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Moved town portal logic to mechanics class
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@@ -71,7 +71,8 @@ public:
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void complain(const std::string & problem) const override;
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const CMap * getMap() const override;
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const CGameInfoCallback * getCb() const override;
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bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL) const override;
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bool moveHero(ObjectInstanceID hid, int3 dst, bool teleporting) const override;
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void genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode &)> callback) const override;
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private:
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mutable CGameHandler * gh;
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};
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@@ -6516,13 +6517,20 @@ const CGameInfoCallback * ServerSpellCastEnvironment::getCb() const
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return gh;
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}
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const CMap * ServerSpellCastEnvironment::getMap() const
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{
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return gh->gameState()->map;
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}
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bool ServerSpellCastEnvironment::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker) const
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bool ServerSpellCastEnvironment::moveHero(ObjectInstanceID hid, int3 dst, bool teleporting) const
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{
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return gh->moveHero(hid, dst, teleporting, false, asker);
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return gh->moveHero(hid, dst, teleporting, false);
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}
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void ServerSpellCastEnvironment::genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode&)> callback) const
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{
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auto query = std::make_shared<CGenericQuery>(&gh->queries, color, callback);
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request->queryID = query->queryID;
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gh->queries.addQuery(query);
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gh->sendAndApply(request);
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}
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