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Removed vstd::advance. Added vstd::next to handle similar cases.

This commit is contained in:
Ivan Savenko
2023-04-28 00:29:16 +03:00
parent 832e56e005
commit a654cc2391
10 changed files with 14 additions and 18 deletions

View File

@@ -163,7 +163,7 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
case MISSION_ARMY:
return checkMissionArmy(this, h);
case MISSION_RESOURCES:
for(auto i = EGameResID::WOOD; i <= EGameResID::GOLD; vstd::advance(i, +1)) //including Mithril ?
for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i) //including Mithril ?
{ //Quest has no direct access to callback
if(CGHeroInstance::cb->getResource(h->tempOwner, i) < static_cast<int>(m7resources[i]))
return false;