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Removed unused value from creature config
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d34efaeb81
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@ -172,7 +172,7 @@
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"animationTime": {
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"type":"object",
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"additionalProperties" : false,
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"required" : [ "attack", "flight", "walk", "idle" ],
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"required" : [ "attack", "walk", "idle" ],
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"description": "Length of several animations",
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"properties":{
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"attack": {
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@ -183,10 +183,6 @@
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"type":"number",
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"description": "idle"
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},
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"flight": {
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"type":"number",
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"description": "flight"
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},
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"walk": {
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"type":"number",
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"description": "walk"
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@ -812,7 +812,7 @@ void CCreatureHandler::loadUnitAnimInfo(JsonNode & graphics, CLegacyConfigParser
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JsonNode & animationTime = graphics["animationTime"];
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animationTime["walk"].Float() = parser.readNumber();
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animationTime["attack"].Float() = parser.readNumber();
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animationTime["flight"].Float() = parser.readNumber();
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parser.readNumber(); // unused value "Flight animation time" - H3 actually uses "Walk animation time" even for flying creatures
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animationTime["idle"].Float() = 10.0;
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JsonNode & missile = graphics["missile"];
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@ -851,7 +851,6 @@ void CCreatureHandler::loadJsonAnimation(CCreature * cre, const JsonNode & graph
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cre->animation.walkAnimationTime = animationTime["walk"].Float();
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cre->animation.idleAnimationTime = animationTime["idle"].Float();
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cre->animation.attackAnimationTime = animationTime["attack"].Float();
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cre->animation.missileVelocityFactor = animationTime["missile"].Float();
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const JsonNode & missile = graphics["missile"];
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const JsonNode & offsets = missile["offset"];
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@ -73,7 +73,7 @@ public:
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};
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double timeBetweenFidgets, idleAnimationTime,
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walkAnimationTime, attackAnimationTime, missileVelocityFactor;
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walkAnimationTime, attackAnimationTime;
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int upperRightMissleOffsetX, rightMissleOffsetX, lowerRightMissleOffsetX,
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upperRightMissleOffsetY, rightMissleOffsetY, lowerRightMissleOffsetY;
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@ -90,7 +90,6 @@ public:
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h & idleAnimationTime;
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h & walkAnimationTime;
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h & attackAnimationTime;
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h & missileVelocityFactor;
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h & upperRightMissleOffsetX;
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h & rightMissleOffsetX;
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h & lowerRightMissleOffsetX;
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