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Add configurable damage and defense parameters
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@ -751,6 +751,14 @@ void CModHandler::loadConfigFromFile (std::string name)
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logMod->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", static_cast<int>(settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE));
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settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS = hardcodedFeatures["NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS"].Bool();
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logMod->debug("\tNO_RANDOM_SPECIAL_WEEKS_AND_MONTHS\t%d", static_cast<int>(settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS));
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settings.ATTACK_POINT_DMG_MULTIPLIER = hardcodedFeatures["ATTACK_POINT_DMG_MULTIPLIER"].Float();
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logMod->debug("\tATTACK_POINT_DMG_MULTIPLIER\t%f", settings.ATTACK_POINT_DMG_MULTIPLIER);
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settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["ATTACK_POINTS_DMG_MULTIPLIER_CAP"].Float();
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logMod->debug("\tATTACK_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP);
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settings.DEFENSE_POINT_DMG_MULTIPLIER = hardcodedFeatures["DEFENSE_POINT_DMG_MULTIPLIER"].Float();
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logMod->debug("\tDEFENSE_POINT_DMG_MULTIPLIER\t%f", settings.DEFENSE_POINT_DMG_MULTIPLIER);
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settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["DEFENSE_POINTS_DMG_MULTIPLIER_CAP"].Float();
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logMod->debug("\tDEFENSE_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP);
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const JsonNode & gameModules = settings.data["modules"];
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modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
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