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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

[c::b] update projects

This commit is contained in:
alexvins 2012-12-06 12:16:26 +00:00
parent cfaa9fd00a
commit a6388652d3
7 changed files with 141 additions and 139 deletions

View File

@ -7,20 +7,20 @@
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option output="bin/Debug/BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="..\..\bin\Debug" />
<Add directory="../../bin/Debug" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Release\BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option output="bin/Release/BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
@ -28,7 +28,7 @@
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="..\..\bin\Release" />
<Add directory="../../bin/Release" />
</Linker>
</Target>
</Build>
@ -43,10 +43,10 @@
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add directory="$(#boost.include)" />
<Add directory="..\..\include" />
<Add directory="../../include" />
</Compiler>
<Linker>
<Add option="-lboost_system-mgw47-mt-1_51" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib)" />
</Linker>

View File

@ -7,20 +7,20 @@
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option output="bin/Debug/EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-ggdb" />
</Compiler>
<Linker>
<Add directory="..\..\bin\Debug" />
<Add directory="../../bin/Debug" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Release\EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option output="bin/Release/EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
@ -29,7 +29,7 @@
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="..\..\bin\Release" />
<Add directory="../../bin/Release" />
</Linker>
</Target>
</Build>
@ -44,10 +44,10 @@
<Add option="-Wno-overloaded-virtual" />
<Add option="-fpermissive" />
<Add directory="$(#boost.include)" />
<Add directory="..\..\include" />
<Add directory="../../include" />
</Compiler>
<Linker>
<Add option="-lboost_system-mgw47-mt-1_51" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib)" />
</Linker>

View File

@ -7,20 +7,20 @@
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option output="bin/Debug/StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-ggdb" />
</Compiler>
<Linker>
<Add directory="..\..\bin\Debug" />
<Add directory="../../bin/Debug" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Release\StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option output="bin/Release/StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
@ -29,7 +29,7 @@
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="..\..\bin\Release" />
<Add directory="../../bin/Release" />
</Linker>
</Target>
</Build>
@ -46,10 +46,10 @@
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add directory="$(#boost.include)" />
<Add directory="..\..\include" />
<Add directory="../../include" />
</Compiler>
<Linker>
<Add option="-lboost_system-mgw47-mt-1_51" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib)" />
</Linker>

View File

@ -7,21 +7,21 @@
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option output="bin/Debug/VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="..\..\bin\Debug" />
<Add directory="..\FuzzyLite\bin\Debug" />
<Add directory="../../bin/Debug" />
<Add directory="../FuzzyLite/bin/Debug" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Release\VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option output="bin/Release/VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
@ -30,8 +30,8 @@
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="..\..\bin\Release" />
<Add directory="..\FuzzyLite\bin\Release" />
<Add directory="../../bin/Release" />
<Add directory="../FuzzyLite/bin/Release" />
</Linker>
</Target>
</Build>
@ -48,13 +48,13 @@
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add directory="$(#boost.include)" />
<Add directory="..\..\include" />
<Add directory="../../include" />
</Compiler>
<Linker>
<Add option="-lFuzzyLite" />
<Add option="-lboost_system-mgw47-mt-1_51" />
<Add option="-lboost_thread-mgw47-mt-1_51" />
<Add option="-lboost_chrono-mgw47-mt-1_51" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib)" />
</Linker>

View File

@ -7,20 +7,20 @@
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\VCMI_client" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option output="bin/Debug/VCMI_client" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="bin\Debug" />
<Add directory="bin/Debug" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Release\VCMI_client" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option output="bin/Release/VCMI_client" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -29,7 +29,7 @@
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="bin\Release" />
<Add directory="bin/Release" />
</Linker>
</Target>
</Build>
@ -55,11 +55,11 @@
<Add option="-lole32" />
<Add option="-loleaut32" />
<Add option="-lws2_32" />
<Add option="-lboost_program_options-mgw47-mt-1_51" />
<Add option="-lboost_filesystem-mgw47-mt-1_51" />
<Add option="-lboost_system-mgw47-mt-1_51" />
<Add option="-lboost_thread-mgw47-mt-1_51" />
<Add option="-lboost_chrono-mgw47-mt-1_51" />
<Add option="-lboost_program_options$(#boost.libsuffix)" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lSDL" />
<Add option="-lSDL_image" />
<Add option="-lSDL_mixer" />
@ -70,82 +70,82 @@
</Linker>
<Unit filename="CCallback.cpp" />
<Unit filename="CCallback.h" />
<Unit filename="client\AdventureMapClasses.cpp" />
<Unit filename="client\AdventureMapClasses.h" />
<Unit filename="client\BattleInterface\CBattleAnimations.cpp" />
<Unit filename="client\BattleInterface\CBattleAnimations.h" />
<Unit filename="client\BattleInterface\CBattleInterface.cpp" />
<Unit filename="client\BattleInterface\CBattleInterface.h" />
<Unit filename="client\BattleInterface\CBattleInterfaceClasses.cpp" />
<Unit filename="client\BattleInterface\CBattleInterfaceClasses.h" />
<Unit filename="client\BattleInterface\CCreatureAnimation.cpp" />
<Unit filename="client\BattleInterface\CCreatureAnimation.h" />
<Unit filename="client\CAdvmapInterface.cpp" />
<Unit filename="client\CAdvmapInterface.h" />
<Unit filename="client\CAnimation.cpp" />
<Unit filename="client\CAnimation.h" />
<Unit filename="client\CBitmapHandler.cpp" />
<Unit filename="client\CBitmapHandler.h" />
<Unit filename="client\CCastleInterface.cpp" />
<Unit filename="client\CCastleInterface.h" />
<Unit filename="client\CCreatureWindow.cpp" />
<Unit filename="client\CCreatureWindow.h" />
<Unit filename="client\CDefHandler.cpp" />
<Unit filename="client\CDefHandler.h" />
<Unit filename="client\CGameInfo.cpp" />
<Unit filename="client\CGameInfo.h" />
<Unit filename="client\CHeroWindow.cpp" />
<Unit filename="client\CHeroWindow.h" />
<Unit filename="client\CKingdomInterface.cpp" />
<Unit filename="client\CKingdomInterface.h" />
<Unit filename="client\CMT.cpp" />
<Unit filename="client\CMessage.cpp" />
<Unit filename="client\CMessage.h" />
<Unit filename="client\CMusicHandler.cpp" />
<Unit filename="client\CMusicHandler.h" />
<Unit filename="client\CPlayerInterface.cpp" />
<Unit filename="client\CPlayerInterface.h" />
<Unit filename="client\CPreGame.cpp" />
<Unit filename="client\CPreGame.h" />
<Unit filename="client\CQuestLog.cpp" />
<Unit filename="client\CQuestLog.h" />
<Unit filename="client\CSoundBase.h" />
<Unit filename="client\CSpellWindow.cpp" />
<Unit filename="client\CSpellWindow.h" />
<Unit filename="client\CVideoHandler.cpp" />
<Unit filename="client\CVideoHandler.h" />
<Unit filename="client\Client.cpp" />
<Unit filename="client\Client.h" />
<Unit filename="client\FontBase.h" />
<Unit filename="client\FunctionList.h" />
<Unit filename="client\GUIClasses.cpp" />
<Unit filename="client\GUIClasses.h" />
<Unit filename="client\Graphics.cpp" />
<Unit filename="client\Graphics.h" />
<Unit filename="client\NetPacksClient.cpp" />
<Unit filename="client\StdInc.h">
<Unit filename="client/AdventureMapClasses.cpp" />
<Unit filename="client/AdventureMapClasses.h" />
<Unit filename="client/BattleInterface/CBattleAnimations.cpp" />
<Unit filename="client/BattleInterface/CBattleAnimations.h" />
<Unit filename="client/BattleInterface/CBattleInterface.cpp" />
<Unit filename="client/BattleInterface/CBattleInterface.h" />
<Unit filename="client/BattleInterface/CBattleInterfaceClasses.cpp" />
<Unit filename="client/BattleInterface/CBattleInterfaceClasses.h" />
<Unit filename="client/BattleInterface/CCreatureAnimation.cpp" />
<Unit filename="client/BattleInterface/CCreatureAnimation.h" />
<Unit filename="client/CAdvmapInterface.cpp" />
<Unit filename="client/CAdvmapInterface.h" />
<Unit filename="client/CAnimation.cpp" />
<Unit filename="client/CAnimation.h" />
<Unit filename="client/CBitmapHandler.cpp" />
<Unit filename="client/CBitmapHandler.h" />
<Unit filename="client/CCastleInterface.cpp" />
<Unit filename="client/CCastleInterface.h" />
<Unit filename="client/CCreatureWindow.cpp" />
<Unit filename="client/CCreatureWindow.h" />
<Unit filename="client/CDefHandler.cpp" />
<Unit filename="client/CDefHandler.h" />
<Unit filename="client/CGameInfo.cpp" />
<Unit filename="client/CGameInfo.h" />
<Unit filename="client/CHeroWindow.cpp" />
<Unit filename="client/CHeroWindow.h" />
<Unit filename="client/CKingdomInterface.cpp" />
<Unit filename="client/CKingdomInterface.h" />
<Unit filename="client/CMT.cpp" />
<Unit filename="client/CMessage.cpp" />
<Unit filename="client/CMessage.h" />
<Unit filename="client/CMusicHandler.cpp" />
<Unit filename="client/CMusicHandler.h" />
<Unit filename="client/CPlayerInterface.cpp" />
<Unit filename="client/CPlayerInterface.h" />
<Unit filename="client/CPreGame.cpp" />
<Unit filename="client/CPreGame.h" />
<Unit filename="client/CQuestLog.cpp" />
<Unit filename="client/CQuestLog.h" />
<Unit filename="client/CSoundBase.h" />
<Unit filename="client/CSpellWindow.cpp" />
<Unit filename="client/CSpellWindow.h" />
<Unit filename="client/CVideoHandler.cpp" />
<Unit filename="client/CVideoHandler.h" />
<Unit filename="client/Client.cpp" />
<Unit filename="client/Client.h" />
<Unit filename="client/FontBase.h" />
<Unit filename="client/FunctionList.h" />
<Unit filename="client/GUIClasses.cpp" />
<Unit filename="client/GUIClasses.h" />
<Unit filename="client/Graphics.cpp" />
<Unit filename="client/Graphics.h" />
<Unit filename="client/NetPacksClient.cpp" />
<Unit filename="client/StdInc.h">
<Option compile="1" />
<Option weight="0" />
</Unit>
<Unit filename="client\UIFramework\CCursorHandler.cpp" />
<Unit filename="client\UIFramework\CCursorHandler.h" />
<Unit filename="client\UIFramework\CGuiHandler.cpp" />
<Unit filename="client\UIFramework\CGuiHandler.h" />
<Unit filename="client\UIFramework\CIntObject.cpp" />
<Unit filename="client\UIFramework\CIntObject.h" />
<Unit filename="client\UIFramework\CIntObjectClasses.cpp" />
<Unit filename="client\UIFramework\CIntObjectClasses.h" />
<Unit filename="client\UIFramework\Geometries.cpp" />
<Unit filename="client\UIFramework\Geometries.h" />
<Unit filename="client\UIFramework\SDL_Extensions.cpp" />
<Unit filename="client\UIFramework\SDL_Extensions.h" />
<Unit filename="client\UIFramework\SDL_Pixels.h" />
<Unit filename="client\VCMI_client.rc">
<Unit filename="client/UIFramework/CCursorHandler.cpp" />
<Unit filename="client/UIFramework/CCursorHandler.h" />
<Unit filename="client/UIFramework/CGuiHandler.cpp" />
<Unit filename="client/UIFramework/CGuiHandler.h" />
<Unit filename="client/UIFramework/CIntObject.cpp" />
<Unit filename="client/UIFramework/CIntObject.h" />
<Unit filename="client/UIFramework/CIntObjectClasses.cpp" />
<Unit filename="client/UIFramework/CIntObjectClasses.h" />
<Unit filename="client/UIFramework/Geometries.cpp" />
<Unit filename="client/UIFramework/Geometries.h" />
<Unit filename="client/UIFramework/SDL_Extensions.cpp" />
<Unit filename="client/UIFramework/SDL_Extensions.h" />
<Unit filename="client/UIFramework/SDL_Pixels.h" />
<Unit filename="client/VCMI_client.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="client\mapHandler.cpp" />
<Unit filename="client\mapHandler.h" />
<Unit filename="client\resource.h" />
<Unit filename="client/mapHandler.cpp" />
<Unit filename="client/mapHandler.h" />
<Unit filename="client/resource.h" />
<Extensions>
<code_completion />
<envvars />

View File

@ -56,10 +56,10 @@
<Linker>
<Add option="-lws2_32" />
<Add option="-lzlib" />
<Add option="-lboost_filesystem-mgw47-mt-1_51" />
<Add option="-lboost_system-mgw47-mt-1_51" />
<Add option="-lboost_thread-mgw47-mt-1_51" />
<Add option="-lboost_chrono-mgw47-mt-1_51" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add directory="$(#boost.lib)" />
<Add directory="$(#sdl.lib)" />
</Linker>
@ -152,6 +152,8 @@
<Unit filename="lib/Map/CMapService.h" />
<Unit filename="lib/NetPacks.h" />
<Unit filename="lib/NetPacksLib.cpp" />
<Unit filename="lib/RMG/CMapGenOptions.cpp" />
<Unit filename="lib/RMG/CMapGenOptions.h" />
<Unit filename="lib/RegisterTypes.h" />
<Unit filename="lib/ResourceSet.cpp" />
<Unit filename="lib/ResourceSet.h" />

View File

@ -7,8 +7,8 @@
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option output="bin/Debug/VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
@ -16,12 +16,12 @@
<Add option="-ggdb" />
</Compiler>
<Linker>
<Add directory="bin\Debug" />
<Add directory="bin/Debug" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Release\VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option output="bin/Release/VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -30,7 +30,7 @@
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="bin\Release" />
<Add directory="bin/Release" />
</Linker>
</Target>
</Build>
@ -55,20 +55,20 @@
<Add option="-loleaut32" />
<Add option="-lws2_32" />
<Add option="-lmswsock" />
<Add option="-lboost_program_options-mgw47-mt-1_51" />
<Add option="-lboost_filesystem-mgw47-mt-1_51" />
<Add option="-lboost_system-mgw47-mt-1_51" />
<Add option="-lboost_thread-mgw47-mt-1_51" />
<Add option="-lboost_chrono-mgw47-mt-1_51" />
<Add option="-lboost_program_options$(#boost.libsuffix)" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib)" />
</Linker>
<Unit filename="server\CGameHandler.cpp" />
<Unit filename="server\CGameHandler.h" />
<Unit filename="server\CVCMIServer.cpp" />
<Unit filename="server\CVCMIServer.h" />
<Unit filename="server\NetPacksServer.cpp" />
<Unit filename="server\StdInc.h">
<Unit filename="server/CGameHandler.cpp" />
<Unit filename="server/CGameHandler.h" />
<Unit filename="server/CVCMIServer.cpp" />
<Unit filename="server/CVCMIServer.h" />
<Unit filename="server/NetPacksServer.cpp" />
<Unit filename="server/StdInc.h">
<Option compile="1" />
<Option weight="0" />
</Unit>