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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

reuse begin button

This commit is contained in:
Laserlicht
2025-11-07 00:07:32 +01:00
parent 43c66f5086
commit a5cbf878bd
4 changed files with 21 additions and 12 deletions

View File

@@ -10,6 +10,7 @@
#include "StdInc.h"
#include "BattleOnlyModeTab.h"
#include "CLobbyScreen.h"
#include "../CServerHandler.h"
#include "../GameEngine.h"
@@ -65,8 +66,6 @@ BattleOnlyModeTab::BattleOnlyModeTab()
init();
backgroundImage = std::make_shared<CPicture>(ImagePath::builtin("AdventureOptionsBackgroundClear"), 0, 6);
buttonOk = std::make_shared<CButton>(Point(148, 430), AnimationPath::builtin("CBBEGIB"), CButton::tooltip(), [this](){ startBattle(); }, EShortcut::GLOBAL_ACCEPT);
buttonOk->block(true);
title = std::make_shared<CLabel>(220, 35, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyMode"));
subTitle = std::make_shared<CMultiLineLabel>(Rect(55, 40, 333, 40), FONT_SMALL, ETextAlignment::BOTTOMCENTER, Colors::WHITE, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeSubTitle"));
@@ -167,7 +166,7 @@ void BattleOnlyModeTab::onChange()
void BattleOnlyModeTab::update()
{
setTerrainButtonText();
setOkButtonEnabled();
setStartButtonEnabled();
heroSelector1->setHeroIcon();
heroSelector1->setCreatureIcons();
@@ -187,13 +186,13 @@ void BattleOnlyModeTab::setTerrainButtonText()
battlefieldSelector->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattlefield") + ": " + (startInfo->selectedTerrain ? (*startInfo->selectedTerrain).toEntity(LIBRARY)->getNameTranslated() : (*startInfo->selectedTown).toEntity(LIBRARY)->getNameTranslated()), EFonts::FONT_SMALL, disabledColor);
}
void BattleOnlyModeTab::setOkButtonEnabled()
void BattleOnlyModeTab::setStartButtonEnabled()
{
bool army2Empty = std::all_of(startInfo->selectedArmy[1].begin(), startInfo->selectedArmy[1].end(), [](const auto x) { return x.getId() == CreatureID::NONE; });
bool canStart = (startInfo->selectedTerrain || startInfo->selectedTown);
canStart &= (startInfo->selectedHero[0] && ((startInfo->selectedHero[1]) || (startInfo->selectedTown && !army2Empty)));
buttonOk->block(!canStart || GAME->server().isGuest());
(static_cast<CLobbyScreen *>(parent))->buttonStart->block(!canStart || GAME->server().isGuest());
}
std::shared_ptr<IImage> drawBlackBox(Point size, std::string text, ColorRGBA color)