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Fixed #2026
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@ -157,7 +157,7 @@
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"base" : {
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"base" : {
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"visitableFrom" : [ "---", "+++", "+++" ],
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"mask" : [ "VVV", "VAV" ]
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"mask" : [ "VVV", "VVV", "VAV" ]
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}
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},
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"types" : {
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@ -249,7 +249,11 @@ void ObjectTemplate::readJson(const JsonNode &node)
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usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
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}
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printPriority = node["zIndex"].Float();
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const JsonNode zindex = node["zIndex"];
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if (!zindex.isNull())
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printPriority = node["zIndex"].Float();
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else
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printPriority = 0; //default value
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}
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ui32 ObjectTemplate::getWidth() const
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@ -332,7 +336,7 @@ int3 ObjectTemplate::getBlockMapOffset() const
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return int3(w, h, 0);
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}
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}
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return int3(-1,-1,-1);
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return int3(0,0,0);
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}
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bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
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@ -801,12 +801,10 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
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oiptr->maxPerZone--;
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if (!oiptr->maxPerZone)
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possibleObjects.erase(oiptr);
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//TODO
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//update treasure pile area
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int3 visitablePos = info.nextTreasurePos;
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//TODO: actually we need to check is object is either !blockVisit or removable after visit - this means object below can be accessed
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if (oi.templ.isVisitableFromTop())
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info.visitableFromTopPositions.insert(visitablePos); //can be accessed from any direction
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else
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