diff --git a/config/factions/castle.json b/config/factions/castle.json index f7f9108ee..afc78bf68 100644 --- a/config/factions/castle.json +++ b/config/factions/castle.json @@ -147,8 +147,8 @@ "warMachine" : "ballista", "moatDamage" : 70, "moatHexes" : [ 11, 28, 44, 61, 77, 111, 129, 146, 164, 181 ], + // primaryResource not specified so town get both Wood and Ore for resource bonus - "primaryResource": "ore", "buildings" : { "mageGuild1": { "id" : 0 }, diff --git a/config/factions/fortress.json b/config/factions/fortress.json index ec13b2efe..78c8a1a19 100644 --- a/config/factions/fortress.json +++ b/config/factions/fortress.json @@ -144,10 +144,10 @@ ], "horde" : [ 0, -1 ], "mageGuild" : 3, - "primaryResource":"ore", "warMachine" : "firstAidTent", "moatDamage" : 90, "moatHexes" : [ 10, 11, 27, 28, 43, 44, 60, 61, 76, 77, 94, 110, 111, 128, 129, 145, 146, 163, 164, 180, 181 ], + // primaryResource not specified so town get both Wood and Ore for resource bonus "buildings" : { diff --git a/config/factions/necropolis.json b/config/factions/necropolis.json index bb243afbb..d43789433 100644 --- a/config/factions/necropolis.json +++ b/config/factions/necropolis.json @@ -148,10 +148,10 @@ ], "horde" : [ 0, -1 ], "mageGuild" : 5, - "primaryResource": "ore", "warMachine" : "firstAidTent", "moatDamage" : 70, "moatHexes" : [ 11, 28, 44, 61, 77, 111, 129, 146, 164, 181 ], + // primaryResource not specified so town get both Wood and Ore for resource bonus "buildings" : { diff --git a/config/factions/stronghold.json b/config/factions/stronghold.json index f694b5e4c..61d27bde2 100644 --- a/config/factions/stronghold.json +++ b/config/factions/stronghold.json @@ -118,7 +118,6 @@ "defaultTavern" : 5, "tavernVideo" : "TAVERN.BIK", "guildBackground" : "TPMAGE.bmp", - "primaryResource": "ore", "townBackground": "TBSTBACK.bmp", "guildWindow": "TPMAGEST.bmp", "buildingsIcons": "HALLSTRN.DEF", @@ -146,6 +145,7 @@ "warMachine" : "ammoCart", "moatDamage" : 70, "moatHexes" : [ 11, 28, 44, 61, 77, 111, 129, 146, 164, 181 ], + // primaryResource not specified so town get both Wood and Ore for resource bonus "buildings" : {