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* [feature] giving starting hero
* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod * [feature] picked artifacts are added to hero's backpack
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@ -259,6 +259,11 @@ CGObjectInstance::~CGObjectInstance()
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// delete state;
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//state=NULL;
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}
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CGHeroInstance::CGHeroInstance()
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{
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level = exp = -1;
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moveDir=4;
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}
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CGHeroInstance::~CGHeroInstance()
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{
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