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Fix possible crash on levelup when hero can only levelup banned skills
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@ -30,7 +30,10 @@ SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possi
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{
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skills.push_back(possible);
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if (secSkillProbability.count(possible) != 0)
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weights.push_back(secSkillProbability.at(possible));
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{
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int weight = secSkillProbability.at(possible);
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weights.push_back(std::max(1, weight));
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}
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else
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weights.push_back(1); // H3 behavior - banned skills have minimal (1) chance to be picked
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}
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