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Fixed: Advanced options window issues
This commit is contained in:
committed by
Andrii Danylchenko
parent
1ce7701168
commit
a65feb29f5
@@ -33,7 +33,7 @@
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapping/CMapInfo.h"
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OptionsTab::OptionsTab()
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OptionsTab::OptionsTab() : humanPlayers(0)
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{
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recActions = 0;
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OBJ_CONSTRUCTION;
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@@ -57,11 +57,15 @@ OptionsTab::OptionsTab()
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void OptionsTab::recreate()
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{
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entries.clear();
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humanPlayers = 0;
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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for(auto & pInfo : SEL->getStartInfo()->playerInfos)
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{
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entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second)));
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if(pInfo.second.isControlledByHuman())
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humanPlayers++;
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entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second, * this)));
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}
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if(sliderTurnDuration)
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@@ -437,8 +441,8 @@ void OptionsTab::SelectedBox::clickRight(tribool down, bool previousState)
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}
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}
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OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S)
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: pi(SEL->getPlayerInfo(S.color.getNum())), s(S)
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OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parent)
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: pi(SEL->getPlayerInfo(S.color.getNum())), s(S), parentTab(parent)
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{
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OBJ_CONSTRUCTION;
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defActions |= SHARE_POS;
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@@ -493,7 +497,12 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S)
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if(SEL->screenType != ESelectionScreen::scenarioInfo && SEL->getPlayerInfo(s.color.getNum()).canHumanPlay)
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{
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flag = std::make_shared<CButton>(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&IServerAPI::setPlayer, CSH, s.color));
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flag = std::make_shared<CButton>(
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Point(-43, 2),
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flags[s.color.getNum()],
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CGI->generaltexth->zelp[180],
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std::bind(&OptionsTab::onSetPlayerClicked, &parentTab, s)
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);
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flag->hoverable = true;
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flag->block(CSH->isGuest());
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}
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@@ -505,6 +514,12 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S)
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bonus = std::make_shared<SelectedBox>(Point(271, 2), s, BONUS);
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}
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void OptionsTab::onSetPlayerClicked(const PlayerSettings & ps) const
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{
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if(ps.isControlledByAI() || humanPlayers > 1)
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CSH->setPlayer(ps.color);
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}
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void OptionsTab::PlayerOptionsEntry::hideUnavailableButtons()
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{
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if(!buttonTownLeft)
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