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vcmi: convert necromancy
Now it is 3 bonuses to cover necromancy. 1. IMPROVED_NECROMANCY = possible creatures raized (affected by cloak) 2. UNDEAD_RAISE_CHANCE = raise chance (affected by artifacts) 3. UNDEAD_RAISE_POWER = helper to select creature from first
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@@ -181,10 +181,10 @@
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"horde1Upgr": { "id" : 19, "upgrades" : "dwellingUpLvl1", "requires" : [ "horde1" ], "mode" : "auto" },
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"ship": { "id" : 20, "upgrades" : "shipyard" },
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"special2": { "requires" : [ "mageGuild1" ],
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"bonuses": [ { "type": "SECONDARY_SKILL_PREMY", "subtype": "skill.necromancy", "val": 10, "propagator": "PLAYER_PROPAGATOR" } ] },
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"bonuses": [ { "type": "UNDEAD_RAISE_PERCENTAGE", "val": 10, "propagator": "PLAYER_PROPAGATOR" } ] },
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"special3": { "type" : "creatureTransformer", "requires" : [ "dwellingLvl1" ] },
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"grail": { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 },
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"bonuses": [ { "type": "SECONDARY_SKILL_PREMY", "subtype": "skill.necromancy", "val": 20, "propagator": "PLAYER_PROPAGATOR" } ] },
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"bonuses": [ { "type": "UNDEAD_RAISE_PERCENTAGE", "val": 20, "propagator": "PLAYER_PROPAGATOR" } ] },
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"extraTownHall": { "id" : 27, "requires" : [ "townHall" ], "mode" : "auto" },
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"extraCityHall": { "id" : 28, "requires" : [ "cityHall" ], "mode" : "auto" },
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