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Place objects away from connection even if it's empty (not guarded)
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@ -245,9 +245,12 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
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}
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else
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{
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//Update distances from empty passage, too
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zone.areaPossible().erase(guardPos);
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zone.freePaths().add(guardPos);
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map.setOccupied(guardPos, ETileType::FREE);
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manager.updateDistances(guardPos);
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otherZone->getModificator<ObjectManager>()->updateDistances(guardPos);
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}
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assert(zone.getModificator<RoadPlacer>());
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