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Debug-Info

Added some debug-info and non-fuzzy-specific-priority-cutoff.
This commit is contained in:
Xilmi 2024-07-07 22:51:50 +02:00
parent 7b407b6432
commit a72d23ed8d

View File

@ -349,6 +349,18 @@ void Nullkiller::makeTurn()
const int MAX_DEPTH = 10;
const float FAST_TASK_MINIMAL_PRIORITY = 0.7f;
float totalHeroStrength = 0;
int totalTownLevel = 0;
for (auto heroInfo : cb->getHeroesInfo())
{
totalHeroStrength += heroInfo->getTotalStrength();
}
for (auto townInfo : cb->getTownsInfo())
{
totalTownLevel += townInfo->getTownLevel();
}
logAi->info("%d Turn: %d Power: %f Townlevel: %d", cb->getPlayerID()->getNum(), cb->getDate(Date::DAY), totalHeroStrength, totalTownLevel);
resetAiState();
Goals::TGoalVec bestTasks;
@ -438,7 +450,7 @@ void Nullkiller::makeTurn()
bestTask->priority);
}
if(bestTask->priority < MIN_PRIORITY)
if((settings->isUseFuzzy() && bestTask->priority < MIN_PRIORITY) || (!settings->isUseFuzzy() && bestTask->priority <= 0))
{
auto heroes = cb->getHeroesInfo();
auto hasMp = vstd::contains_if(heroes, [](const CGHeroInstance * h) -> bool
@ -463,7 +475,8 @@ void Nullkiller::makeTurn()
continue;
}
if (bestTask->getHero())
logAi->info("Best task for %s should be %s with Prio: %f", bestTask->getHero()->getNameTranslated(), bestTask->toString(), bestTask->priority);
if(!executeTask(bestTask))
{
if(hasAnySuccess)