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Removed vstd::advance. Added vstd::next to handle similar cases.
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@@ -80,7 +80,7 @@ std::string CResDataBar::buildDateString()
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void CResDataBar::draw(SDL_Surface * to)
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{
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//TODO: all this should be labels, but they require proper text update on change
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for (auto i=GameResID(EGameResID::WOOD); i <= GameResID(EGameResID::GOLD); vstd::advance(i, 1))
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for (GameResID i=EGameResID::WOOD; i <= GameResID(EGameResID::GOLD); ++i)
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{
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std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
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