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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

* minor cleanups

This commit is contained in:
mateuszb 2010-07-16 14:22:18 +00:00
parent 695c862638
commit a7d3c5fbca
10 changed files with 10 additions and 12 deletions

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@ -2,8 +2,6 @@
#define __CGAMEINFO_H__
#include "../global.h"
#include <vector>
/*
* CGameInfo.h, part of VCMI engine

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@ -18,6 +18,7 @@
#include "../hch/CTownHandler.h"
#include "../hch/CObjectHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CCreatureHandler.h"
using namespace boost::assign;
using namespace CSDL_Ext;

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@ -1,7 +1,7 @@
#ifndef __SDL_EXTENSIONS_H__
#define __SDL_EXTENSIONS_H__
#include "../global.h"
#include "SDL.h"
#include "SDL_Video.h"
#include "SDL_ttf.h"
#include <string>
#include <vector>

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@ -1,11 +1,9 @@
#ifndef __CLODHANDLER_H__
#define __CLODHANDLER_H__
#include "../global.h"
#include <fstream>
#include <vector>
#include <string>
#include "../nodrze.h"
#include <SDL_stdinc.h>
/*
* CLodhandler.h, part of VCMI engine
@ -31,10 +29,10 @@ namespace NLoadHandlerHelp
struct LodEntry {
char filename[16];
Uint32 offset; /* little endian */
Uint32 uncompressedSize; /* little endian */
Uint32 unused; /* little endian */
Uint32 size; /* little endian */
ui32 offset; /* little endian */
ui32 uncompressedSize; /* little endian */
ui32 unused; /* little endian */
ui32 size; /* little endian */
};
DLL_EXPORT int readNormalNr (const unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false);

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@ -15,6 +15,7 @@
#include "CTownHandler.h"
#include "CArtHandler.h"
#include "CSoundBase.h"
#include "CCreatureHandler.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/IGameCallback.h"
#include "../lib/CGameState.h"

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@ -6,8 +6,6 @@
#include <set>
#include <map>
#include <list>
#include "CCreatureHandler.h"
#include "../lib/HeroBonus.h"
#ifndef _MSC_VER
#include "CHeroHandler.h"
#include "CTownHandler.h"

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@ -6,7 +6,6 @@
#include <set>
#include "CSoundBase.h"
//#include "map.h"
/*
* CSpellHandler.h, part of VCMI engine

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@ -8,6 +8,7 @@
#include "VCMI_Lib.h"
#include "map.h"
#include "../hch/CSpellHandler.h"
#include "../hch/CCreatureHandler.h"
#include <boost/bind.hpp>
#include <boost/foreach.hpp>
#include <boost/lexical_cast.hpp>

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@ -8,6 +8,7 @@
#include "../hch/CSpellHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CTownHandler.h"
#include "../hch/CCreatureHandler.h"
#include "../lib/CGameState.h"
#include "../lib/CondSh.h"
#include "../lib/NetPacks.h"

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@ -12,6 +12,7 @@
#include "../hch/CObjectHandler.h"
#include "../hch/CBuildingHandler.h"
#include "../hch/CSpellHandler.h"
#include "../hch/CCreatureHandler.h"
#include "zlib.h"
#ifndef __GNUC__
#include <tchar.h>