mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-04 23:17:41 +02:00
moved secondary skill default bonus initialization into CSkillHandler
This commit is contained in:
parent
159e27a0ab
commit
a6c3352d7c
@ -54,6 +54,10 @@ BonusList CSkill::getBonus(int level)
|
|||||||
///CSkillHandler
|
///CSkillHandler
|
||||||
CSkillHandler::CSkillHandler()
|
CSkillHandler::CSkillHandler()
|
||||||
{
|
{
|
||||||
|
for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
|
||||||
|
{
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<JsonNode> CSkillHandler::loadLegacyData(size_t dataSize)
|
std::vector<JsonNode> CSkillHandler::loadLegacyData(size_t dataSize)
|
||||||
@ -114,3 +118,55 @@ std::vector<bool> CSkillHandler::getDefaultAllowed() const
|
|||||||
std::vector<bool> allowedSkills(objects.size(), true);
|
std::vector<bool> allowedSkills(objects.size(), true);
|
||||||
return allowedSkills;
|
return allowedSkills;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// HMM3 default bonus provided by secondary skill
|
||||||
|
const std::shared_ptr<Bonus> CSkillHandler::defaultBonus(SecondarySkill skill, int level) const
|
||||||
|
{
|
||||||
|
Bonus::BonusType bonusType = Bonus::SECONDARY_SKILL_PREMY;
|
||||||
|
Bonus::ValueType valueType = Bonus::BASE_NUMBER;
|
||||||
|
int bonusVal = level;
|
||||||
|
|
||||||
|
static const int archery_bonus[] = { 10, 25, 50 };
|
||||||
|
switch (skill)
|
||||||
|
{
|
||||||
|
case SecondarySkill::LEADERSHIP:
|
||||||
|
bonusType = Bonus::MORALE; break;
|
||||||
|
case SecondarySkill::LUCK:
|
||||||
|
bonusType = Bonus::LUCK; break;
|
||||||
|
case SecondarySkill::DIPLOMACY:
|
||||||
|
bonusType = Bonus::SURRENDER_DISCOUNT;
|
||||||
|
bonusVal = 20 * level; break;
|
||||||
|
case SecondarySkill::ARCHERY:
|
||||||
|
bonusVal = archery_bonus[level-1]; break;
|
||||||
|
case SecondarySkill::LOGISTICS:
|
||||||
|
bonusVal = 10 * level; break;
|
||||||
|
case SecondarySkill::NAVIGATION:
|
||||||
|
bonusVal = 50 * level; break;
|
||||||
|
case SecondarySkill::MYSTICISM:
|
||||||
|
bonusVal = level; break;
|
||||||
|
case SecondarySkill::EAGLE_EYE:
|
||||||
|
bonusVal = 30 + 10 * level; break;
|
||||||
|
case SecondarySkill::NECROMANCY:
|
||||||
|
bonusVal = 10 * level; break;
|
||||||
|
case SecondarySkill::LEARNING:
|
||||||
|
bonusVal = 5 * level; break;
|
||||||
|
case SecondarySkill::OFFENCE:
|
||||||
|
bonusVal = 10 * level; break;
|
||||||
|
case SecondarySkill::ARMORER:
|
||||||
|
bonusVal = 5 * level; break;
|
||||||
|
case SecondarySkill::INTELLIGENCE:
|
||||||
|
bonusVal = 25 << (level-1); break;
|
||||||
|
case SecondarySkill::SORCERY:
|
||||||
|
bonusVal = 5 * level; break;
|
||||||
|
case SecondarySkill::RESISTANCE:
|
||||||
|
bonusVal = 5 << (level-1); break;
|
||||||
|
case SecondarySkill::FIRST_AID:
|
||||||
|
bonusVal = 25 + 25 * level; break;
|
||||||
|
case SecondarySkill::ESTATES:
|
||||||
|
bonusVal = 125 << (level-1); break;
|
||||||
|
default:
|
||||||
|
valueType = Bonus::INDEPENDENT_MIN; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::make_shared<Bonus>(Bonus::PERMANENT, bonusType, Bonus::SECONDARY_SKILL, bonusVal, skill, skill, valueType);
|
||||||
|
}
|
||||||
|
@ -63,4 +63,5 @@ public:
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
CSkill * loadFromJson(const JsonNode & json, const std::string & identifier) override;
|
CSkill * loadFromJson(const JsonNode & json, const std::string & identifier) override;
|
||||||
|
const std::shared_ptr<Bonus> defaultBonus(SecondarySkill skill, int level) const;
|
||||||
};
|
};
|
||||||
|
@ -17,6 +17,7 @@
|
|||||||
#include "../CModHandler.h"
|
#include "../CModHandler.h"
|
||||||
#include "../CSoundBase.h"
|
#include "../CSoundBase.h"
|
||||||
#include "../spells/CSpellHandler.h"
|
#include "../spells/CSpellHandler.h"
|
||||||
|
#include "../CSkillHandler.h"
|
||||||
#include "CObjectClassesHandler.h"
|
#include "CObjectClassesHandler.h"
|
||||||
#include "../IGameCallback.h"
|
#include "../IGameCallback.h"
|
||||||
#include "../CGameState.h"
|
#include "../CGameState.h"
|
||||||
@ -765,6 +766,11 @@ void CGHeroInstance::recreateSecondarySkillsBonuses()
|
|||||||
|
|
||||||
void CGHeroInstance::updateSkill(SecondarySkill which, int val)
|
void CGHeroInstance::updateSkill(SecondarySkill which, int val)
|
||||||
{
|
{
|
||||||
|
BonusList skillBonus = (*VLC->skillh)[which]->getBonus(val);
|
||||||
|
for (auto b : skillBonus)
|
||||||
|
addNewBonus(std::make_shared<Bonus>(*b));
|
||||||
|
|
||||||
|
/*
|
||||||
if(which == SecondarySkill::LEADERSHIP || which == SecondarySkill::LUCK)
|
if(which == SecondarySkill::LEADERSHIP || which == SecondarySkill::LUCK)
|
||||||
{ //luck-> VLC->generaltexth->arraytxt[73+luckSkill]; VLC->generaltexth->arraytxt[104+moraleSkill]
|
{ //luck-> VLC->generaltexth->arraytxt[73+luckSkill]; VLC->generaltexth->arraytxt[104+moraleSkill]
|
||||||
bool luck = which == SecondarySkill::LUCK;
|
bool luck = which == SecondarySkill::LUCK;
|
||||||
@ -844,6 +850,7 @@ void CGHeroInstance::updateSkill(SecondarySkill which, int val)
|
|||||||
bonus->source = Bonus::SECONDARY_SKILL;
|
bonus->source = Bonus::SECONDARY_SKILL;
|
||||||
addNewBonus(bonus);
|
addNewBonus(bonus);
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
CBonusSystemNode::treeHasChanged();
|
CBonusSystemNode::treeHasChanged();
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user