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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

replace RESOURCE_NAMES where possible

This commit is contained in:
Laserlicht
2025-09-14 20:43:53 +02:00
parent 81c64ce54f
commit a54a1f8b8d
17 changed files with 76 additions and 49 deletions

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@@ -12,6 +12,7 @@
#include "../AIGateway.h" #include "../AIGateway.h"
#include "../../../lib/constants/StringConstants.h" #include "../../../lib/constants/StringConstants.h"
#include "../../../lib/entities/artifact/CArtifact.h" #include "../../../lib/entities/artifact/CArtifact.h"
#include "../../../lib/entities/ResourceTypeHandler.h"
namespace NKAI namespace NKAI
{ {
@@ -43,13 +44,13 @@ std::string AbstractGoal::toString() const
switch(goalType) switch(goalType)
{ {
case COLLECT_RES: case COLLECT_RES:
desc = "COLLECT RESOURCE " + GameConstants::RESOURCE_NAMES[resID] + " (" + std::to_string(value) + ")"; desc = "COLLECT RESOURCE " + LIBRARY->resourceTypeHandler->getById(resID)->getJsonKey() + " (" + std::to_string(value) + ")";
break; break;
case TRADE: case TRADE:
{ {
auto obj = cb->getObjInstance(ObjectInstanceID(objid)); auto obj = cb->getObjInstance(ObjectInstanceID(objid));
if (obj) if (obj)
desc = (boost::format("TRADE %d of %s at %s") % value % GameConstants::RESOURCE_NAMES[resID] % obj->getObjectName()).str(); desc = (boost::format("TRADE %d of %s at %s") % value % LIBRARY->resourceTypeHandler->getById(resID)->getJsonKey() % obj->getObjectName()).str();
} }
break; break;
case GATHER_TROOPS: case GATHER_TROOPS:

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@@ -16,6 +16,7 @@
#include "../BuildingManager.h" #include "../BuildingManager.h"
#include "../../../lib/constants/StringConstants.h" #include "../../../lib/constants/StringConstants.h"
#include "../../../lib/entities/artifact/CArtifact.h" #include "../../../lib/entities/artifact/CArtifact.h"
#include "../../../lib/entities/ResourceTypeHandler.h"
using namespace Goals; using namespace Goals;
@@ -56,13 +57,13 @@ std::string AbstractGoal::name() const //TODO: virtualize
case BUILD_STRUCTURE: case BUILD_STRUCTURE:
return "BUILD STRUCTURE"; return "BUILD STRUCTURE";
case COLLECT_RES: case COLLECT_RES:
desc = "COLLECT RESOURCE " + GameConstants::RESOURCE_NAMES[resID] + " (" + std::to_string(value) + ")"; desc = "COLLECT RESOURCE " + LIBRARY->resourceTypeHandler->getById(resID)->getJsonKey() + " (" + std::to_string(value) + ")";
break; break;
case TRADE: case TRADE:
{ {
auto obj = cb->getObjInstance(ObjectInstanceID(objid)); auto obj = cb->getObjInstance(ObjectInstanceID(objid));
if (obj) if (obj)
desc = (boost::format("TRADE %d of %s at %s") % value % GameConstants::RESOURCE_NAMES[resID] % obj->getObjectName()).str(); desc = (boost::format("TRADE %d of %s at %s") % value % LIBRARY->resourceTypeHandler->getById(resID)->getJsonKey() % obj->getObjectName()).str();
} }
break; break;
case GATHER_TROOPS: case GATHER_TROOPS:

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@@ -30,10 +30,12 @@
#include "../CPlayerInterface.h" #include "../CPlayerInterface.h"
#include "../PlayerLocalState.h" #include "../PlayerLocalState.h"
#include "../../lib/GameLibrary.h"
#include "../../lib/callback/CCallback.h" #include "../../lib/callback/CCallback.h"
#include "../../lib/constants/StringConstants.h" #include "../../lib/constants/StringConstants.h"
#include "../../lib/mapping/CMapHeader.h" #include "../../lib/mapping/CMapHeader.h"
#include "../../lib/filesystem/ResourcePath.h" #include "../../lib/filesystem/ResourcePath.h"
#include "../../lib/entities/ResourceTypeHandler.h"
AdventureMapWidget::AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts ) AdventureMapWidget::AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
: shortcuts(shortcuts) : shortcuts(shortcuts)
@@ -286,7 +288,7 @@ std::shared_ptr<CIntObject> AdventureMapWidget::buildResourceDateBar(const JsonN
for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++) for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
{ {
const auto & node = input[GameConstants::RESOURCE_NAMES[i]]; const auto & node = input[LIBRARY->resourceTypeHandler->getById(i)->getJsonKey()];
if(node.isNull()) if(node.isNull())
continue; continue;

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@@ -23,7 +23,7 @@ ResourceSet::ResourceSet() = default;
ResourceSet::ResourceSet(const JsonNode & node) ResourceSet::ResourceSet(const JsonNode & node)
{ {
for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++) for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
container[i] = static_cast<int>(node[GameConstants::RESOURCE_NAMES[i]].Float()); container[i] = static_cast<int>(node[LIBRARY->resourceTypeHandler->getById(i)->getJsonKey()].Float());
} }
void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName) void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
@@ -34,7 +34,7 @@ void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string
//TODO: add proper support for mithril to map format //TODO: add proper support for mithril to map format
for(int idx = 0; idx < GameConstants::RESOURCE_QUANTITY - 1; idx ++) for(int idx = 0; idx < GameConstants::RESOURCE_QUANTITY - 1; idx ++)
handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], this->operator[](idx), 0); handler.serializeInt(LIBRARY->resourceTypeHandler->getById(idx)->getJsonKey(), this->operator[](idx), 0);
} }
bool ResourceSet::nonZero() const bool ResourceSet::nonZero() const

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@@ -37,6 +37,7 @@
#include "entities/faction/CFaction.h" #include "entities/faction/CFaction.h"
#include "entities/hero/CHero.h" #include "entities/hero/CHero.h"
#include "entities/hero/CHeroClass.h" #include "entities/hero/CHeroClass.h"
#include "entities/ResourceTypeHandler.h"
#include "mapObjectConstructors/AObjectTypeHandler.h" #include "mapObjectConstructors/AObjectTypeHandler.h"
#include "constants/StringConstants.h" #include "constants/StringConstants.h"
#include "texts/CGeneralTextHandler.h" #include "texts/CGeneralTextHandler.h"
@@ -628,7 +629,7 @@ si32 GameResID::decode(const std::string & identifier)
std::string GameResID::encode(const si32 index) std::string GameResID::encode(const si32 index)
{ {
return GameConstants::RESOURCE_NAMES[index]; return LIBRARY->resourceTypeHandler->getById(index)->getJsonKey();
} }
si32 BuildingTypeUniqueID::decode(const std::string & identifier) si32 BuildingTypeUniqueID::decode(const std::string & identifier)

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@@ -107,7 +107,7 @@ void StatisticDataSetEntry::serializeJson(JsonSerializeFormat & handler)
{ {
auto zonesData = handler.enterStruct("numMines"); auto zonesData = handler.enterStruct("numMines");
for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++) for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], numMines[idx], 0); handler.serializeInt(LIBRARY->resourceTypeHandler->getById(idx)->getJsonKey(), numMines[idx], 0);
} }
handler.serializeInt("score", score); handler.serializeInt("score", score);
handler.serializeInt("maxHeroLevel", maxHeroLevel); handler.serializeInt("maxHeroLevel", maxHeroLevel);
@@ -192,15 +192,15 @@ std::string StatisticDataSet::toCsv(std::string sep) const
ss << "EventDefeatedStrongestHero" << sep; ss << "EventDefeatedStrongestHero" << sep;
ss << "MovementPointsUsed"; ss << "MovementPointsUsed";
for(auto & resource : resources) for(auto & resource : resources)
ss << sep << GameConstants::RESOURCE_NAMES[resource]; ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey();
for(auto & resource : resources) for(auto & resource : resources)
ss << sep << GameConstants::RESOURCE_NAMES[resource] + "Mines"; ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey() + "Mines";
for(auto & resource : resources) for(auto & resource : resources)
ss << sep << GameConstants::RESOURCE_NAMES[resource] + "SpentResourcesForArmy"; ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey() + "SpentResourcesForArmy";
for(auto & resource : resources) for(auto & resource : resources)
ss << sep << GameConstants::RESOURCE_NAMES[resource] + "SpentResourcesForBuildings"; ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey() + "SpentResourcesForBuildings";
for(auto & resource : resources) for(auto & resource : resources)
ss << sep << GameConstants::RESOURCE_NAMES[resource] + "TradeVolume"; ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey() + "TradeVolume";
ss << "\r\n"; ss << "\r\n";
for(auto & entry : data) for(auto & entry : data)

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@@ -28,6 +28,7 @@
#include "../entities/artifact/CArtHandler.h" #include "../entities/artifact/CArtHandler.h"
#include "../entities/hero/CHero.h" #include "../entities/hero/CHero.h"
#include "../entities/hero/CHeroClass.h" #include "../entities/hero/CHeroClass.h"
#include "../entities/ResourceTypeHandler.h"
#include "../gameState/CGameState.h" #include "../gameState/CGameState.h"
#include "../mapObjects/army/CStackBasicDescriptor.h" #include "../mapObjects/army/CStackBasicDescriptor.h"
#include "../mapObjects/IObjectInterface.h" #include "../mapObjects/IObjectInterface.h"
@@ -300,7 +301,7 @@ JsonRandom::JsonRandom(IGameInfoCallback * cb, IGameRandomizer & gameRandomizer)
for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++) for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
{ {
ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], variables); ret[i] = loadValue(value[LIBRARY->resourceTypeHandler->getById(i)->getJsonKey()], variables);
} }
return ret; return ret;
} }

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@@ -376,7 +376,7 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++) for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
{ {
handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mission.resources[idx], 0); handler.serializeInt(LIBRARY->resourceTypeHandler->getById(idx)->getJsonKey(), mission.resources[idx], 0);
} }
} }

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@@ -239,7 +239,7 @@ void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
{ {
JsonNode node; JsonNode node;
for(const auto & resID : abandonedMineResources) for(const auto & resID : abandonedMineResources)
node.Vector().emplace_back(GameConstants::RESOURCE_NAMES[resID.getNum()]); node.Vector().emplace_back(LIBRARY->resourceTypeHandler->getById(resID)->getJsonKey());
handler.serializeRaw("possibleResources", node, std::nullopt); handler.serializeRaw("possibleResources", node, std::nullopt);
} }
@@ -252,7 +252,10 @@ void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
for(const std::string & s : names) for(const std::string & s : names)
{ {
int raw_res = vstd::find_pos(GameConstants::RESOURCE_NAMES, s); std::vector<std::string> resNames;
for(auto & res : LIBRARY->resourceTypeHandler->getAllObjects())
resNames.push_back(LIBRARY->resourceTypeHandler->getById(res)->getJsonKey());
int raw_res = vstd::find_pos(resNames, s);
if(raw_res < 0) if(raw_res < 0)
logGlobal->error("Invalid resource name: %s", s); logGlobal->error("Invalid resource name: %s", s);
else else

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@@ -243,28 +243,29 @@ void ContentTypeHandler::afterLoadFinalization()
void CContentHandler::init() void CContentHandler::init()
{ {
handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(LIBRARY->heroclassesh.get(), "heroClass"))); handlers.push_back(std::make_pair("resources", ContentTypeHandler(LIBRARY->resourceTypeHandler.get(), "resources"))); // needs to loaded first because needed by other handlers
handlers.insert(std::make_pair("artifacts", ContentTypeHandler(LIBRARY->arth.get(), "artifact")));
handlers.insert(std::make_pair("bonuses", ContentTypeHandler(LIBRARY->bth.get(), "bonus"))); handlers.push_back(std::make_pair("heroClasses", ContentTypeHandler(LIBRARY->heroclassesh.get(), "heroClass")));
handlers.insert(std::make_pair("creatures", ContentTypeHandler(LIBRARY->creh.get(), "creature"))); handlers.push_back(std::make_pair("artifacts", ContentTypeHandler(LIBRARY->arth.get(), "artifact")));
handlers.insert(std::make_pair("campaignRegions", ContentTypeHandler(LIBRARY->campaignRegions.get(), "campaignRegion"))); handlers.push_back(std::make_pair("bonuses", ContentTypeHandler(LIBRARY->bth.get(), "bonus")));
handlers.insert(std::make_pair("factions", ContentTypeHandler(LIBRARY->townh.get(), "faction"))); handlers.push_back(std::make_pair("creatures", ContentTypeHandler(LIBRARY->creh.get(), "creature")));
handlers.insert(std::make_pair("objects", ContentTypeHandler(LIBRARY->objtypeh.get(), "object"))); handlers.push_back(std::make_pair("campaignRegions", ContentTypeHandler(LIBRARY->campaignRegions.get(), "campaignRegion")));
handlers.insert(std::make_pair("heroes", ContentTypeHandler(LIBRARY->heroh.get(), "hero"))); handlers.push_back(std::make_pair("factions", ContentTypeHandler(LIBRARY->townh.get(), "faction")));
handlers.insert(std::make_pair("spells", ContentTypeHandler(LIBRARY->spellh.get(), "spell"))); handlers.push_back(std::make_pair("objects", ContentTypeHandler(LIBRARY->objtypeh.get(), "object")));
handlers.insert(std::make_pair("spellSchools", ContentTypeHandler(LIBRARY->spellSchoolHandler.get(), "spellSchool"))); handlers.push_back(std::make_pair("heroes", ContentTypeHandler(LIBRARY->heroh.get(), "hero")));
handlers.insert(std::make_pair("skills", ContentTypeHandler(LIBRARY->skillh.get(), "skill"))); handlers.push_back(std::make_pair("spells", ContentTypeHandler(LIBRARY->spellh.get(), "spell")));
handlers.insert(std::make_pair("templates", ContentTypeHandler(LIBRARY->tplh.get(), "template"))); handlers.push_back(std::make_pair("spellSchools", ContentTypeHandler(LIBRARY->spellSchoolHandler.get(), "spellSchool")));
handlers.push_back(std::make_pair("skills", ContentTypeHandler(LIBRARY->skillh.get(), "skill")));
handlers.push_back(std::make_pair("templates", ContentTypeHandler(LIBRARY->tplh.get(), "template")));
#if SCRIPTING_ENABLED #if SCRIPTING_ENABLED
handlers.insert(std::make_pair("scripts", ContentTypeHandler(LIBRARY->scriptHandler.get(), "script"))); handlers.push_back(std::make_pair("scripts", ContentTypeHandler(LIBRARY->scriptHandler.get(), "script")));
#endif #endif
handlers.insert(std::make_pair("battlefields", ContentTypeHandler(LIBRARY->battlefieldsHandler.get(), "battlefield"))); handlers.push_back(std::make_pair("battlefields", ContentTypeHandler(LIBRARY->battlefieldsHandler.get(), "battlefield")));
handlers.insert(std::make_pair("terrains", ContentTypeHandler(LIBRARY->terrainTypeHandler.get(), "terrain"))); handlers.push_back(std::make_pair("terrains", ContentTypeHandler(LIBRARY->terrainTypeHandler.get(), "terrain")));
handlers.insert(std::make_pair("resources", ContentTypeHandler(LIBRARY->resourceTypeHandler.get(), "resources"))); handlers.push_back(std::make_pair("rivers", ContentTypeHandler(LIBRARY->riverTypeHandler.get(), "river")));
handlers.insert(std::make_pair("rivers", ContentTypeHandler(LIBRARY->riverTypeHandler.get(), "river"))); handlers.push_back(std::make_pair("roads", ContentTypeHandler(LIBRARY->roadTypeHandler.get(), "road")));
handlers.insert(std::make_pair("roads", ContentTypeHandler(LIBRARY->roadTypeHandler.get(), "road"))); handlers.push_back(std::make_pair("obstacles", ContentTypeHandler(LIBRARY->obstacleHandler.get(), "obstacle")));
handlers.insert(std::make_pair("obstacles", ContentTypeHandler(LIBRARY->obstacleHandler.get(), "obstacle"))); handlers.push_back(std::make_pair("biomes", ContentTypeHandler(LIBRARY->biomeHandler.get(), "biome")));
handlers.insert(std::make_pair("biomes", ContentTypeHandler(LIBRARY->biomeHandler.get(), "biome")));
} }
bool CContentHandler::preloadData(const ModDescription & mod, bool validate) bool CContentHandler::preloadData(const ModDescription & mod, bool validate)
@@ -309,7 +310,15 @@ void CContentHandler::afterLoadFinalization()
const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
{ {
return handlers.at(name); auto it = std::find_if(handlers.begin(), handlers.end(), [&name](const auto& pair)
{
return pair.first == name;
});
if (it != handlers.end()) {
return it->second;
}
throw std::out_of_range("Handler not found for name: " + name);
} }
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

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@@ -50,7 +50,7 @@ public:
/// class used to load all game data into handlers. Used only during loading /// class used to load all game data into handlers. Used only during loading
class DLL_LINKAGE CContentHandler class DLL_LINKAGE CContentHandler
{ {
std::map<std::string, ContentTypeHandler> handlers; std::vector<std::pair<std::string, ContentTypeHandler>> handlers;
public: public:
void init(); void init();

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@@ -18,6 +18,7 @@
#include "../GameLibrary.h" #include "../GameLibrary.h"
#include "../constants/StringConstants.h" #include "../constants/StringConstants.h"
#include "../entities/faction/CTownHandler.h" #include "../entities/faction/CTownHandler.h"
#include "../entities/ResourceTypeHandler.h"
#include "../modding/ModScope.h" #include "../modding/ModScope.h"
#include "../serializer/JsonSerializeFormat.h" #include "../serializer/JsonSerializeFormat.h"
@@ -536,7 +537,7 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++) for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
{ {
handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0); handler.serializeInt(LIBRARY->resourceTypeHandler->getById(idx)->getJsonKey(), mines[idx], 0);
} }
} }

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@@ -18,6 +18,8 @@
#include "../../lib/entities/faction/CTownHandler.h" #include "../../lib/entities/faction/CTownHandler.h"
#include "../../lib/constants/NumericConstants.h" #include "../../lib/constants/NumericConstants.h"
#include "../../lib/constants/StringConstants.h" #include "../../lib/constants/StringConstants.h"
#include "../../lib/GameLibrary.h"
#include "../../lib/entities/ResourceTypeHandler.h"
static const int FIRST_DAY_FOR_EVENT = 1; static const int FIRST_DAY_FOR_EVENT = 1;
static const int LAST_DAY_FOR_EVENT = 999; static const int LAST_DAY_FOR_EVENT = 999;
@@ -91,7 +93,7 @@ void TownEventDialog::initResources()
item->setText(name); item->setText(name);
ui->resourcesTable->setItem(i, 0, item); ui->resourcesTable->setItem(i, 0, item);
int val = resourcesMap.value(QString::fromStdString(GameConstants::RESOURCE_NAMES[i])).toInt(); int val = resourcesMap.value(QString::fromStdString(LIBRARY->resourceTypeHandler->getById(i)->getJsonKey())).toInt();
auto * edit = new QSpinBox(ui->resourcesTable); auto * edit = new QSpinBox(ui->resourcesTable);
edit->setMaximum(i == GameResID::GOLD ? MAXIMUM_GOLD_CHANGE : MAXIMUM_RESOURCE_CHANGE); edit->setMaximum(i == GameResID::GOLD ? MAXIMUM_GOLD_CHANGE : MAXIMUM_RESOURCE_CHANGE);
edit->setMinimum(i == GameResID::GOLD ? -MAXIMUM_GOLD_CHANGE : -MAXIMUM_RESOURCE_CHANGE); edit->setMinimum(i == GameResID::GOLD ? -MAXIMUM_GOLD_CHANGE : -MAXIMUM_RESOURCE_CHANGE);
@@ -230,7 +232,7 @@ QVariantMap TownEventDialog::resourcesToVariant()
auto res = params.value("resources").toMap(); auto res = params.value("resources").toMap();
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i) for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
{ {
auto itemType = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]); auto itemType = QString::fromStdString(LIBRARY->resourceTypeHandler->getById(i)->getJsonKey());
auto * itemQty = static_cast<QSpinBox *> (ui->resourcesTable->cellWidget(i, 1)); auto * itemQty = static_cast<QSpinBox *> (ui->resourcesTable->cellWidget(i, 1));
res[itemType] = QVariant::fromValue(itemQty->value()); res[itemType] = QVariant::fromValue(itemQty->value());

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@@ -14,6 +14,8 @@
#include "../mapcontroller.h" #include "../mapcontroller.h"
#include "../../lib/constants/NumericConstants.h" #include "../../lib/constants/NumericConstants.h"
#include "../../lib/constants/StringConstants.h" #include "../../lib/constants/StringConstants.h"
#include "../../lib/GameLibrary.h"
#include "../../lib/entities/ResourceTypeHandler.h"
QString toQString(const PlayerColor & player) QString toQString(const PlayerColor & player)
{ {
@@ -42,7 +44,7 @@ QVariant toVariant(const TResources & resources)
{ {
QVariantMap result; QVariantMap result;
for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i) for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
result[QString::fromStdString(GameConstants::RESOURCE_NAMES[i])] = QVariant::fromValue(resources[i]); result[QString::fromStdString(LIBRARY->resourceTypeHandler->getById(i)->getJsonKey())] = QVariant::fromValue(resources[i]);
return result; return result;
} }

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@@ -14,6 +14,8 @@
#include "../mapeditorroles.h" #include "../mapeditorroles.h"
#include "../../lib/constants/EntityIdentifiers.h" #include "../../lib/constants/EntityIdentifiers.h"
#include "../../lib/constants/StringConstants.h" #include "../../lib/constants/StringConstants.h"
#include "../../lib/GameLibrary.h"
#include "../../lib/entities/ResourceTypeHandler.h"
TimedEvent::TimedEvent(MapController & c, QListWidgetItem * t, QWidget *parent) : TimedEvent::TimedEvent(MapController & c, QListWidgetItem * t, QWidget *parent) :
controller(c), controller(c),
@@ -51,7 +53,7 @@ TimedEvent::TimedEvent(MapController & c, QListWidgetItem * t, QWidget *parent)
MetaString str; MetaString str;
str.appendName(GameResID(i)); str.appendName(GameResID(i));
auto name = QString::fromStdString(str.toString()); auto name = QString::fromStdString(str.toString());
int val = params.value("resources").toMap().value(QString::fromStdString(GameConstants::RESOURCE_NAMES[i])).toInt(); int val = params.value("resources").toMap().value(QString::fromStdString(LIBRARY->resourceTypeHandler->getById(i)->getJsonKey())).toInt();
ui->resources->setItem(i, 0, new QTableWidgetItem(name)); ui->resources->setItem(i, 0, new QTableWidgetItem(name));
auto nval = new QTableWidgetItem(QString::number(val)); auto nval = new QTableWidgetItem(QString::number(val));
nval->setFlags(nval->flags() | Qt::ItemIsEditable); nval->setFlags(nval->flags() | Qt::ItemIsEditable);
@@ -96,7 +98,7 @@ void TimedEvent::on_TimedEvent_finished(int result)
auto res = target->data(Qt::UserRole).toMap().value("resources").toMap(); auto res = target->data(Qt::UserRole).toMap().value("resources").toMap();
for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i) for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
{ {
auto itemType = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]); auto itemType = QString::fromStdString(LIBRARY->resourceTypeHandler->getById(i)->getJsonKey());
auto * itemQty = ui->resources->item(i, 1); auto * itemQty = ui->resources->item(i, 1);
res[itemType] = QVariant::fromValue(itemQty->text().toInt()); res[itemType] = QVariant::fromValue(itemQty->text().toInt());
} }

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@@ -16,6 +16,8 @@
#include "../../../lib/constants/EntityIdentifiers.h" #include "../../../lib/constants/EntityIdentifiers.h"
#include "../../../lib/constants/StringConstants.h" #include "../../../lib/constants/StringConstants.h"
#include "../../../lib/rmg/CRmgTemplate.h" #include "../../../lib/rmg/CRmgTemplate.h"
#include "../../../lib/GameLibrary.h"
#include "../../../lib/entities/ResourceTypeHandler.h"
QDomElement CardItem::getElementById(const QDomDocument& doc, const QString& id) QDomElement CardItem::getElementById(const QDomDocument& doc, const QString& id)
{ {
@@ -149,11 +151,11 @@ int CardItem::getId()
void CardItem::setResAmount(GameResID res, int val) void CardItem::setResAmount(GameResID res, int val)
{ {
auto textElem = getElementById(doc, "text" + QString::fromStdString(GameConstants::RESOURCE_NAMES[res])); auto textElem = getElementById(doc, "text" + QString::fromStdString(LIBRARY->resourceTypeHandler->getById(res)->getJsonKey()));
textElem.setAttribute("style", textElem.attribute("style").replace(QRegularExpression("fill:.*?;"), "fill:" + QColor(useBlackText ? Qt::black : Qt::white).name() + ";")); textElem.setAttribute("style", textElem.attribute("style").replace(QRegularExpression("fill:.*?;"), "fill:" + QColor(useBlackText ? Qt::black : Qt::white).name() + ";"));
textElem.firstChild().setNodeValue(val ? QString::number(val) : ""); textElem.firstChild().setNodeValue(val ? QString::number(val) : "");
auto iconElem = getElementById(doc, "icon" + QString::fromStdString(GameConstants::RESOURCE_NAMES[res])); auto iconElem = getElementById(doc, "icon" + QString::fromStdString(LIBRARY->resourceTypeHandler->getById(res)->getJsonKey()));
iconElem.setAttribute("opacity", val ? "1.0" : "0.1"); iconElem.setAttribute("opacity", val ? "1.0" : "0.1");
} }

View File

@@ -259,7 +259,7 @@ ResourceSet NewTurnProcessor::generatePlayerIncome(PlayerColor playerID, bool ne
// Distribute weekly bonuses over 7 days, depending on the current day of the week // Distribute weekly bonuses over 7 days, depending on the current day of the week
for (GameResID i : LIBRARY->resourceTypeHandler->getAllObjects()) for (GameResID i : LIBRARY->resourceTypeHandler->getAllObjects())
{ {
const std::string & name = GameConstants::RESOURCE_NAMES[i.getNum()]; const std::string & name = LIBRARY->resourceTypeHandler->getById(i)->getJsonKey();
int64_t weeklyBonus = difficultyConfig[name].Integer(); int64_t weeklyBonus = difficultyConfig[name].Integer();
int64_t dayOfWeek = gameHandler->gameState().getDate(Date::DAY_OF_WEEK); int64_t dayOfWeek = gameHandler->gameState().getDate(Date::DAY_OF_WEEK);
int64_t dailyIncome = incomeHandicapped[i]; int64_t dailyIncome = incomeHandicapped[i];