mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Fix autosave at end of turn starting with AI turn on load
This commit is contained in:
@@ -417,14 +417,14 @@ void AdventureMapInterface::hotkeyEndingTurn()
|
|||||||
if(settings["session"]["spectate"].Bool())
|
if(settings["session"]["spectate"].Bool())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
LOCPLINT->makingTurn = false;
|
|
||||||
LOCPLINT->cb->endTurn();
|
|
||||||
|
|
||||||
if(!settings["general"]["startTurnAutosave"].Bool())
|
if(!settings["general"]["startTurnAutosave"].Bool())
|
||||||
{
|
{
|
||||||
LOCPLINT->performAutosave();
|
LOCPLINT->performAutosave();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LOCPLINT->makingTurn = false;
|
||||||
|
LOCPLINT->cb->endTurn();
|
||||||
|
|
||||||
mapAudio->onPlayerTurnEnded();
|
mapAudio->onPlayerTurnEnded();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user