Added h3m strings generation to 'convert txt' command
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@@ -23,6 +23,9 @@
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#include "../lib/CGameState.h"
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#include "../lib/CPlayerState.h"
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#include "../lib/StringConstants.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapping/CCampaignHandler.h"
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#include "windows/CCastleInterface.h"
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#include "render/CAnimation.h"
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#include "../CCallback.h"
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@@ -153,6 +156,29 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle
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// }
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else if(message=="convert txt")
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{
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std::unordered_set<ResourceID> mapList = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
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{
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return ident.getType() == EResType::MAP;
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});
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//std::unordered_set<ResourceID> campaignList = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
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//{
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// return ident.getType() == EResType::CAMPAIGN;
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//});
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CMapService mapService;
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for (auto const & mapName : mapList)
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mapService.loadMap(mapName); // load and drop loaded map - we only need loader to run over all maps
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// TODO:
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//for (auto const & campaignName : campaignList)
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//{
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// CCampaignState state(CCampaignHandler::getCampaign(campaignName.getName()));
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// for (auto const & part : state.camp->mapPieces)
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// delete state.getMap(part.first);
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//}
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VLC->generaltexth->dumpAllTexts();
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}
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else if(message=="get config")
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