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- fixed #1375
- damage done by turrets is properly increased by built buldings
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@@ -608,7 +608,7 @@ void CClient::battleStarted(const BattleInfo * info)
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};
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callBattleStart(leftSide.color, 0);
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callBattleStart(leftSide.color, 1);
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callBattleStart(rightSide.color, 1);
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callBattleStart(PlayerColor::UNFLAGGABLE, 1);
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if(info->tacticDistance && vstd::contains(battleints,info->sides[info->tacticsSide].color))
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