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Ignore new connections for zone placement.
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d10711928f
commit
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@ -80,12 +80,21 @@ void CZonePlacer::findPathsBetweenZones()
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for (auto & connection : connectedZoneIds)
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{
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if (connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
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switch (connection.getConnectionType())
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{
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//Do not consider virtual connections for graph distance
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case rmg::EConnectionType::REPULSIVE:
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case rmg::EConnectionType::FORCE_PORTAL:
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continue;
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}
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auto neighbor = connection.getOtherZoneId(current);
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if (current == neighbor)
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{
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//Do not consider self-connections
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continue;
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}
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if (!visited[neighbor])
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{
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visited[neighbor] = true;
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@ -552,8 +561,16 @@ void CZonePlacer::attractConnectedZones(TZoneMap & zones, TForceVector & forces,
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for (const auto & connection : zone.second->getConnections())
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{
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if (connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
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switch (connection.getConnectionType())
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{
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//Do not consider virtual connections for graph distance
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case rmg::EConnectionType::REPULSIVE:
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case rmg::EConnectionType::FORCE_PORTAL:
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continue;
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}
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if (connection.getZoneA() == connection.getZoneB())
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{
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//Do not consider self-connections
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continue;
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}
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@ -710,11 +727,19 @@ void CZonePlacer::moveOneZone(TZoneMap& zones, TForceVector& totalForces, TDista
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std::set<TRmgTemplateZoneId> connectedZones;
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for (const auto& connection : firstZone->getConnections())
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{
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//FIXME: Should we also exclude fictive connections?
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if (connection.getConnectionType() != rmg::EConnectionType::REPULSIVE)
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switch (connection.getConnectionType())
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{
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connectedZones.insert(connection.getOtherZoneId(firstZone->getId()));
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//Do not consider virtual connections for graph distance
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case rmg::EConnectionType::REPULSIVE:
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case rmg::EConnectionType::FORCE_PORTAL:
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continue;
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}
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if (connection.getZoneA() == connection.getZoneB())
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{
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//Do not consider self-connections
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continue;
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}
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connectedZones.insert(connection.getOtherZoneId(firstZone->getId()));
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}
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auto level = firstZone->getCenter().z;
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