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formatting

This commit is contained in:
DJWarmonger 2018-07-27 09:22:07 +02:00
parent 6abebeeb9f
commit a8696a9957
4 changed files with 8 additions and 8 deletions

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@ -503,10 +503,10 @@ ui64 howManyReinforcementsCanBuy(HeroPtr h, const CGTownInstance * t)
ui64 aivalue = 0;
int freeHeroSlots = GameConstants::ARMY_SIZE - h->stacksCount();
for (auto const dc : t->creatures)
for(auto const dc : t->creatures)
{
creInfo ci = infoFromDC(dc);
if (ci.count && ci.creID != -1) //valid creature at this level
if(ci.count && ci.creID != -1) //valid creature at this level
{
//can be merged with another stack?
SlotID dst = h->getSlotFor(ci.creID);

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@ -16,7 +16,7 @@ boost::thread_specific_ptr<AIhelper> ah;
AIhelper::AIhelper()
{
resourceManager.reset(new ResourceManager);
resourceManager.reset(new ResourceManager());
}
AIhelper::~AIhelper()

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@ -220,7 +220,7 @@ namespace Goals
}
std::string BuyArmy::completeMessage() const
{
return boost::format("Bought army of value %d in town of %s") % boost::lexical_cast<std::string>(value), town->name;
return boost::format("Bought army of value %d in town of %s") % value, town->name;
}
}
@ -537,8 +537,10 @@ TSubgoal ClearWayTo::whatToDoToAchieve()
bool Goals::ClearWayTo::fulfillsMe(TSubgoal goal)
{
if (goal->goalType == Goals::VISIT_TILE)
{
if (!hero || hero == goal->hero)
return tile == goal->tile;
}
return false;
}
@ -987,9 +989,7 @@ TGoalVec Goals::CollectRes::getAllPossibleSubgoals()
if (dest != t) //there is something blocking our way
ret.push_back(sptr(Goals::ClearWayTo(dest, h).setisAbstract(true)));
else
{
ret.push_back(sptr(Goals::VisitTile(dest).sethero(h).setisAbstract(true)));
}
}
else //we need to get army in order to pick that object
ret.push_back(sptr(Goals::GatherArmy(evaluateDanger(dest, h) * SAFE_ATTACK_CONSTANT).sethero(h).setisAbstract(true)));

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@ -80,12 +80,12 @@ public:
TResource allGold() const override;
Goals::TSubgoal whatToDo() const override; //peek highest-priority goal
Goals::TSubgoal whatToDo(TResources &res, Goals::TSubgoal goal); //can we afford this goal or need to CollectRes?
Goals::TSubgoal whatToDo(TResources & res, Goals::TSubgoal goal); //can we afford this goal or need to CollectRes?
bool containsObjective(Goals::TSubgoal goal) const;
bool hasTasksLeft() const override;
protected: //not-const actions only for AI
virtual void reserveResoures(TResources &res, Goals::TSubgoal goal = Goals::TSubgoal());
virtual void reserveResoures(TResources & res, Goals::TSubgoal goal = Goals::TSubgoal());
virtual bool notifyGoalCompleted(Goals::TSubgoal goal);
virtual bool updateGoal(Goals::TSubgoal goal); //new goal must have same properties but different priority
virtual bool tryPush(const ResourceObjective &o);