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Use ui16 instead of uint for connectionAttemptCount to fix MinGW build

This commit is contained in:
Alexander Wilms 2023-09-27 19:51:29 +02:00
parent e1401d26c5
commit a66d8ecb8f

View File

@ -274,7 +274,7 @@ void CServerHandler::justConnectToServer(const std::string & addr, const ui16 po
logNetwork->info("\nWaiting for %d ms between each of the %d attempts to connect", sleepDuration.count(), maxConnectionAttempts);
uint connectionAttemptCount = 0;
ui16 connectionAttemptCount = 0;
while(!c && state != EClientState::CONNECTION_CANCELLED)
{
connectionAttemptCount++;