mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Merge branch 'develop' into battleonly
This commit is contained in:
@@ -145,6 +145,8 @@
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"vcmi.lobby.battleOnlyModeCreatureSelect" : "Select Creature",
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"vcmi.lobby.battleOnlyModeSelect" : "Select",
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"vcmi.lobby.battleOnlyModeReset" : "Reset",
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"vcmi.lobby.templatesSelect.hover" : "Templates",
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"vcmi.lobby.templatesSelect.help" : "Search and select template",
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"vcmi.broadcast.failedLoadGame" : "Failed to load game",
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"vcmi.broadcast.command" : "Use '!help' to list available commands",
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@@ -145,6 +145,8 @@
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"vcmi.lobby.battleOnlyModeCreatureSelect" : "Kreatur auswählen",
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"vcmi.lobby.battleOnlyModeSelect" : "Wählen",
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"vcmi.lobby.battleOnlyModeReset" : "Zurücksetzen",
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"vcmi.lobby.templatesSelect.hover" : "Templates",
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"vcmi.lobby.templatesSelect.help" : "Suche und wähle Template aus",
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"vcmi.broadcast.failedLoadGame" : "Spiel konnte nicht geladen werden",
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"vcmi.broadcast.command" : "Benutze '!help' um alle verfügbaren Befehle aufzulisten",
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@@ -104,6 +104,7 @@ public:
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void visitSetAvailableArtifacts(SetAvailableArtifacts & pack) override;
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void visitEntitiesChanged(EntitiesChanged & pack) override;
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void visitPlayerCheated(PlayerCheated & pack) override;
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void visitChangeTownName(ChangeTownName & pack) override;
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};
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class ApplyFirstClientNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
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@@ -1078,3 +1078,16 @@ void ApplyClientNetPackVisitor::visitPlayerCheated(PlayerCheated & pack)
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if(pack.colorScheme != ColorScheme::KEEP && vstd::contains(cl.playerint, pack.player))
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cl.playerint[pack.player]->setColorScheme(pack.colorScheme);
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}
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void ApplyClientNetPackVisitor::visitChangeTownName(ChangeTownName & pack)
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{
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if(!adventureInt)
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return;
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const CGTownInstance *town = gs.getTown(pack.tid);
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if(town)
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{
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adventureInt->onTownChanged(town);
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ENGINE->windows().totalRedraw();
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}
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}
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@@ -1035,10 +1035,7 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, con
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if(s->isControlledByAI() || GAME->server().isGuest())
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labelPlayerName = std::make_shared<CLabel>(55, 10, EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, name, 95);
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else
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{
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labelPlayerNameEdit = std::make_shared<CTextInput>(Rect(6, 3, 95, 15), EFonts::FONT_SMALL, ETextAlignment::CENTER, false);
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labelPlayerNameEdit->setText(name);
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}
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labelPlayerNameEdit = std::make_shared<CTextInputWithConfirm>(Rect(6, 3, 95, 15), EFonts::FONT_SMALL, ETextAlignment::CENTER, name, false, [this](){ updateName(); });
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labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 21, 45, 26), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->arraytxt[206 + whoCanPlay]);
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@@ -1114,28 +1111,6 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, con
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bonus = std::make_shared<SelectedBox>(Point(271, 2), *s, BONUS);
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}
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bool OptionsTab::PlayerOptionsEntry::captureThisKey(EShortcut key)
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{
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return labelPlayerNameEdit && labelPlayerNameEdit->hasFocus() && key == EShortcut::GLOBAL_ACCEPT;
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}
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void OptionsTab::PlayerOptionsEntry::keyPressed(EShortcut key)
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{
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if(labelPlayerNameEdit && key == EShortcut::GLOBAL_ACCEPT)
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updateName();
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}
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bool OptionsTab::PlayerOptionsEntry::receiveEvent(const Point & position, int eventType) const
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{
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return eventType == AEventsReceiver::LCLICK; // capture all left clicks (not only within control)
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}
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void OptionsTab::PlayerOptionsEntry::clickReleased(const Point & cursorPosition)
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{
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if(labelPlayerNameEdit && !labelPlayerNameEdit->pos.isInside(cursorPosition))
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updateName();
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}
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void OptionsTab::PlayerOptionsEntry::updateName() {
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if(labelPlayerNameEdit->getText() != name)
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{
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@@ -1146,8 +1121,6 @@ void OptionsTab::PlayerOptionsEntry::updateName() {
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set->String() = labelPlayerNameEdit->getText();
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}
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}
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labelPlayerNameEdit->removeFocus();
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name = labelPlayerNameEdit->getText();
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}
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@@ -28,6 +28,7 @@ class CTextBox;
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class CButton;
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class CSlider;
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class LRClickableArea;
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class CTextInputWithConfirm;
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class FilledTexturePlayerColored;
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class TransparentFilledRectangle;
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@@ -196,7 +197,7 @@ private:
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std::unique_ptr<PlayerInfo> pi;
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std::unique_ptr<PlayerSettings> s;
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std::shared_ptr<CLabel> labelPlayerName;
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std::shared_ptr<CTextInput> labelPlayerNameEdit;
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std::shared_ptr<CTextInputWithConfirm> labelPlayerNameEdit;
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std::shared_ptr<CMultiLineLabel> labelWhoCanPlay;
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std::shared_ptr<CPicture> background;
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std::shared_ptr<CButton> buttonTownLeft;
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@@ -215,10 +216,6 @@ private:
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PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parentTab);
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void hideUnavailableButtons();
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bool captureThisKey(EShortcut key) override;
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void keyPressed(EShortcut key) override;
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void clickReleased(const Point & cursorPosition) override;
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bool receiveEvent(const Point & position, int eventType) const override;
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private:
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const OptionsTab & parentTab;
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@@ -43,7 +43,8 @@
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#include "../../lib/serializer/JsonDeserializer.h"
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RandomMapTab::RandomMapTab():
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InterfaceObjectConfigurable()
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InterfaceObjectConfigurable(),
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templateIndex(0)
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{
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recActions = 0;
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mapGenOptions = std::make_shared<CMapGenOptions>();
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@@ -140,16 +141,18 @@ RandomMapTab::RandomMapTab():
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//set combo box callbacks
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if(auto w = widget<ComboBox>("templateList"))
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{
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w->onConstructItems = [](std::vector<const void *> & curItems){
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auto getTemplates = [](){
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auto templates = LIBRARY->tplh->getTemplates();
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boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){
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return a->getName() < b->getName();
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});
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return templates;
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};
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w->onConstructItems = [getTemplates](std::vector<const void *> & curItems){
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curItems.push_back(nullptr); //default template
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for(auto & t : templates)
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for(auto & t : getTemplates())
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curItems.push_back(t);
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};
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@@ -164,6 +167,20 @@ RandomMapTab::RandomMapTab():
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return readText(variables["randomTemplate"]);
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return std::string("");
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};
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w->addCallback([this, getTemplates]() // no real dropdown... - instead open dialog
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{
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std::vector<std::string> texts;
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texts.push_back(readText(variables["randomTemplate"]));
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for(auto & t : getTemplates())
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texts.push_back(t->getName());
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ENGINE->windows().popWindows(1);
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ENGINE->windows().createAndPushWindow<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.templatesSelect.hover"), LIBRARY->generaltexth->translate("vcmi.lobby.templatesSelect.help"), [this](int index){
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widget<ComboBox>("templateList")->setItem(index);
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templateIndex = index;
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}, templateIndex, std::vector<std::shared_ptr<IImage>>(), true);
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});
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}
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loadOptions();
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@@ -55,6 +55,8 @@ private:
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std::set<int> playerTeamsAllowed;
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std::set<int> compCountAllowed;
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std::set<int> compTeamsAllowed;
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int templateIndex;
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};
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class TeamAlignmentsWidget: public InterfaceObjectConfigurable
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@@ -85,6 +85,7 @@ private:
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//void visitSetCommanderProperty(SetCommanderProperty & pack) override;
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//void visitAddQuest(AddQuest & pack) override;
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//void visitChangeFormation(ChangeFormation & pack) override;
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//void visitChangeTownName(ChangeTownName & pack) override;
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//void visitChangeSpells(ChangeSpells & pack) override;
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//void visitSetAvailableHero(SetAvailableHero & pack) override;
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//void visitChangeObjectVisitors(ChangeObjectVisitors & pack) override;
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@@ -27,6 +27,85 @@
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std::list<CFocusable *> CFocusable::focusables;
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CFocusable * CFocusable::inputWithFocus;
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CTextInputWithConfirm::CTextInputWithConfirm(const Rect & Pos, EFonts font, ETextAlignment alignment, std::string text, bool limitToRect, std::function<void()> confirmCallback)
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: CTextInput(Pos, font, alignment, false), confirmCb(confirmCallback), limitToRect(limitToRect), initialText(text)
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{
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setText(text);
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}
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bool CTextInputWithConfirm::captureThisKey(EShortcut key)
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{
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return hasFocus() && (key == EShortcut::GLOBAL_ACCEPT || key == EShortcut::GLOBAL_CANCEL || key == EShortcut::GLOBAL_BACKSPACE);
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}
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void CTextInputWithConfirm::keyPressed(EShortcut key)
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{
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if(!hasFocus())
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return;
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if(key == EShortcut::GLOBAL_ACCEPT)
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confirm();
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else if(key == EShortcut::GLOBAL_CANCEL)
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{
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setText(initialText);
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removeFocus();
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}
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CTextInput::keyPressed(key);
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}
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bool CTextInputWithConfirm::receiveEvent(const Point & position, int eventType) const
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{
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return eventType == AEventsReceiver::LCLICK; // capture all left clicks (not only within control)
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}
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void CTextInputWithConfirm::clickReleased(const Point & cursorPosition)
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{
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if(!pos.isInside(cursorPosition)) // clicked outside
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confirm();
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}
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void CTextInputWithConfirm::clickPressed(const Point & cursorPosition)
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{
|
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if(pos.isInside(cursorPosition)) // clickPressed should respect control area (receiveEvent also affects this)
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CTextInput::clickPressed(cursorPosition);
|
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}
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void CTextInputWithConfirm::onFocusGot()
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{
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initialText = getText();
|
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|
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CTextInput::onFocusGot();
|
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}
|
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|
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void CTextInputWithConfirm::textInputted(const std::string & enteredText)
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{
|
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if(!hasFocus())
|
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return;
|
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|
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std::string visibleText = getVisibleText() + enteredText;
|
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const auto & font = ENGINE->renderHandler().loadFont(label->font);
|
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if(!limitToRect || (font->getStringWidth(visibleText) - CLabel::getDelimitersWidth(label->font, visibleText)) < pos.w)
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CTextInput::textInputted(enteredText);
|
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}
|
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|
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void CTextInputWithConfirm::deactivate()
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{
|
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removeUsedEvents(LCLICK);
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|
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CTextInput::deactivate();
|
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}
|
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|
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void CTextInputWithConfirm::confirm()
|
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{
|
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if(getText().empty())
|
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setText(initialText);
|
||||
|
||||
if(confirmCb && initialText != getText())
|
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confirmCb();
|
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removeFocus();
|
||||
}
|
||||
|
||||
CTextInput::CTextInput(const Rect & Pos)
|
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:originalAlignment(ETextAlignment::CENTERLEFT)
|
||||
{
|
||||
@@ -200,7 +279,7 @@ void CTextInput::updateLabel()
|
||||
label->alignment = originalAlignment;
|
||||
const auto & font = ENGINE->renderHandler().loadFont(label->font);
|
||||
|
||||
while (font->getStringWidth(visibleText) > pos.w)
|
||||
while ((font->getStringWidth(visibleText) - CLabel::getDelimitersWidth(label->font, visibleText)) > pos.w)
|
||||
{
|
||||
label->alignment = ETextAlignment::CENTERRIGHT;
|
||||
visibleText = visibleText.substr(TextOperations::getUnicodeCharacterSize(visibleText[0]));
|
||||
|
||||
@@ -45,8 +45,9 @@ public:
|
||||
};
|
||||
|
||||
/// Text input box where players can enter text
|
||||
class CTextInput final : public CFocusable
|
||||
class CTextInput : public CFocusable
|
||||
{
|
||||
protected:
|
||||
using TextEditedCallback = std::function<void(const std::string &)>;
|
||||
using TextFilterCallback = std::function<void(std::string &, const std::string &)>;
|
||||
|
||||
@@ -71,12 +72,12 @@ class CTextInput final : public CFocusable
|
||||
void createLabel(bool giveFocusToInput);
|
||||
void updateLabel();
|
||||
|
||||
void clickPressed(const Point & cursorPosition) final;
|
||||
void textInputted(const std::string & enteredText) final;
|
||||
void textEdited(const std::string & enteredText) final;
|
||||
void onFocusGot() final;
|
||||
void onFocusLost() final;
|
||||
void showPopupWindow(const Point & cursorPosition) final;
|
||||
void clickPressed(const Point & cursorPosition) override;
|
||||
void textInputted(const std::string & enteredText) override;
|
||||
void textEdited(const std::string & enteredText) override;
|
||||
void onFocusGot() override;
|
||||
void onFocusLost() override;
|
||||
void showPopupWindow(const Point & cursorPosition) override;
|
||||
|
||||
CTextInput(const Rect & Pos);
|
||||
public:
|
||||
@@ -105,7 +106,27 @@ public:
|
||||
void setAlignment(ETextAlignment alignment);
|
||||
|
||||
// CIntObject interface impl
|
||||
void keyPressed(EShortcut key) final;
|
||||
void activate() final;
|
||||
void deactivate() final;
|
||||
void keyPressed(EShortcut key) override;
|
||||
void activate() override;
|
||||
void deactivate() override;
|
||||
};
|
||||
|
||||
class CTextInputWithConfirm final : public CTextInput
|
||||
{
|
||||
std::string initialText;
|
||||
std::function<void()> confirmCb;
|
||||
bool limitToRect;
|
||||
|
||||
void confirm();
|
||||
public:
|
||||
CTextInputWithConfirm(const Rect & Pos, EFonts font, ETextAlignment alignment, std::string text, bool limitToRect, std::function<void()> confirmCallback);
|
||||
|
||||
bool captureThisKey(EShortcut key) override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
void clickReleased(const Point & cursorPosition) override;
|
||||
void clickPressed(const Point & cursorPosition) override;
|
||||
bool receiveEvent(const Point & position, int eventType) const override;
|
||||
void onFocusGot() override;
|
||||
void textInputted(const std::string & enteredText) override;
|
||||
void deactivate() override;
|
||||
};
|
||||
|
||||
@@ -182,29 +182,39 @@ std::vector<std::string> CMultiLineLabel::getLines()
|
||||
return lines;
|
||||
}
|
||||
|
||||
void CTextContainer::blitLine(Canvas & to, Rect destRect, std::string what)
|
||||
const std::string delimiters = "{}";
|
||||
|
||||
int CTextContainer::getDelimitersWidth(EFonts font, std::string text)
|
||||
{
|
||||
const auto f = ENGINE->renderHandler().loadFont(font);
|
||||
Point where = destRect.topLeft();
|
||||
const std::string delimiters = "{}";
|
||||
auto delimitersCount = std::count_if(what.cbegin(), what.cend(), [&delimiters](char c)
|
||||
auto delimitersWidth = std::count_if(text.cbegin(), text.cend(), [](char c)
|
||||
{
|
||||
return delimiters.find(c) != std::string::npos;
|
||||
});
|
||||
//We should count delimiters length from string to correct centering later.
|
||||
delimitersCount *= f->getStringWidth(delimiters)/2;
|
||||
delimitersWidth *= f->getStringWidth(delimiters)/2;
|
||||
|
||||
std::smatch match;
|
||||
std::regex expr("\\{(.*?)\\|");
|
||||
std::string::const_iterator searchStart( what.cbegin() );
|
||||
while(std::regex_search(searchStart, what.cend(), match, expr))
|
||||
std::string::const_iterator searchStart( text.cbegin() );
|
||||
while(std::regex_search(searchStart, text.cend(), match, expr))
|
||||
{
|
||||
std::string colorText = match[1].str();
|
||||
if(auto c = Colors::parseColor(colorText))
|
||||
delimitersCount += f->getStringWidth(colorText + "|");
|
||||
delimitersWidth += f->getStringWidth(colorText + "|");
|
||||
searchStart = match.suffix().first;
|
||||
}
|
||||
|
||||
return delimitersWidth;
|
||||
}
|
||||
|
||||
void CTextContainer::blitLine(Canvas & to, Rect destRect, std::string what)
|
||||
{
|
||||
const auto f = ENGINE->renderHandler().loadFont(font);
|
||||
Point where = destRect.topLeft();
|
||||
|
||||
int delimitersWidth = getDelimitersWidth(font, what);
|
||||
|
||||
// input is rect in which given text should be placed
|
||||
// calculate proper position for top-left corner of the text
|
||||
|
||||
@@ -212,10 +222,10 @@ void CTextContainer::blitLine(Canvas & to, Rect destRect, std::string what)
|
||||
where.x += getBorderSize().x;
|
||||
|
||||
if(alignment == ETextAlignment::CENTER || alignment == ETextAlignment::TOPCENTER || alignment == ETextAlignment::BOTTOMCENTER)
|
||||
where.x += (destRect.w - (static_cast<int>(f->getStringWidth(what)) - delimitersCount)) / 2;
|
||||
where.x += (destRect.w - (static_cast<int>(f->getStringWidth(what)) - delimitersWidth)) / 2;
|
||||
|
||||
if(alignment == ETextAlignment::TOPRIGHT || alignment == ETextAlignment::BOTTOMRIGHT || alignment == ETextAlignment::CENTERRIGHT)
|
||||
where.x += getBorderSize().x + destRect.w - (static_cast<int>(f->getStringWidth(what)) - delimitersCount);
|
||||
where.x += getBorderSize().x + destRect.w - (static_cast<int>(f->getStringWidth(what)) - delimitersWidth);
|
||||
|
||||
if(alignment == ETextAlignment::TOPLEFT || alignment == ETextAlignment::TOPCENTER || alignment == ETextAlignment::TOPRIGHT)
|
||||
where.y += getBorderSize().y;
|
||||
|
||||
@@ -31,6 +31,8 @@ protected:
|
||||
CTextContainer(ETextAlignment alignment, EFonts font, ColorRGBA color);
|
||||
|
||||
public:
|
||||
static int getDelimitersWidth(EFonts font, std::string text);
|
||||
|
||||
ETextAlignment alignment;
|
||||
EFonts font;
|
||||
ColorRGBA color; // default font color. Can be overridden by placing "{}" into the string
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
#include "../widgets/CTextInput.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../widgets/RadialMenu.h"
|
||||
@@ -1435,7 +1436,15 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
|
||||
garr->setRedrawParent(true);
|
||||
|
||||
heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
|
||||
title = std::make_shared<CLabel>(85, 387, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, town->getNameTranslated());
|
||||
title = std::make_shared<CTextInputWithConfirm>(Rect(83, 386, 140, 20), FONT_MEDIUM, ETextAlignment::TOPLEFT, town->getNameTranslated(), true, [this](){
|
||||
std::string name = title->getText();
|
||||
std::string originalName = LIBRARY->generaltexth->translate(town->getNameTextID());
|
||||
if(name == originalName)
|
||||
name = ""; // use textID again
|
||||
GAME->interface()->cb->setTownName(town, name);
|
||||
});
|
||||
if(town->tempOwner != GAME->interface()->playerID) // disable changing for allied towns
|
||||
title->deactivate();
|
||||
income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
|
||||
icon = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPT"), 0, 0, 15, 387);
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@ class CGarrisonInt;
|
||||
class CComponent;
|
||||
class CComponentBox;
|
||||
class LRClickableArea;
|
||||
class CTextInputWithConfirm;
|
||||
|
||||
/// Building "button"
|
||||
class CBuildingRect : public CShowableAnim
|
||||
@@ -225,7 +226,7 @@ public:
|
||||
/// Class which manages the castle window
|
||||
class CCastleInterface final : public CStatusbarWindow, public IGarrisonHolder, public IArtifactsHolder
|
||||
{
|
||||
std::shared_ptr<CLabel> title;
|
||||
std::shared_ptr<CTextInputWithConfirm> title;
|
||||
std::shared_ptr<CLabel> income;
|
||||
std::shared_ptr<CAnimImage> icon;
|
||||
|
||||
|
||||
@@ -286,6 +286,12 @@ void CCallback::setFormation(const CGHeroInstance * hero, EArmyFormation mode)
|
||||
sendRequest(pack);
|
||||
}
|
||||
|
||||
void CCallback::setTownName(const CGTownInstance * town, std::string & name)
|
||||
{
|
||||
SetTownName pack(town->id, name);
|
||||
sendRequest(pack);
|
||||
}
|
||||
|
||||
void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero)
|
||||
{
|
||||
assert(townOrTavern);
|
||||
|
||||
@@ -76,6 +76,7 @@ public:
|
||||
void trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero = nullptr) override;
|
||||
void trade(const ObjectInstanceID marketId, EMarketMode mode, const std::vector<TradeItemSell> & id1, const std::vector<TradeItemBuy> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr) override;
|
||||
void setFormation(const CGHeroInstance * hero, EArmyFormation mode) override;
|
||||
void setTownName(const CGTownInstance * town, std::string & name) override;
|
||||
void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero=HeroTypeID::NONE) override;
|
||||
void save(const std::string &fname) override;
|
||||
void sendMessage(const std::string &mess, const CGObjectInstance * currentObject = nullptr) override;
|
||||
|
||||
@@ -70,6 +70,7 @@ public:
|
||||
virtual void endTurn()=0;
|
||||
virtual void buyArtifact(const CGHeroInstance *hero, ArtifactID aid)=0; //used to buy artifacts in towns (including spell book in the guild and war machines in blacksmith)
|
||||
virtual void setFormation(const CGHeroInstance * hero, EArmyFormation mode)=0;
|
||||
virtual void setTownName(const CGTownInstance * town, std::string & name)=0;
|
||||
|
||||
virtual void save(const std::string &fname) = 0;
|
||||
virtual void sendMessage(const std::string &mess, const CGObjectInstance * currentObject = nullptr) = 0;
|
||||
|
||||
@@ -123,6 +123,11 @@ void GameStatePackVisitor::visitChangeFormation(ChangeFormation & pack)
|
||||
gs.getHero(pack.hid)->setFormation(pack.formation);
|
||||
}
|
||||
|
||||
void GameStatePackVisitor::visitChangeTownName(ChangeTownName & pack)
|
||||
{
|
||||
gs.getTown(pack.tid)->setCustomName(pack.name);
|
||||
}
|
||||
|
||||
void GameStatePackVisitor::visitHeroVisitCastle(HeroVisitCastle & pack)
|
||||
{
|
||||
CGHeroInstance *h = gs.getHero(pack.hid);
|
||||
|
||||
@@ -87,6 +87,7 @@ public:
|
||||
void visitSetCommanderProperty(SetCommanderProperty & pack) override;
|
||||
void visitAddQuest(AddQuest & pack) override;
|
||||
void visitChangeFormation(ChangeFormation & pack) override;
|
||||
void visitChangeTownName(ChangeTownName & pack) override;
|
||||
void visitChangeSpells(ChangeSpells & pack) override;
|
||||
void visitSetAvailableHero(SetAvailableHero & pack) override;
|
||||
void visitChangeObjectVisitors(ChangeObjectVisitors & pack) override;
|
||||
|
||||
@@ -860,7 +860,7 @@ CBonusSystemNode & CGTownInstance::whatShouldBeAttached()
|
||||
|
||||
std::string CGTownInstance::getNameTranslated() const
|
||||
{
|
||||
return LIBRARY->generaltexth->translate(nameTextId);
|
||||
return customName.empty() ? LIBRARY->generaltexth->translate(nameTextId) : customName;
|
||||
}
|
||||
|
||||
std::string CGTownInstance::getNameTextID() const
|
||||
@@ -873,6 +873,11 @@ void CGTownInstance::setNameTextId( const std::string & newName )
|
||||
nameTextId = newName;
|
||||
}
|
||||
|
||||
void CGTownInstance::setCustomName( const std::string & newName )
|
||||
{
|
||||
customName = newName;
|
||||
}
|
||||
|
||||
const CArmedInstance * CGTownInstance::getUpperArmy() const
|
||||
{
|
||||
if(getGarrisonHero())
|
||||
|
||||
@@ -46,6 +46,7 @@ class DLL_LINKAGE CGTownInstance : public CGDwelling, public IShipyard, public I
|
||||
{
|
||||
friend class CTownInstanceConstructor;
|
||||
std::string nameTextId; // name of town
|
||||
std::string customName;
|
||||
|
||||
std::map<BuildingID, TownRewardableBuildingInstance*> convertOldBuildings(std::vector<TownRewardableBuildingInstance*> oldVector);
|
||||
std::set<BuildingID> builtBuildings;
|
||||
@@ -75,6 +76,8 @@ public:
|
||||
{
|
||||
h & static_cast<CGDwelling&>(*this);
|
||||
h & nameTextId;
|
||||
if (h.version >= Handler::Version::CUSTOM_NAMES)
|
||||
h & customName;
|
||||
h & built;
|
||||
h & destroyed;
|
||||
h & identifier;
|
||||
@@ -128,6 +131,7 @@ public:
|
||||
std::string getNameTranslated() const;
|
||||
std::string getNameTextID() const;
|
||||
void setNameTextId(const std::string & newName);
|
||||
void setCustomName(const std::string & newName);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -58,6 +58,7 @@ public:
|
||||
virtual void visitSetCommanderProperty(SetCommanderProperty & pack) {}
|
||||
virtual void visitAddQuest(AddQuest & pack) {}
|
||||
virtual void visitChangeFormation(ChangeFormation & pack) {}
|
||||
virtual void visitChangeTownName(ChangeTownName & pack) {}
|
||||
virtual void visitRemoveObject(RemoveObject & pack) {}
|
||||
virtual void visitTryMoveHero(TryMoveHero & pack) {}
|
||||
virtual void visitNewStructures(NewStructures & pack) {}
|
||||
@@ -144,6 +145,7 @@ public:
|
||||
virtual void visitBuyArtifact(BuyArtifact & pack) {}
|
||||
virtual void visitTradeOnMarketplace(TradeOnMarketplace & pack) {}
|
||||
virtual void visitSetFormation(SetFormation & pack) {}
|
||||
virtual void visitSetTownName(SetTownName & pack) {}
|
||||
virtual void visitHireHero(HireHero & pack) {}
|
||||
virtual void visitBuildBoat(BuildBoat & pack) {}
|
||||
virtual void visitQueryReply(QueryReply & pack) {}
|
||||
|
||||
@@ -213,6 +213,11 @@ void ChangeFormation::visitTyped(ICPackVisitor & visitor)
|
||||
visitor.visitChangeFormation(*this);
|
||||
}
|
||||
|
||||
void ChangeTownName::visitTyped(ICPackVisitor & visitor)
|
||||
{
|
||||
visitor.visitChangeTownName(*this);
|
||||
}
|
||||
|
||||
void RemoveObject::visitTyped(ICPackVisitor & visitor)
|
||||
{
|
||||
visitor.visitRemoveObject(*this);
|
||||
@@ -643,6 +648,11 @@ void SetFormation::visitTyped(ICPackVisitor & visitor)
|
||||
visitor.visitSetFormation(*this);
|
||||
}
|
||||
|
||||
void SetTownName::visitTyped(ICPackVisitor & visitor)
|
||||
{
|
||||
visitor.visitSetTownName(*this);
|
||||
}
|
||||
|
||||
void HireHero::visitTyped(ICPackVisitor & visitor)
|
||||
{
|
||||
visitor.visitHireHero(*this);
|
||||
|
||||
@@ -616,6 +616,20 @@ struct DLL_LINKAGE ChangeFormation : public CPackForClient
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE ChangeTownName : public CPackForClient
|
||||
{
|
||||
ObjectInstanceID tid;
|
||||
std::string name;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & tid;
|
||||
h & name;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE RemoveObject : public CPackForClient
|
||||
{
|
||||
RemoveObject() = default;
|
||||
|
||||
@@ -609,6 +609,28 @@ struct DLL_LINKAGE SetFormation : public CPackForServer
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE SetTownName : public CPackForServer
|
||||
{
|
||||
SetTownName() = default;
|
||||
;
|
||||
SetTownName(const ObjectInstanceID & TID, std::string Name)
|
||||
: tid(TID)
|
||||
, name(Name)
|
||||
{
|
||||
}
|
||||
ObjectInstanceID tid;
|
||||
std::string name;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & tid;
|
||||
h & name;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE HireHero : public CPackForServer
|
||||
{
|
||||
HireHero() = default;
|
||||
|
||||
@@ -50,6 +50,7 @@ enum class ESerializationVersion : int32_t
|
||||
BONUS_HIDDEN, // hidden bonus
|
||||
MORE_MAP_LAYERS, // more map layers
|
||||
CONFIGURABLE_RESOURCES, // configurable resources
|
||||
CUSTOM_NAMES, // custom names
|
||||
BATTLE_ONLY, // battle only mode
|
||||
|
||||
CURRENT = BATTLE_ONLY,
|
||||
|
||||
@@ -291,7 +291,9 @@ void registerTypes(Serializer &s)
|
||||
s.template registerType<TimesStackSizeUpdater>(249);
|
||||
s.template registerType<TimesArmySizeUpdater>(250);
|
||||
s.template registerType<PackageReceived>(251);
|
||||
s.template registerType<LobbySetBattleOnlyModeStartInfo>(252);
|
||||
s.template registerType<ChangeTownName>(252);
|
||||
s.template registerType<SetTownName>(253);
|
||||
s.template registerType<LobbySetBattleOnlyModeStartInfo>(254);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
@@ -3219,6 +3219,23 @@ bool CGameHandler::setFormation(ObjectInstanceID hid, EArmyFormation formation)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::setTownName(ObjectInstanceID tid, std::string & name)
|
||||
{
|
||||
const CGTownInstance *t = gameInfo().getTown(tid);
|
||||
if (!t)
|
||||
{
|
||||
logGlobal->error("Town doesn't exist!");
|
||||
return false;
|
||||
}
|
||||
|
||||
ChangeTownName ctn;
|
||||
ctn.tid = tid;
|
||||
ctn.name = name;
|
||||
sendAndApply(ctn);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::queryReply(QueryID qid, std::optional<int32_t> answer, PlayerColor player)
|
||||
{
|
||||
logGlobal->trace("Player %s attempts answering query %d with answer:", player, qid);
|
||||
|
||||
@@ -212,6 +212,7 @@ public:
|
||||
bool queryReply( QueryID qid, std::optional<int32_t> reply, PlayerColor player );
|
||||
bool buildBoat( ObjectInstanceID objid, PlayerColor player );
|
||||
bool setFormation( ObjectInstanceID hid, EArmyFormation formation );
|
||||
bool setTownName( ObjectInstanceID tid, std::string & name );
|
||||
bool tradeResources(const IMarket *market, ui32 amountToSell, PlayerColor player, GameResID toSell, GameResID toBuy);
|
||||
bool sacrificeCreatures(const IMarket * market, const CGHeroInstance * hero, const std::vector<SlotID> & slot, const std::vector<ui32> & count);
|
||||
bool sendResources(ui32 val, PlayerColor player, GameResID r1, PlayerColor r2);
|
||||
|
||||
@@ -362,6 +362,13 @@ void ApplyGhNetPackVisitor::visitSetFormation(SetFormation & pack)
|
||||
result = gh.setFormation(pack.hid, pack.formation);
|
||||
}
|
||||
|
||||
void ApplyGhNetPackVisitor::visitSetTownName(SetTownName & pack)
|
||||
{
|
||||
gh.throwIfWrongOwner(connection, &pack, pack.tid);
|
||||
|
||||
result = gh.setTownName(pack.tid, pack.name);
|
||||
}
|
||||
|
||||
void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack)
|
||||
{
|
||||
gh.throwIfWrongPlayer(connection, &pack);
|
||||
|
||||
@@ -58,6 +58,7 @@ public:
|
||||
void visitBuyArtifact(BuyArtifact & pack) override;
|
||||
void visitTradeOnMarketplace(TradeOnMarketplace & pack) override;
|
||||
void visitSetFormation(SetFormation & pack) override;
|
||||
void visitSetTownName(SetTownName & pack) override;
|
||||
void visitHireHero(HireHero & pack) override;
|
||||
void visitBuildBoat(BuildBoat & pack) override;
|
||||
void visitQueryReply(QueryReply & pack) override;
|
||||
|
||||
Reference in New Issue
Block a user