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* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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@@ -4,7 +4,7 @@
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#include "CGameHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/IGameCallback.h"
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#include "../lib/map.h"
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#include "../lib/Map/CMap.h"
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#include "../lib/CGameState.h"
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#include "../lib/BattleState.h"
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#include "../lib/BattleAction.h"
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