if (!current)
|
||||
current = activeStack;
|
||||
|
@ -1567,7 +1567,7 @@ CFadeAnimation::~CFadeAnimation()
|
||||
SDL_FreeSurface(fadingSurface);
|
||||
}
|
||||
|
||||
void CFadeAnimation::init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd /* = false */, float animDelta /* = DEFAULT_DELTA */)
|
||||
void CFadeAnimation::init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd, float animDelta)
|
||||
{
|
||||
if (fading)
|
||||
{
|
||||
|
@ -160,17 +160,17 @@ void CIntObject::click(EIntObjMouseBtnType btn, tribool down, bool previousState
|
||||
}
|
||||
}
|
||||
|
||||
void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
|
||||
void CIntObject::printAtLoc(const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst)
|
||||
{
|
||||
graphics->fonts[font]->renderTextLeft(dst, text, kolor, Point(pos.x + x, pos.y + y));
|
||||
}
|
||||
|
||||
void CIntObject::printAtRightLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
|
||||
void CIntObject::printAtRightLoc(const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst)
|
||||
{
|
||||
graphics->fonts[font]->renderTextRight(dst, text, kolor, Point(pos.x + x, pos.y + y));
|
||||
}
|
||||
|
||||
void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
|
||||
void CIntObject::printAtMiddleLoc(const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst)
|
||||
{
|
||||
printAtMiddleLoc(text, Point(x,y), font, kolor, dst);
|
||||
}
|
||||
@ -251,7 +251,7 @@ void CIntObject::fitToScreen(int borderWidth, bool propagate)
|
||||
moveTo(newPos, propagate);
|
||||
}
|
||||
|
||||
void CIntObject::moveBy( const Point &p, bool propagate /*= true*/ )
|
||||
void CIntObject::moveBy(const Point & p, bool propagate)
|
||||
{
|
||||
pos.x += p.x;
|
||||
pos.y += p.y;
|
||||
@ -260,12 +260,12 @@ void CIntObject::moveBy( const Point &p, bool propagate /*= true*/ )
|
||||
elem->moveBy(p, propagate);
|
||||
}
|
||||
|
||||
void CIntObject::moveTo( const Point &p, bool propagate /*= true*/ )
|
||||
void CIntObject::moveTo(const Point & p, bool propagate)
|
||||
{
|
||||
moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
|
||||
}
|
||||
|
||||
void CIntObject::addChild(CIntObject *child, bool adjustPosition /*= false*/)
|
||||
void CIntObject::addChild(CIntObject * child, bool adjustPosition)
|
||||
{
|
||||
if (vstd::contains(children, child))
|
||||
{
|
||||
@ -286,7 +286,7 @@ void CIntObject::addChild(CIntObject *child, bool adjustPosition /*= false*/)
|
||||
child->activate();
|
||||
}
|
||||
|
||||
void CIntObject::removeChild(CIntObject *child, bool adjustPosition /*= false*/)
|
||||
void CIntObject::removeChild(CIntObject * child, bool adjustPosition)
|
||||
{
|
||||
if (!child)
|
||||
return;
|
||||
@ -335,7 +335,7 @@ const Rect & CIntObject::center( bool propagate )
|
||||
return center(pos, propagate);
|
||||
}
|
||||
|
||||
const Rect & CIntObject::center(const Point &p, bool propagate /*= true*/)
|
||||
const Rect & CIntObject::center(const Point & p, bool propagate)
|
||||
{
|
||||
moveBy(Point(p.x - pos.w/2 - pos.x,
|
||||
p.y - pos.h/2 - pos.y),
|
||||
|
@ -21,7 +21,7 @@ Rect Rect::createCentered( int w, int h )
|
||||
return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h);
|
||||
}
|
||||
|
||||
Rect Rect::around(const Rect &r, int width /*= 1*/) /*creates rect around another */
|
||||
Rect Rect::around(const Rect &r, int width) /*creates rect around another */
|
||||
{
|
||||
return Rect(r.x - width, r.y - width, r.w + width * 2, r.h + width * 2);
|
||||
}
|
||||
|
@ -496,7 +496,7 @@ void CSDL_Ext::VflipSurf(SDL_Surface * surf)
|
||||
}
|
||||
}
|
||||
|
||||
void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/)
|
||||
void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
|
||||
{
|
||||
Uint8 *p = getPxPtr(ekran, x, y);
|
||||
getPutterFor(ekran, false)(p, R, G, B);
|
||||
@ -509,7 +509,7 @@ void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, con
|
||||
}
|
||||
}
|
||||
|
||||
void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/)
|
||||
void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
|
||||
{
|
||||
const SDL_Rect & rect = ekran->clip_rect;
|
||||
|
||||
|
@ -131,7 +131,7 @@ void CMapHandler::prepareFOWDefs()
|
||||
FoWpartialHide[frame] = graphics->fogOfWarPartialHide->getImage(frame);
|
||||
}
|
||||
|
||||
EMapAnimRedrawStatus CMapHandler::drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info, bool redrawOnlyAnim /* = false */)
|
||||
EMapAnimRedrawStatus CMapHandler::drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info, bool redrawOnlyAnim)
|
||||
{
|
||||
assert(info);
|
||||
bool hasActiveFade = updateObjectsFade();
|
||||
@ -1193,7 +1193,7 @@ bool CMapHandler::startObjectFade(TerrainTileObject & obj, bool in, int3 pos)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CMapHandler::printObject(const CGObjectInstance *obj, bool fadein /* = false */)
|
||||
bool CMapHandler::printObject(const CGObjectInstance * obj, bool fadein)
|
||||
{
|
||||
auto animation = graphics->getAnimation(obj);
|
||||
|
||||
@ -1248,7 +1248,7 @@ bool CMapHandler::printObject(const CGObjectInstance *obj, bool fadein /* = fals
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CMapHandler::hideObject(const CGObjectInstance *obj, bool fadeout /* = false */)
|
||||
bool CMapHandler::hideObject(const CGObjectInstance * obj, bool fadeout)
|
||||
{
|
||||
//optimized version which reveals weird bugs with missing def name
|
||||
//auto pos = obj->pos;
|
||||
|
@ -1255,7 +1255,7 @@ void CAdvMapPanel::showAll(SDL_Surface * to)
|
||||
CIntObject::showAll(to);
|
||||
}
|
||||
|
||||
void CAdvMapPanel::addChildToPanel(CIntObject * obj, ui8 actions /* = 0 */)
|
||||
void CAdvMapPanel::addChildToPanel(CIntObject * obj, ui8 actions)
|
||||
{
|
||||
obj->recActions |= actions | SHOWALL;
|
||||
addChild(obj, false);
|
||||
|
@ -371,7 +371,7 @@ bool CHeroArtPlace::fitsHere(const CArtifactInstance * art) const
|
||||
return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
|
||||
}
|
||||
|
||||
void CHeroArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
|
||||
void CHeroArtPlace::setMeAsDest(bool backpackAsVoid)
|
||||
{
|
||||
ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
|
||||
}
|
||||
@ -528,7 +528,7 @@ void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
|
||||
/**
|
||||
* Unamarks all slots.
|
||||
*/
|
||||
void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
|
||||
void CArtifactsOfHero::unmarkSlots(bool withRedraw)
|
||||
{
|
||||
if(commonInfo)
|
||||
for(CArtifactsOfHero *aoh : commonInfo->participants)
|
||||
@ -540,7 +540,7 @@ void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
|
||||
safeRedraw();
|
||||
}
|
||||
|
||||
void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
|
||||
void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw)
|
||||
{
|
||||
for(auto p : artWorn)
|
||||
p.second->selectSlot(false);
|
||||
@ -616,7 +616,7 @@ CArtifactsOfHero::CArtifactsOfHero(std::map<ArtifactPosition, CHeroArtPlace *> A
|
||||
rightArtRoll->addCallback(std::bind(&CArtifactsOfHero::scrollBackpack,this,+1));
|
||||
}
|
||||
|
||||
CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
|
||||
CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart)
|
||||
: curHero(nullptr), backpackPos(0), commonInfo(nullptr), updateState(false), allowedAssembling(true), highlightModeCallback(nullptr)
|
||||
{
|
||||
if(createCommonPart)
|
||||
@ -848,7 +848,7 @@ void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
|
||||
updateWornSlots();
|
||||
}
|
||||
|
||||
void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
|
||||
void CArtifactsOfHero::updateWornSlots(bool redrawParent)
|
||||
{
|
||||
for(auto p : artWorn)
|
||||
updateSlot(p.first);
|
||||
|
@ -63,19 +63,19 @@ CPicture::CPicture( const std::string &bmpname, int x, int y )
|
||||
}
|
||||
}
|
||||
|
||||
CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat /*= false*/)
|
||||
CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat)
|
||||
{
|
||||
init();
|
||||
createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b));
|
||||
}
|
||||
|
||||
CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
|
||||
CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat)
|
||||
{
|
||||
init();
|
||||
createSimpleRect(r, screenFormat, color);
|
||||
}
|
||||
|
||||
CPicture::CPicture(SDL_Surface *BG, const Rect &SrcRect, int x /*= 0*/, int y /*= 0*/, bool free /*= false*/)
|
||||
CPicture::CPicture(SDL_Surface * BG, const Rect &SrcRect, int x, int y, bool free)
|
||||
{
|
||||
visible = true;
|
||||
needRefresh = false;
|
||||
|
@ -66,7 +66,7 @@ LRClickableAreaWText::LRClickableAreaWText()
|
||||
init();
|
||||
}
|
||||
|
||||
LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText /*= ""*/, const std::string &ClickText /*= ""*/)
|
||||
LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
|
||||
{
|
||||
init();
|
||||
pos = Pos + pos;
|
||||
|
@ -32,7 +32,7 @@ void CLabel::showAll(SDL_Surface * to)
|
||||
|
||||
}
|
||||
|
||||
CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= Colors::WHITE*/, const std::string &Text /*= ""*/)
|
||||
CLabel::CLabel(int x, int y, EFonts Font, EAlignment Align, const SDL_Color &Color, const std::string &Text)
|
||||
:CTextContainer(Align, Font, Color), text(Text)
|
||||
{
|
||||
type |= REDRAW_PARENT;
|
||||
@ -243,7 +243,7 @@ void CLabelGroup::add(int x, int y, const std::string &text)
|
||||
new CLabel(x, y, font, align, color, text);
|
||||
}
|
||||
|
||||
CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= Colors::WHITE*/):
|
||||
CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font, EAlignment Align, const SDL_Color &Color):
|
||||
sliderStyle(SliderStyle),
|
||||
slider(nullptr)
|
||||
{
|
||||
@ -317,7 +317,7 @@ void CGStatusBar::clear()
|
||||
setText("");
|
||||
}
|
||||
|
||||
CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= Colors::WHITE*/)
|
||||
CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font, EAlignment Align, const SDL_Color &Color)
|
||||
: CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
|
||||
{
|
||||
init();
|
||||
@ -328,7 +328,7 @@ CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment
|
||||
textLock = false;
|
||||
}
|
||||
|
||||
CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
|
||||
CGStatusBar::CGStatusBar(int x, int y, std::string name, int maxw)
|
||||
: CLabel(x, y, FONT_SMALL, CENTER)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
@ -1122,7 +1122,7 @@ void CAdvMapInt::selectionChanged()
|
||||
select(to);
|
||||
}
|
||||
|
||||
void CAdvMapInt::centerOn(int3 on, bool fade /* = false */)
|
||||
void CAdvMapInt::centerOn(int3 on, bool fade)
|
||||
{
|
||||
bool switchedLevels = on.z != position.z;
|
||||
|
||||
@ -1161,7 +1161,7 @@ void CAdvMapInt::centerOn(int3 on, bool fade /* = false */)
|
||||
terrain.redraw();
|
||||
}
|
||||
|
||||
void CAdvMapInt::centerOn(const CGObjectInstance *obj, bool fade /* = false */)
|
||||
void CAdvMapInt::centerOn(const CGObjectInstance * obj, bool fade)
|
||||
{
|
||||
centerOn(obj->getSightCenter(), fade);
|
||||
}
|
||||
@ -1380,7 +1380,7 @@ int3 CAdvMapInt::verifyPos(int3 ver)
|
||||
return ver;
|
||||
}
|
||||
|
||||
void CAdvMapInt::select(const CArmedInstance *sel, bool centerView /*= true*/)
|
||||
void CAdvMapInt::select(const CArmedInstance *sel, bool centerView)
|
||||
{
|
||||
assert(sel);
|
||||
LOCPLINT->setSelection(sel);
|
||||
@ -1793,7 +1793,7 @@ void CAdvMapInt::enterCastingMode(const CSpell * sp)
|
||||
GH.fakeMouseMove();
|
||||
}
|
||||
|
||||
void CAdvMapInt::leaveCastingMode(bool cast /*= false*/, int3 dest /*= int3(-1, -1, -1)*/)
|
||||
void CAdvMapInt::leaveCastingMode(bool cast, int3 dest)
|
||||
{
|
||||
assert(spellBeingCasted);
|
||||
SpellID id = spellBeingCasted->id;
|
||||
@ -1868,7 +1868,7 @@ void CAdvMapInt::quickCombatUnlock()
|
||||
activate();
|
||||
}
|
||||
|
||||
void CAdvMapInt::changeMode(EAdvMapMode newMode, float newScale /* = 0.4f */)
|
||||
void CAdvMapInt::changeMode(EAdvMapMode newMode, float newScale)
|
||||
{
|
||||
if (mode != newMode)
|
||||
{
|
||||
|
@ -38,7 +38,7 @@
|
||||
#include "../mapHandler.h"
|
||||
|
||||
|
||||
const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= nullptr*/, const std::string &cachingStr /*= ""*/) const
|
||||
const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root, const std::string & cachingStr) const
|
||||
{
|
||||
TBonusListPtr out(new BonusList);
|
||||
TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
|
||||
@ -177,7 +177,7 @@ CHeroWindow::CHeroWindow(const CGHeroInstance *hero):
|
||||
update(hero);
|
||||
}
|
||||
|
||||
void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
|
||||
void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
|
||||
{
|
||||
auto & heroscrn = CGI->generaltexth->heroscrn;
|
||||
|
||||
|
@ -274,7 +274,7 @@ void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
|
||||
}
|
||||
}
|
||||
|
||||
std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
|
||||
std::string CTradeWindow::CTradeableItem::getName(int number) const
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
@ -1110,7 +1110,7 @@ void CMarketplaceWindow::updateTraderText()
|
||||
traderText->setText(CGI->generaltexth->allTexts[gnrtxtnr]);
|
||||
}
|
||||
|
||||
CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= nullptr*/, EMarketMode::EMarketMode Mode)
|
||||
CAltarWindow::CAltarWindow(const IMarket * Market, const CGHeroInstance * Hero, EMarketMode::EMarketMode Mode)
|
||||
:CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
@ -675,7 +675,7 @@ void CSystemOptionsWindow::brestartf()
|
||||
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
|
||||
}
|
||||
|
||||
void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
|
||||
void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code)
|
||||
{
|
||||
GH.popIntTotally(this);
|
||||
GH.pushSDLEvent(eventType, code);
|
||||
|
@ -218,7 +218,7 @@ void CInfoWindow::showOkDialog(const std::string & text, const std::vector<CComp
|
||||
GH.pushInt(temp);
|
||||
}
|
||||
|
||||
CInfoWindow * CInfoWindow::create(const std::string &text, PlayerColor playerID /*= 1*/, const std::vector<CComponent*> *components /*= nullptr*/, bool DelComps)
|
||||
CInfoWindow * CInfoWindow::create(const std::string &text, PlayerColor playerID, const std::vector<CComponent*> *components, bool DelComps)
|
||||
{
|
||||
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
||||
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
||||
@ -250,7 +250,7 @@ CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
|
||||
}
|
||||
|
||||
|
||||
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
|
||||
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free)
|
||||
: free(Free),bitmap(Bitmap)
|
||||
{
|
||||
switch(alignment)
|
||||
@ -352,7 +352,7 @@ void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
|
||||
createAndPush(txt, intComps);
|
||||
}
|
||||
|
||||
void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
|
||||
void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment)
|
||||
{
|
||||
CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
|
||||
if(iWin)
|
||||
|
@ -65,7 +65,7 @@ jclass CAndroidVMHelper::findClassloadedClass(const std::string & name)
|
||||
}
|
||||
|
||||
void CAndroidVMHelper::callStaticVoidMethod(const std::string & cls, const std::string & method,
|
||||
bool classloaded /*=false*/)
|
||||
bool classloaded)
|
||||
{
|
||||
auto env = get();
|
||||
auto javaHelper = findClass(cls, classloaded);
|
||||
@ -74,7 +74,7 @@ void CAndroidVMHelper::callStaticVoidMethod(const std::string & cls, const std::
|
||||
}
|
||||
|
||||
std::string CAndroidVMHelper::callStaticStringMethod(const std::string & cls, const std::string & method,
|
||||
bool classloaded /*=false*/)
|
||||
bool classloaded)
|
||||
{
|
||||
auto env = get();
|
||||
auto javaHelper = findClass(cls, classloaded);
|
||||
|
@ -572,7 +572,7 @@ void CArtHandler::giveArtBonus( ArtifactID aid, Bonus::BonusType type, int val,
|
||||
giveArtBonus(aid, createBonus(type, val, subtype, valType, limiter, additionalInfo));
|
||||
}
|
||||
|
||||
void CArtHandler::giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, std::shared_ptr<IPropagator> propagator /*= nullptr*/, int additionalInfo)
|
||||
void CArtHandler::giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, std::shared_ptr<IPropagator> propagator, int additionalInfo)
|
||||
{
|
||||
giveArtBonus(aid, createBonus(type, val, subtype, propagator, additionalInfo));
|
||||
}
|
||||
@ -587,7 +587,7 @@ void CArtHandler::giveArtBonus(ArtifactID aid, std::shared_ptr<Bonus> bonus)
|
||||
|
||||
artifacts[aid]->addNewBonus(bonus);
|
||||
}
|
||||
void CArtHandler::makeItCreatureArt (CArtifact * a, bool onlyCreature /*=true*/)
|
||||
void CArtHandler::makeItCreatureArt(CArtifact * a, bool onlyCreature)
|
||||
{
|
||||
if (onlyCreature)
|
||||
{
|
||||
@ -597,13 +597,13 @@ void CArtHandler::makeItCreatureArt (CArtifact * a, bool onlyCreature /*=true*/)
|
||||
a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
|
||||
}
|
||||
|
||||
void CArtHandler::makeItCreatureArt (ArtifactID aid, bool onlyCreature /*=true*/)
|
||||
void CArtHandler::makeItCreatureArt(ArtifactID aid, bool onlyCreature)
|
||||
{
|
||||
CArtifact *a = artifacts[aid];
|
||||
makeItCreatureArt (a, onlyCreature);
|
||||
}
|
||||
|
||||
void CArtHandler::makeItCommanderArt (CArtifact * a, bool onlyCommander /*= true*/ )
|
||||
void CArtHandler::makeItCommanderArt(CArtifact * a, bool onlyCommander)
|
||||
{
|
||||
if (onlyCommander)
|
||||
{
|
||||
@ -614,7 +614,7 @@ void CArtHandler::makeItCommanderArt (CArtifact * a, bool onlyCommander /*= true
|
||||
a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(i));
|
||||
}
|
||||
|
||||
void CArtHandler::makeItCommanderArt( ArtifactID aid, bool onlyCommander /*= true*/ )
|
||||
void CArtHandler::makeItCommanderArt(ArtifactID aid, bool onlyCommander)
|
||||
{
|
||||
CArtifact *a = artifacts[aid];
|
||||
makeItCommanderArt (a, onlyCommander);
|
||||
@ -850,12 +850,12 @@ ArtifactPosition CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) con
|
||||
return ArtifactPosition::PRE_FIRST;
|
||||
}
|
||||
|
||||
bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved /*= false*/) const
|
||||
bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved) const
|
||||
{
|
||||
return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
|
||||
}
|
||||
|
||||
bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved /*= false*/) const
|
||||
bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved) const
|
||||
{
|
||||
if(slot >= GameConstants::BACKPACK_START)
|
||||
{
|
||||
@ -1019,7 +1019,7 @@ bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
|
||||
return supposedPart == this;
|
||||
}
|
||||
|
||||
bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved /*= false*/) const
|
||||
bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved) const
|
||||
{
|
||||
bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
|
||||
if(!canMainArtifactBePlaced)
|
||||
@ -1191,7 +1191,7 @@ bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) co
|
||||
return false;
|
||||
}
|
||||
|
||||
CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= nullptr*/, ArtifactPosition Slot /*= -1*/)
|
||||
CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art, ArtifactPosition Slot)
|
||||
{
|
||||
art = Art;
|
||||
slot = Slot;
|
||||
@ -1204,7 +1204,7 @@ bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInf
|
||||
|
||||
CArtifactSet::~CArtifactSet() = default;
|
||||
|
||||
const CArtifactInstance* CArtifactSet::getArt(ArtifactPosition pos, bool excludeLocked /*= true*/) const
|
||||
const CArtifactInstance* CArtifactSet::getArt(ArtifactPosition pos, bool excludeLocked) const
|
||||
{
|
||||
if(const ArtSlotInfo *si = getSlot(pos))
|
||||
{
|
||||
@ -1215,12 +1215,12 @@ const CArtifactInstance* CArtifactSet::getArt(ArtifactPosition pos, bool exclude
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CArtifactInstance* CArtifactSet::getArt(ArtifactPosition pos, bool excludeLocked /*= true*/)
|
||||
CArtifactInstance* CArtifactSet::getArt(ArtifactPosition pos, bool excludeLocked)
|
||||
{
|
||||
return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
|
||||
}
|
||||
|
||||
ArtifactPosition CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) const
|
||||
ArtifactPosition CArtifactSet::getArtPos(int aid, bool onlyWorn) const
|
||||
{
|
||||
for(auto i = artifactsWorn.cbegin(); i != artifactsWorn.cend(); i++)
|
||||
if(i->second.artifact->artType->id == aid)
|
||||
@ -1262,8 +1262,8 @@ const CArtifactInstance * CArtifactSet::getArtByInstanceId( ArtifactInstanceID a
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/,
|
||||
bool searchBackpackAssemblies /*= false*/) const
|
||||
bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn,
|
||||
bool searchBackpackAssemblies) const
|
||||
{
|
||||
return getArtPos(aid, onlyWorn) != ArtifactPosition::PRE_FIRST ||
|
||||
(searchBackpackAssemblies && getHiddenArt(aid));
|
||||
@ -1316,7 +1316,7 @@ const ArtSlotInfo * CArtifactSet::getSlot(ArtifactPosition pos) const
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool CArtifactSet::isPositionFree(ArtifactPosition pos, bool onlyLockCheck /*= false*/) const
|
||||
bool CArtifactSet::isPositionFree(ArtifactPosition pos, bool onlyLockCheck) const
|
||||
{
|
||||
if(const ArtSlotInfo *s = getSlot(pos))
|
||||
return (onlyLockCheck || !s->artifact) && !s->locked;
|
||||
|
@ -113,7 +113,7 @@ CCreature::CCreature()
|
||||
iconIndex = -1;
|
||||
}
|
||||
|
||||
void CCreature::addBonus(int val, Bonus::BonusType type, int subtype /*= -1*/)
|
||||
void CCreature::addBonus(int val, Bonus::BonusType type, int subtype)
|
||||
{
|
||||
auto added = std::make_shared<Bonus>(Bonus::PERMANENT, type, Bonus::CREATURE_ABILITY, val, idNumber, subtype, Bonus::BASE_NUMBER);
|
||||
addNewBonus(added);
|
||||
|
@ -62,12 +62,12 @@ bool CCreatureSet::setCreature(SlotID slot, CreatureID type, TQuantity quantity)
|
||||
return true;
|
||||
}
|
||||
|
||||
SlotID CCreatureSet::getSlotFor(CreatureID creature, ui32 slotsAmount/*=7*/) const /*returns -1 if no slot available */
|
||||
SlotID CCreatureSet::getSlotFor(CreatureID creature, ui32 slotsAmount) const /*returns -1 if no slot available */
|
||||
{
|
||||
return getSlotFor(VLC->creh->creatures[creature], slotsAmount);
|
||||
}
|
||||
|
||||
SlotID CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount/*=ARMY_SIZE*/) const
|
||||
SlotID CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount) const
|
||||
{
|
||||
assert(c->valid());
|
||||
for(auto & elem : stacks)
|
||||
@ -81,7 +81,7 @@ SlotID CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount/*=ARMY_SIZE
|
||||
return getFreeSlot(slotsAmount);
|
||||
}
|
||||
|
||||
SlotID CCreatureSet::getFreeSlot(ui32 slotsAmount/*=ARMY_SIZE*/) const
|
||||
SlotID CCreatureSet::getFreeSlot(ui32 slotsAmount) const
|
||||
{
|
||||
for(ui32 i=0; i<slotsAmount; i++)
|
||||
{
|
||||
@ -112,7 +112,7 @@ TExpType CCreatureSet::getStackExperience(SlotID slot) const
|
||||
}
|
||||
|
||||
|
||||
bool CCreatureSet::mergableStacks(std::pair<SlotID, SlotID> &out, SlotID preferable /*= -1*/) const /*looks for two same stacks, returns slot positions */
|
||||
bool CCreatureSet::mergableStacks(std::pair<SlotID, SlotID> &out, SlotID preferable) const /*looks for two same stacks, returns slot positions */
|
||||
{
|
||||
//try to match creature to our preferred stack
|
||||
if(preferable.validSlot() && vstd::contains(stacks, preferable))
|
||||
@ -157,7 +157,7 @@ void CCreatureSet::sweep()
|
||||
}
|
||||
}
|
||||
|
||||
void CCreatureSet::addToSlot(SlotID slot, CreatureID cre, TQuantity count, bool allowMerging/* = true*/)
|
||||
void CCreatureSet::addToSlot(SlotID slot, CreatureID cre, TQuantity count, bool allowMerging)
|
||||
{
|
||||
const CCreature *c = VLC->creh->creatures[cre];
|
||||
|
||||
@ -175,7 +175,7 @@ void CCreatureSet::addToSlot(SlotID slot, CreatureID cre, TQuantity count, bool
|
||||
}
|
||||
}
|
||||
|
||||
void CCreatureSet::addToSlot(SlotID slot, CStackInstance *stack, bool allowMerging/* = true*/)
|
||||
void CCreatureSet::addToSlot(SlotID slot, CStackInstance *stack, bool allowMerging)
|
||||
{
|
||||
assert(stack->valid(true));
|
||||
|
||||
@ -193,7 +193,7 @@ void CCreatureSet::addToSlot(SlotID slot, CStackInstance *stack, bool allowMergi
|
||||
}
|
||||
}
|
||||
|
||||
bool CCreatureSet::validTypes(bool allowUnrandomized /*= false*/) const
|
||||
bool CCreatureSet::validTypes(bool allowUnrandomized) const
|
||||
{
|
||||
for(auto & elem : stacks)
|
||||
{
|
||||
@ -674,7 +674,7 @@ void CStackInstance::setArmyObj(const CArmedInstance *ArmyObj)
|
||||
}
|
||||
}
|
||||
|
||||
std::string CStackInstance::getQuantityTXT(bool capitalized /*= true*/) const
|
||||
std::string CStackInstance::getQuantityTXT(bool capitalized) const
|
||||
{
|
||||
int quantity = getQuantityID();
|
||||
|
||||
|
@ -168,7 +168,7 @@ void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPo
|
||||
//return gs->getUpgradeInfo(obj->getStack(stackPos));
|
||||
}
|
||||
|
||||
const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
|
||||
const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
if(beforeRandomization)
|
||||
@ -231,7 +231,7 @@ int CGameInfoCallback::howManyTowns(PlayerColor Player) const
|
||||
return gs->players[Player].towns.size();
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::getTownInfo(const CGObjectInstance * town, InfoAboutTown & dest, const CGObjectInstance * selectedObject/* = nullptr*/) const
|
||||
bool CGameInfoCallback::getTownInfo(const CGObjectInstance * town, InfoAboutTown & dest, const CGObjectInstance * selectedObject) const
|
||||
{
|
||||
ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
|
||||
bool detailed = hasAccess(town->tempOwner);
|
||||
@ -271,7 +271,7 @@ std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (in
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero & dest, const CGObjectInstance * selectedObject/* = nullptr*/) const
|
||||
bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero & dest, const CGObjectInstance * selectedObject) const
|
||||
{
|
||||
const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
|
||||
|
||||
@ -438,7 +438,7 @@ std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
|
||||
std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose) const
|
||||
{
|
||||
std::vector<const CGObjectInstance *> ret;
|
||||
const TerrainTile *t = getTile(pos, verbose);
|
||||
|
@ -312,7 +312,7 @@ static CGObjectInstance * createObject(Obj id, int subid, int3 pos, PlayerColor
|
||||
}
|
||||
|
||||
CGHeroInstance * CGameState::HeroesPool::pickHeroFor(bool native, PlayerColor player, const CTown *town,
|
||||
std::map<ui32, ConstTransitivePtr<CGHeroInstance> > &available, CRandomGenerator & rand, const CHeroClass * bannedClass /*= nullptr*/) const
|
||||
std::map<ui32, ConstTransitivePtr<CGHeroInstance> > &available, CRandomGenerator & rand, const CHeroClass * bannedClass) const
|
||||
{
|
||||
CGHeroInstance *ret = nullptr;
|
||||
|
||||
@ -2694,7 +2694,7 @@ void CGameState::giveHeroArtifact(CGHeroInstance *h, ArtifactID aid)
|
||||
ai->putAt(ArtifactLocation(h, ai->firstAvailableSlot(h)));
|
||||
}
|
||||
|
||||
std::set<HeroTypeID> CGameState::getUnusedAllowedHeroes(bool alsoIncludeNotAllowed /*= false*/) const
|
||||
std::set<HeroTypeID> CGameState::getUnusedAllowedHeroes(bool alsoIncludeNotAllowed) const
|
||||
{
|
||||
std::set<HeroTypeID> ret;
|
||||
for(int i = 0; i < map->allowedHeroes.size(); i++)
|
||||
|
@ -125,7 +125,7 @@ std::string Unicode::fromUnicode(const std::string &text, const std::string &enc
|
||||
return boost::locale::conv::from_utf<char>(text, encoding);
|
||||
}
|
||||
|
||||
void Unicode::trimRight(std::string & text, const size_t amount/* =1 */)
|
||||
void Unicode::trimRight(std::string & text, const size_t amount)
|
||||
{
|
||||
if(text.empty())
|
||||
return;
|
||||
|
@ -87,7 +87,7 @@ std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield /*= -1*/) const
|
||||
bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield) const
|
||||
{
|
||||
if(specialBattlefield != -1)
|
||||
return vstd::contains(allowedSpecialBfields, specialBattlefield);
|
||||
|
@ -395,14 +395,14 @@ si32 CStack::magicResistance() const
|
||||
return magicResistance;
|
||||
}
|
||||
|
||||
bool CStack::willMove(int turn /*= 0*/) const
|
||||
bool CStack::willMove(int turn) const
|
||||
{
|
||||
return (turn ? true : !vstd::contains(state, EBattleStackState::DEFENDING))
|
||||
&& !moved(turn)
|
||||
&& canMove(turn);
|
||||
}
|
||||
|
||||
bool CStack::canMove(int turn /*= 0*/) const
|
||||
bool CStack::canMove(int turn) const
|
||||
{
|
||||
return alive()
|
||||
&& !hasBonus(Selector::type(Bonus::NOT_ACTIVE).And(Selector::turns(turn))); //eg. Ammo Cart or blinded creature
|
||||
@ -428,7 +428,7 @@ bool CStack::isShooter() const
|
||||
return shots.total() > 0 && hasBonusOfType(Bonus::SHOOTER);
|
||||
}
|
||||
|
||||
bool CStack::moved(int turn /*= 0*/) const
|
||||
bool CStack::moved(int turn) const
|
||||
{
|
||||
if(!turn)
|
||||
return vstd::contains(state, EBattleStackState::MOVED);
|
||||
@ -436,7 +436,7 @@ bool CStack::moved(int turn /*= 0*/) const
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CStack::waited(int turn /*= 0*/) const
|
||||
bool CStack::waited(int turn) const
|
||||
{
|
||||
if(!turn)
|
||||
return vstd::contains(state, EBattleStackState::WAITING);
|
||||
@ -702,7 +702,7 @@ void CStack::prepareAttacked(BattleStackAttacked & bsa, CRandomGenerator & rand,
|
||||
}
|
||||
}
|
||||
|
||||
bool CStack::isMeleeAttackPossible(const CStack * attacker, const CStack * defender, BattleHex attackerPos /*= BattleHex::INVALID*/, BattleHex defenderPos /*= BattleHex::INVALID*/)
|
||||
bool CStack::isMeleeAttackPossible(const CStack * attacker, const CStack * defender, BattleHex attackerPos, BattleHex defenderPos)
|
||||
{
|
||||
if(!attackerPos.isValid())
|
||||
attackerPos = attacker->position;
|
||||
@ -734,7 +734,7 @@ std::string CStack::getName() const
|
||||
return (health.getCount() == 1) ? type->nameSing : type->namePl; //War machines can't use base
|
||||
}
|
||||
|
||||
bool CStack::isValidTarget(bool allowDead/* = false*/) const
|
||||
bool CStack::isValidTarget(bool allowDead) const
|
||||
{
|
||||
return (alive() || (allowDead && isDead())) && position.isValid() && !isTurret();
|
||||
}
|
||||
|
@ -834,7 +834,7 @@ std::vector<bool> CTownHandler::getDefaultAllowed() const
|
||||
return allowedFactions;
|
||||
}
|
||||
|
||||
std::set<TFaction> CTownHandler::getAllowedFactions(bool withTown /*=true*/) const
|
||||
std::set<TFaction> CTownHandler::getAllowedFactions(bool withTown) const
|
||||
{
|
||||
std::set<TFaction> allowedFactions;
|
||||
std::vector<bool> allowed;
|
||||
|
@ -108,7 +108,7 @@ const BonusList * CBonusProxy::operator->() const
|
||||
int CBonusSystemNode::treeChanged = 1;
|
||||
const bool CBonusSystemNode::cachingEnabled = true;
|
||||
|
||||
BonusList::BonusList(bool BelongsToTree /* =false */) : belongsToTree(BelongsToTree)
|
||||
BonusList::BonusList(bool BelongsToTree) : belongsToTree(BelongsToTree)
|
||||
{
|
||||
|
||||
}
|
||||
@ -325,7 +325,7 @@ int IBonusBearer::valOfBonuses(Bonus::BonusType type, const CSelector &selector)
|
||||
return valOfBonuses(Selector::type(type).And(selector));
|
||||
}
|
||||
|
||||
int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype /*= -1*/) const
|
||||
int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype) const
|
||||
{
|
||||
std::stringstream cachingStr;
|
||||
cachingStr << "type_" << type << "s_" << subtype;
|
||||
@ -343,17 +343,17 @@ int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cac
|
||||
TBonusListPtr hlp = getAllBonuses(selector, limit, nullptr, cachingStr);
|
||||
return hlp->totalValue();
|
||||
}
|
||||
bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr /*= ""*/) const
|
||||
bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr) const
|
||||
{
|
||||
return getBonuses(selector, cachingStr)->size() > 0;
|
||||
}
|
||||
|
||||
bool IBonusBearer::hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr /*= ""*/) const
|
||||
bool IBonusBearer::hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
|
||||
{
|
||||
return getBonuses(selector, limit, cachingStr)->size() > 0;
|
||||
}
|
||||
|
||||
bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype /*= -1*/) const
|
||||
bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype) const
|
||||
{
|
||||
std::stringstream cachingStr;
|
||||
cachingStr << "type_" << type << "s_" << subtype;
|
||||
@ -365,12 +365,12 @@ bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype /*= -1*/) c
|
||||
return hasBonus(s, cachingStr.str());
|
||||
}
|
||||
|
||||
const TBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr /*= ""*/) const
|
||||
const TBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr) const
|
||||
{
|
||||
return getAllBonuses(selector, nullptr, nullptr, cachingStr);
|
||||
}
|
||||
|
||||
const TBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr /*= ""*/) const
|
||||
const TBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
|
||||
{
|
||||
return getAllBonuses(selector, limit, nullptr, cachingStr);
|
||||
}
|
||||
@ -422,7 +422,7 @@ si32 IBonusBearer::Attack() const
|
||||
return ret;
|
||||
}
|
||||
|
||||
si32 IBonusBearer::Defense(bool withFrenzy /*= true*/) const
|
||||
si32 IBonusBearer::Defense(bool withFrenzy) const
|
||||
{
|
||||
si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
|
||||
|
||||
@ -479,7 +479,7 @@ si32 IBonusBearer::magicResistance() const
|
||||
return valOfBonuses(Bonus::MAGIC_RESISTANCE);
|
||||
}
|
||||
|
||||
ui32 IBonusBearer::Speed( int turn /*= 0*/ , bool useBind /* = false*/) const
|
||||
ui32 IBonusBearer::Speed(int turn, bool useBind ) const
|
||||
{
|
||||
//war machines cannot move
|
||||
if(hasBonus(Selector::type(Bonus::SIEGE_WEAPON).And(Selector::turns(turn))))
|
||||
@ -569,7 +569,7 @@ void CBonusSystemNode::getAllBonusesRec(BonusList &out) const
|
||||
bonuses.getAllBonuses(out);
|
||||
}
|
||||
|
||||
const TBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= nullptr*/, const std::string &cachingStr /*= ""*/) const
|
||||
const TBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root, const std::string &cachingStr) const
|
||||
{
|
||||
bool limitOnUs = (!root || root == this); //caching won't work when we want to limit bonuses against an external node
|
||||
if (CBonusSystemNode::cachingEnabled && limitOnUs)
|
||||
@ -622,7 +622,7 @@ const TBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, c
|
||||
}
|
||||
}
|
||||
|
||||
const TBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= nullptr*/) const
|
||||
const TBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root) const
|
||||
{
|
||||
auto ret = std::make_shared<BonusList>();
|
||||
|
||||
@ -1050,14 +1050,14 @@ void CBonusSystemNode::treeHasChanged()
|
||||
treeChanged++;
|
||||
}
|
||||
|
||||
int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
|
||||
int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype)
|
||||
{
|
||||
if(obj)
|
||||
return obj->valOfBonuses(type, subtype);
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool NBonus::hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
|
||||
bool NBonus::hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype)
|
||||
{
|
||||
if(obj)
|
||||
return obj->hasBonusOfType(type, subtype);
|
||||
@ -1097,7 +1097,7 @@ std::string Bonus::Description() const
|
||||
return str.str();
|
||||
}
|
||||
|
||||
Bonus::Bonus(ui16 Dur, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype/*=-1*/)
|
||||
Bonus::Bonus(ui16 Dur, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype)
|
||||
: duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), description(Desc)
|
||||
{
|
||||
additionalInfo = -1;
|
||||
@ -1107,7 +1107,7 @@ Bonus::Bonus(ui16 Dur, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::
|
||||
boost::algorithm::trim(description);
|
||||
}
|
||||
|
||||
Bonus::Bonus(ui16 Dur, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype/*=-1*/, ValueType ValType /*= ADDITIVE_VALUE*/)
|
||||
Bonus::Bonus(ui16 Dur, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype, ValueType ValType)
|
||||
: duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), valType(ValType)
|
||||
{
|
||||
additionalInfo = -1;
|
||||
@ -1298,7 +1298,7 @@ int CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
|
||||
//drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
|
||||
}
|
||||
|
||||
CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature &Creature, bool IncludeUpgrades /*= true*/)
|
||||
CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature &Creature, bool IncludeUpgrades)
|
||||
:creature(&Creature), includeUpgrades(IncludeUpgrades)
|
||||
{
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
|
||||
}
|
||||
}
|
||||
|
||||
void CPrivilagedInfoCallback::getTilesInRange( std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player/*=uninit*/, int mode/*=0*/, bool patrolDistance/*=false*/) const
|
||||
void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, bool patrolDistance) const
|
||||
{
|
||||
if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
|
||||
{
|
||||
@ -87,7 +87,7 @@ void CPrivilagedInfoCallback::getTilesInRange( std::unordered_set<int3, ShashInt
|
||||
}
|
||||
}
|
||||
|
||||
void CPrivilagedInfoCallback::getAllTiles (std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player/*=uninit*/, int level, int surface ) const
|
||||
void CPrivilagedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player, int level, int surface ) const
|
||||
{
|
||||
if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
|
||||
{
|
||||
|
@ -44,7 +44,7 @@ BattleAction BattleAction::makeDefend(const CStack * stack)
|
||||
}
|
||||
|
||||
|
||||
BattleAction BattleAction::makeMeleeAttack(const CStack * stack, const CStack * attacked, BattleHex attackFrom /*= BattleHex::INVALID*/)
|
||||
BattleAction BattleAction::makeMeleeAttack(const CStack * stack, const CStack * attacked, BattleHex attackFrom)
|
||||
{
|
||||
BattleAction ba;
|
||||
ba.side = stack->side;
|
||||
|
@ -710,7 +710,7 @@ BattlefieldBI::BattlefieldBI BattleInfo::battlefieldTypeToBI(BFieldType bfieldTy
|
||||
return BattlefieldBI::NONE;
|
||||
}
|
||||
|
||||
CStack * BattleInfo::getStack(int stackID, bool onlyAlive /*= true*/)
|
||||
CStack * BattleInfo::getStack(int stackID, bool onlyAlive)
|
||||
{
|
||||
return const_cast<CStack *>(battleGetStackByID(stackID, onlyAlive));
|
||||
}
|
||||
@ -766,7 +766,7 @@ bool CMP_stack::operator()(const CStack* a, const CStack* b)
|
||||
|
||||
}
|
||||
|
||||
CMP_stack::CMP_stack(int Phase /*= 1*/, int Turn)
|
||||
CMP_stack::CMP_stack(int Phase, int Turn)
|
||||
{
|
||||
phase = Phase;
|
||||
turn = Turn;
|
||||
|
@ -182,7 +182,7 @@ si8 CBattleInfoCallback::battleCanTeleportTo(const CStack * stack, BattleHex des
|
||||
return true;
|
||||
}
|
||||
|
||||
std::set<BattleHex> CBattleInfoCallback::battleGetAttackedHexes(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos /*= BattleHex::INVALID*/) const
|
||||
std::set<BattleHex> CBattleInfoCallback::battleGetAttackedHexes(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos) const
|
||||
{
|
||||
std::set<BattleHex> attackedHexes;
|
||||
RETURN_IF_NOT_BATTLE(attackedHexes);
|
||||
@ -233,7 +233,7 @@ const CStack* CBattleInfoCallback::battleGetStackByPos(BattleHex pos, bool onlyA
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CBattleInfoCallback::battleGetStackQueue(std::vector<const CStack *> &out, const int howMany, const int turn /*= 0*/, int lastMoved /*= -1*/) const
|
||||
void CBattleInfoCallback::battleGetStackQueue(std::vector<const CStack *> &out, const int howMany, const int turn, int lastMoved) const
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE();
|
||||
|
||||
@ -774,7 +774,7 @@ TDmgRange CBattleInfoCallback::battleEstimateDamage(CRandomGenerator & rand, con
|
||||
return battleEstimateDamage(rand, bai, retaliationDmg);
|
||||
}
|
||||
|
||||
std::pair<ui32, ui32> CBattleInfoCallback::battleEstimateDamage(CRandomGenerator & rand, const BattleAttackInfo & bai, std::pair<ui32, ui32> * retaliationDmg /*= nullptr*/) const
|
||||
std::pair<ui32, ui32> CBattleInfoCallback::battleEstimateDamage(CRandomGenerator & rand, const BattleAttackInfo & bai, std::pair<ui32, ui32> * retaliationDmg) const
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE(std::make_pair(0, 0));
|
||||
|
||||
@ -1183,7 +1183,7 @@ AttackableTiles CBattleInfoCallback::getPotentiallyAttackableHexes (const CStack
|
||||
return at;
|
||||
}
|
||||
|
||||
std::set<const CStack*> CBattleInfoCallback::getAttackedCreatures(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos /*= BattleHex::INVALID*/) const
|
||||
std::set<const CStack*> CBattleInfoCallback::getAttackedCreatures(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos) const
|
||||
{
|
||||
std::set<const CStack*> attackedCres;
|
||||
RETURN_IF_NOT_BATTLE(attackedCres);
|
||||
@ -1264,7 +1264,7 @@ bool CBattleInfoCallback::isToReverse (BattleHex hexFrom, BattleHex hexTo, bool
|
||||
}
|
||||
}
|
||||
|
||||
ReachabilityInfo::TDistances CBattleInfoCallback::battleGetDistances(const CStack * stack, BattleHex hex /*= BattleHex::INVALID*/, BattleHex * predecessors /*= nullptr*/) const
|
||||
ReachabilityInfo::TDistances CBattleInfoCallback::battleGetDistances(const CStack * stack, BattleHex hex, BattleHex * predecessors) const
|
||||
{
|
||||
ReachabilityInfo::TDistances ret;
|
||||
ret.fill(-1);
|
||||
|
@ -26,7 +26,7 @@ BFieldType CBattleInfoEssentials::battleGetBattlefieldType() const
|
||||
return getBattle()->battlefieldType;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<const CObstacleInstance> > CBattleInfoEssentials::battleGetAllObstacles(boost::optional<BattlePerspective::BattlePerspective> perspective /*= boost::none*/) const
|
||||
std::vector<std::shared_ptr<const CObstacleInstance>> CBattleInfoEssentials::battleGetAllObstacles(boost::optional<BattlePerspective::BattlePerspective> perspective) const
|
||||
{
|
||||
std::vector<std::shared_ptr<const CObstacleInstance> > ret;
|
||||
RETURN_IF_NOT_BATTLE(ret);
|
||||
@ -74,7 +74,7 @@ bool CBattleInfoEssentials::battleHasNativeStack(ui8 side) const
|
||||
return false;
|
||||
}
|
||||
|
||||
TStacks CBattleInfoEssentials::battleGetAllStacks(bool includeTurrets /*= false*/) const
|
||||
TStacks CBattleInfoEssentials::battleGetAllStacks(bool includeTurrets) const
|
||||
{
|
||||
return battleGetStacksIf([=](const CStack * s)
|
||||
{
|
||||
@ -353,7 +353,7 @@ const CGHeroInstance * CBattleInfoEssentials::battleGetOwnerHero(const CStack *
|
||||
return getBattle()->sides.at(side.get()).hero;
|
||||
}
|
||||
|
||||
bool CBattleInfoEssentials::battleMatchOwner(const CStack * attacker, const CStack * defender, const boost::logic::tribool positivness /* = false*/) const
|
||||
bool CBattleInfoEssentials::battleMatchOwner(const CStack * attacker, const CStack * defender, const boost::logic::tribool positivness ) const
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE(false);
|
||||
if(boost::logic::indeterminate(positivness))
|
||||
@ -364,7 +364,7 @@ bool CBattleInfoEssentials::battleMatchOwner(const CStack * attacker, const CSta
|
||||
return battleMatchOwner(battleGetOwner(attacker), defender, positivness);
|
||||
}
|
||||
|
||||
bool CBattleInfoEssentials::battleMatchOwner(const PlayerColor & attacker, const CStack * defender, const boost::logic::tribool positivness /* = false*/) const
|
||||
bool CBattleInfoEssentials::battleMatchOwner(const PlayerColor & attacker, const CStack * defender, const boost::logic::tribool positivness ) const
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE(false);
|
||||
if(boost::logic::indeterminate(positivness))
|
||||
|
@ -19,7 +19,7 @@ bool CPlayerBattleCallback::battleCanFlee() const
|
||||
return CBattleInfoEssentials::battleCanFlee(*player);
|
||||
}
|
||||
|
||||
TStacks CPlayerBattleCallback::battleGetStacks(EStackOwnership whose /*= MINE_AND_ENEMY*/, bool onlyAlive /*= true*/) const
|
||||
TStacks CPlayerBattleCallback::battleGetStacks(EStackOwnership whose, bool onlyAlive) const
|
||||
{
|
||||
if(whose != MINE_AND_ENEMY)
|
||||
{
|
||||
|
@ -388,7 +388,7 @@ void CLogConsoleTarget::setFormatter(const CLogFormatter & formatter) { this->fo
|
||||
const CColorMapping & CLogConsoleTarget::getColorMapping() const { return colorMapping; }
|
||||
void CLogConsoleTarget::setColorMapping(const CColorMapping & colorMapping) { this->colorMapping = colorMapping; }
|
||||
|
||||
CLogFileTarget::CLogFileTarget(boost::filesystem::path filePath, bool append /*= true*/)
|
||||
CLogFileTarget::CLogFileTarget(boost::filesystem::path filePath, bool append)
|
||||
: file(std::move(filePath), append ? std::ios_base::app : std::ios_base::out)
|
||||
{
|
||||
formatter.setPattern("%d %l %n [%t] - %m");
|
||||
|
@ -328,7 +328,7 @@ void CGHeroInstance::initHero(CRandomGenerator & rand)
|
||||
mana = manaLimit();
|
||||
}
|
||||
|
||||
void CGHeroInstance::initArmy(CRandomGenerator & rand, IArmyDescriptor *dst /*= nullptr*/)
|
||||
void CGHeroInstance::initArmy(CRandomGenerator & rand, IArmyDescriptor * dst)
|
||||
{
|
||||
if(!dst)
|
||||
dst = this;
|
||||
@ -1275,7 +1275,7 @@ CBonusSystemNode * CGHeroInstance::whereShouldBeAttached(CGameState *gs)
|
||||
return CArmedInstance::whereShouldBeAttached(gs);
|
||||
}
|
||||
|
||||
int CGHeroInstance::movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark /*= false*/, const TurnInfo * ti) const
|
||||
int CGHeroInstance::movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark, const TurnInfo * ti) const
|
||||
{
|
||||
int ret = 0; //take all MPs by default
|
||||
bool localTi = false;
|
||||
|
@ -163,7 +163,7 @@ std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
|
||||
return ret;
|
||||
}
|
||||
|
||||
const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
|
||||
const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
|
||||
{
|
||||
switch(obj->ID)
|
||||
{
|
||||
|
@ -1122,13 +1122,13 @@ void CGTownInstance::recreateBuildingsBonuses()
|
||||
}
|
||||
}
|
||||
|
||||
bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, int subtype /*= -1*/)
|
||||
bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, int subtype)
|
||||
{
|
||||
static auto emptyPropagator = TPropagatorPtr();
|
||||
return addBonusIfBuilt(building, type, val, emptyPropagator, subtype);
|
||||
}
|
||||
|
||||
bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype /*= -1*/)
|
||||
bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype)
|
||||
{
|
||||
if(hasBuilt(building))
|
||||
{
|
||||
|
@ -129,7 +129,7 @@ TerrainTile::TerrainTile() : terType(ETerrainType::BORDER), terView(0), riverTyp
|
||||
|
||||
}
|
||||
|
||||
bool TerrainTile::entrableTerrain(const TerrainTile * from /*= nullptr*/) const
|
||||
bool TerrainTile::entrableTerrain(const TerrainTile * from) const
|
||||
{
|
||||
return entrableTerrain(from ? from->terType != ETerrainType::WATER : true, from ? from->terType == ETerrainType::WATER : true);
|
||||
}
|
||||
@ -140,7 +140,7 @@ bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
|
||||
&& ((allowSea && terType == ETerrainType::WATER) || (allowLand && terType != ETerrainType::WATER));
|
||||
}
|
||||
|
||||
bool TerrainTile::isClear(const TerrainTile *from /*= nullptr*/) const
|
||||
bool TerrainTile::isClear(const TerrainTile * from) const
|
||||
{
|
||||
return entrableTerrain(from) && !blocked;
|
||||
}
|
||||
|
@ -238,12 +238,12 @@ CMap * CMapEditManager::getMap()
|
||||
return map;
|
||||
}
|
||||
|
||||
void CMapEditManager::clearTerrain(CRandomGenerator * gen/* = nullptr*/)
|
||||
void CMapEditManager::clearTerrain(CRandomGenerator * gen)
|
||||
{
|
||||
execute(make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
|
||||
}
|
||||
|
||||
void CMapEditManager::drawTerrain(ETerrainType terType, CRandomGenerator * gen/* = nullptr*/)
|
||||
void CMapEditManager::drawTerrain(ETerrainType terType, CRandomGenerator * gen)
|
||||
{
|
||||
execute(make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
|
||||
terrainSel.clearSelection();
|
||||
@ -782,7 +782,7 @@ ETerrainGroup::ETerrainGroup CDrawTerrainOperation::getTerrainGroup(ETerrainType
|
||||
}
|
||||
}
|
||||
|
||||
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainView(const int3 & pos, const std::vector<TerrainViewPattern> * pattern, int recDepth /*= 0*/) const
|
||||
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainView(const int3 & pos, const std::vector<TerrainViewPattern> * pattern, int recDepth) const
|
||||
{
|
||||
for(int flip = 0; flip < 4; ++flip)
|
||||
{
|
||||
@ -796,7 +796,7 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
|
||||
return ValidationResult(false);
|
||||
}
|
||||
|
||||
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
|
||||
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth) const
|
||||
{
|
||||
auto centerTerType = map->getTile(pos).terType;
|
||||
auto centerTerGroup = getTerrainGroup(centerTerType);
|
||||
@ -1025,7 +1025,7 @@ CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const
|
||||
return tiles;
|
||||
}
|
||||
|
||||
CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
|
||||
CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement)
|
||||
: result(result), transitionReplacement(transitionReplacement), flip(0)
|
||||
{
|
||||
|
||||
|
@ -2059,7 +2059,7 @@ CGTownInstance * CMapLoaderH3M::readTown(int castleID)
|
||||
return nt;
|
||||
}
|
||||
|
||||
std::set<BuildingID> CMapLoaderH3M::convertBuildings(const std::set<BuildingID> h3m, int castleID, bool addAuxiliary /*= true*/)
|
||||
std::set<BuildingID> CMapLoaderH3M::convertBuildings(const std::set<BuildingID> h3m, int castleID, bool addAuxiliary)
|
||||
{
|
||||
std::map<int, BuildingID> mapa;
|
||||
std::set<BuildingID> ret;
|
||||
|
@ -122,7 +122,7 @@ void CMapGenerator::initQuestArtsRemaining()
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<CMap> CMapGenerator::generate(CMapGenOptions * mapGenOptions, int randomSeed /*= std::time(nullptr)*/)
|
||||
std::unique_ptr<CMap> CMapGenerator::generate(CMapGenOptions * mapGenOptions, int randomSeed)
|
||||
{
|
||||
this->mapGenOptions = mapGenOptions;
|
||||
this->randomSeed = randomSeed;
|
||||
|
@ -14,7 +14,7 @@
|
||||
|
||||
extern template void registerTypes<BinaryDeserializer>(BinaryDeserializer & s);
|
||||
|
||||
CLoadFile::CLoadFile(const boost::filesystem::path & fname, int minimalVersion /*= version*/)
|
||||
CLoadFile::CLoadFile(const boost::filesystem::path & fname, int minimalVersion)
|
||||
: serializer(this)
|
||||
{
|
||||
registerTypes(serializer);
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
#include "../registerTypes/RegisterTypes.h"
|
||||
|
||||
CLoadIntegrityValidator::CLoadIntegrityValidator(const boost::filesystem::path &primaryFileName, const boost::filesystem::path &controlFileName, int minimalVersion /*= version*/)
|
||||
CLoadIntegrityValidator::CLoadIntegrityValidator(const boost::filesystem::path &primaryFileName, const boost::filesystem::path &controlFileName, int minimalVersion)
|
||||
: serializer(this), foundDesync(false)
|
||||
{
|
||||
registerTypes(serializer);
|
||||
|
@ -773,7 +773,7 @@ void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast
|
||||
}
|
||||
}
|
||||
|
||||
bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string & cachingStr/* = "" */) const
|
||||
bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string & cachingStr) const
|
||||
{
|
||||
return obj->hasBonus(selector.And(dispellSelector), Selector::all, cachingStr);
|
||||
}
|
||||
|
@ -365,7 +365,7 @@ si32 CSpell::getProbability(const TFaction factionId) const
|
||||
return probabilities.at(factionId);
|
||||
}
|
||||
|
||||
void CSpell::getEffects(std::vector<Bonus> & lst, const int level, const bool cumulative, const si32 duration, boost::optional<si32 *> maxDuration/* = boost::none*/) const
|
||||
void CSpell::getEffects(std::vector<Bonus> & lst, const int level, const bool cumulative, const si32 duration, boost::optional<si32 *> maxDuration) const
|
||||
{
|
||||
if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
|
||||
{
|
||||
|
@ -398,7 +398,7 @@ void ERMInterpreter::scanForScripts()
|
||||
}
|
||||
}
|
||||
|
||||
void ERMInterpreter::printScripts( EPrintMode mode /*= EPrintMode::ALL*/ )
|
||||
void ERMInterpreter::printScripts(EPrintMode mode)
|
||||
{
|
||||
std::map< LinePointer, ERM::TLine >::const_iterator prevIt;
|
||||
for(std::map< LinePointer, ERM::TLine >::const_iterator it = scripts.begin(); it != scripts.end(); ++it)
|
||||
@ -473,7 +473,7 @@ ERMInterpreter::ERMInterpreter()
|
||||
topDyn = globalEnv;
|
||||
}
|
||||
|
||||
void ERMInterpreter::executeTrigger( VERMInterpreter::Trigger & trig, int funNum /*= -1*/, std::vector<int> funParams/*=std::vector<int>()*/ )
|
||||
void ERMInterpreter::executeTrigger(VERMInterpreter::Trigger & trig, int funNum, std::vector<int> funParams)
|
||||
{
|
||||
//function-related logic
|
||||
if(funNum != -1)
|
||||
@ -1774,7 +1774,7 @@ IexpValStr ERMInterpreter::getIexp( const ERM::TBodyOptionItem & opit ) const
|
||||
return ret;
|
||||
}
|
||||
|
||||
void ERMInterpreter::executeTriggerType( VERMInterpreter::TriggerType tt, bool pre, const TIDPattern & identifier, const std::vector<int> &funParams/*=std::vector<int>()*/ )
|
||||
void ERMInterpreter::executeTriggerType(VERMInterpreter::TriggerType tt, bool pre, const TIDPattern & identifier, const std::vector<int> &funParams)
|
||||
{
|
||||
struct HLP
|
||||
{
|
||||
@ -2716,7 +2716,7 @@ struct VEvaluator : boost::static_visitor<VOption>
|
||||
}
|
||||
};
|
||||
|
||||
VOption ERMInterpreter::eval( VOption line, Environment * env /*= nullptr*/ )
|
||||
VOption ERMInterpreter::eval(VOption line, Environment * env)
|
||||
{
|
||||
// if(line.children.isNil())
|
||||
// return;
|
||||
@ -2727,7 +2727,7 @@ VOption ERMInterpreter::eval( VOption line, Environment * env /*= nullptr*/ )
|
||||
return boost::apply_visitor(VEvaluator(env ? *env : *topDyn), line);
|
||||
}
|
||||
|
||||
VOptionList ERMInterpreter::evalEach( VermTreeIterator list, Environment * env /*= nullptr*/ )
|
||||
VOptionList ERMInterpreter::evalEach(VermTreeIterator list, Environment * env)
|
||||
{
|
||||
VOptionList ret;
|
||||
for(int g=0; g<list.size(); ++g)
|
||||
|
@ -515,7 +515,7 @@ void CGameHandler::changePrimSkill(const CGHeroInstance * hero, PrimarySkill::Pr
|
||||
}
|
||||
}
|
||||
|
||||
void CGameHandler::changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs/*=false*/)
|
||||
void CGameHandler::changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs)
|
||||
{
|
||||
if(!hero)
|
||||
{
|
||||
@ -2025,7 +2025,7 @@ void CGameHandler::setAmount(ObjectInstanceID objid, ui32 val)
|
||||
sendAndApply(&sop);
|
||||
}
|
||||
|
||||
bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit, PlayerColor asker /*= 255*/)
|
||||
bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit, PlayerColor asker)
|
||||
{
|
||||
const CGHeroInstance *h = getHero(hid);
|
||||
// not turn of that hero or player can't simply teleport hero (at least not with this function)
|
||||
@ -2211,7 +2211,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
|
||||
}
|
||||
}
|
||||
|
||||
bool CGameHandler::teleportHero(ObjectInstanceID hid, ObjectInstanceID dstid, ui8 source, PlayerColor asker/* = 255*/)
|
||||
bool CGameHandler::teleportHero(ObjectInstanceID hid, ObjectInstanceID dstid, ui8 source, PlayerColor asker)
|
||||
{
|
||||
const CGHeroInstance *h = getHero(hid);
|
||||
const CGTownInstance *t = getTown(dstid);
|
||||
@ -2870,7 +2870,7 @@ bool CGameHandler::disbandCreature(ObjectInstanceID id, SlotID pos)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::buildStructure(ObjectInstanceID tid, BuildingID requestedID, bool force /*=false*/)
|
||||
bool CGameHandler::buildStructure(ObjectInstanceID tid, BuildingID requestedID, bool force)
|
||||
{
|
||||
const CGTownInstance * t = getTown(tid);
|
||||
if (!t)
|
||||
@ -5493,7 +5493,7 @@ bool CGameHandler::insertNewStack(const StackLocation &sl, const CCreature *c, T
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::eraseStack(const StackLocation &sl, bool forceRemoval/* = false*/)
|
||||
bool CGameHandler::eraseStack(const StackLocation &sl, bool forceRemoval)
|
||||
{
|
||||
if (!sl.army->hasStackAtSlot(sl.slot))
|
||||
COMPLAIN_RET("Cannot find a stack to erase");
|
||||
@ -5511,7 +5511,7 @@ bool CGameHandler::eraseStack(const StackLocation &sl, bool forceRemoval/* = fal
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue /*= false*/)
|
||||
bool CGameHandler::changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue)
|
||||
{
|
||||
TQuantity currentCount = sl.army->getStackCount(sl.slot);
|
||||
if ((absoluteValue && count < 0)
|
||||
|
@ -61,7 +61,7 @@ static void vaccept(boost::asio::ip::tcp::acceptor *ac, boost::asio::ip::tcp::so
|
||||
|
||||
|
||||
|
||||
CPregameServer::CPregameServer(CConnection *Host, TAcceptor *Acceptor /*= nullptr*/)
|
||||
CPregameServer::CPregameServer(CConnection * Host, TAcceptor * Acceptor)
|
||||
: host(Host), listeningThreads(0), acceptor(Acceptor), upcomingConnection(nullptr),
|
||||
curmap(nullptr), curStartInfo(nullptr), state(RUNNING)
|
||||
{
|
||||
@ -241,7 +241,7 @@ void CPregameServer::start_async_accept()
|
||||
acceptor->async_accept(*upcomingConnection, std::bind(&CPregameServer::connectionAccepted, this, _1));
|
||||
}
|
||||
|
||||
void CPregameServer::announceTxt(const std::string &txt, const std::string &playerName /*= "system"*/)
|
||||
void CPregameServer::announceTxt(const std::string &txt, const std::string &playerName)
|
||||
{
|
||||
logNetwork->info("%s says: %s", playerName, txt);
|
||||
ChatMessage cm;
|
||||
|
Loading…
Reference in New Issue
Block a user