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Fix campaigns progression

This commit is contained in:
Ivan Savenko
2025-04-18 19:10:47 +03:00
parent a43c3fcb31
commit a89cf280e3
3 changed files with 22 additions and 2 deletions

View File

@@ -394,6 +394,9 @@ void CGameStateCampaign::transferMissingArtifacts(const CampaignTravel & travelO
for(auto hero : gameState->map->getObjects<CGHeroInstance>())
{
if (!hero->getOwner().isValidPlayer())
continue; // prisons
if (gameState->getPlayerState(hero->getOwner())->isHuman())
{
receiver = hero;