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Fixed initialization of heroes in taverns

This commit is contained in:
Ivan Savenko
2023-07-22 22:04:32 +03:00
parent 5aa2492a90
commit a619193e3c
2 changed files with 40 additions and 60 deletions

View File

@ -1390,18 +1390,7 @@ void HeroRecruited::applyGs(CGameState * gs) const
h->setOwner(player);
h->pos = tile;
bool fresh = !h->isInitialized();
if(fresh)
{ // this is a fresh hero who hasn't appeared yet
if (boatId >= 0) //Hero spawns on water
{
h->setMovementPoints(h->movementPointsLimit(false));
}
else
{
h->setMovementPoints(h->movementPointsLimit(true));
}
}
h->initObj(gs->getRandomGenerator());
if(h->id == ObjectInstanceID())
{
@ -1414,16 +1403,10 @@ void HeroRecruited::applyGs(CGameState * gs) const
gs->map->heroesOnMap.emplace_back(h);
p->heroes.emplace_back(h);
h->attachTo(*p);
if(fresh)
{
h->initObj(gs->getRandomGenerator());
}
gs->map->addBlockVisTiles(h);
if(t)
{
t->setVisitingHero(h);
}
}
void GiveHero::applyGs(CGameState * gs) const
@ -2205,31 +2188,31 @@ void BattleResultAccepted::applyGs(CGameState * gs) const
for(auto & res : heroResult)
{
if(res.hero)
res.hero->removeBonusesRecursive(Bonus::OneBattle);
}
if(winnerSide != 2)
{
// Grow up growing artifacts
const auto hero = heroResult[winnerSide].hero;
if (hero)
{
if(hero->commander && hero->commander->alive)
{
for(auto & art : hero->commander->artifactsWorn)
art.second.artifact->growingUp();
}
for(auto & art : hero->artifactsWorn)
{
art.second.artifact->growingUp();
}
}
}
if(VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
{
if(heroResult[0].army)
res.hero->removeBonusesRecursive(Bonus::OneBattle);
}
if(winnerSide != 2)
{
// Grow up growing artifacts
const auto hero = heroResult[winnerSide].hero;
if (hero)
{
if(hero->commander && hero->commander->alive)
{
for(auto & art : hero->commander->artifactsWorn)
art.second.artifact->growingUp();
}
for(auto & art : hero->artifactsWorn)
{
art.second.artifact->growingUp();
}
}
}
if(VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
{
if(heroResult[0].army)
heroResult[0].army->giveStackExp(heroResult[0].exp);
if(heroResult[1].army)
heroResult[1].army->giveStackExp(heroResult[1].exp);