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Support for different backpack capacities
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@@ -24,22 +24,26 @@ CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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stretchedBackground = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, 410, 425));
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pos.w = stretchedBackground->pos.w;
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pos.h = stretchedBackground->pos.h;
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center();
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stretchedBackground = std::make_shared<CFilledTexture>("DIBOXBCK", Rect());
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arts = std::make_shared<CArtifactsOfHeroBackpack>(/*Point(-100, -170)*/Point(10, 10));
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arts = std::make_shared<CArtifactsOfHeroBackpack>(Point(windowMargin, windowMargin));
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arts->setHero(hero);
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addSet(arts);
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addCloseCallback(std::bind(&CHeroBackpackWindow::close, this));
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quitButton = std::make_shared<CButton>(Point(173, 385), "IOKAY32.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
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quitButton = std::make_shared<CButton>(Point(), "IOKAY32.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
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stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
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stretchedBackground->pos.h = arts->pos.h + quitButton->pos.h + 3 * windowMargin;
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pos.w = stretchedBackground->pos.w;
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pos.h = stretchedBackground->pos.h;
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center();
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quitButton->moveBy(Point(GH.screenDimensions().x / 2 - quitButton->pos.w / 2 - quitButton->pos.x, arts->pos.h + 2 * windowMargin));
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}
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void CHeroBackpackWindow::showAll(Canvas &to)
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void CHeroBackpackWindow::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to.getInternalSurface(), pos.w+28, pos.h+29, pos.x-14, pos.y-15);
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